skia2/tools/vulkan/Window.cpp
jvanverth c265a92741 More cleanup in the Vulkan viewer
* add animation support for GMs
* don't load all SkPictures at start, only as needed
* don't update constantly, only for animation or stats
* hide/show stats
* scale slides up/down

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1873733003

Review URL: https://codereview.chromium.org/1873733003
2016-04-08 12:51:45 -07:00

75 lines
1.8 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Window.h"
#include "SkSurface.h"
#include "SkCanvas.h"
#include "VulkanTestContext.h"
static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) {
return false;
}
static bool default_key_func(Window::Key key, Window::InputState state, uint32_t modifiers,
void* userData) {
return false;
}
static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t modifiers,
void* userData) {
return false;
}
static void default_paint_func(SkCanvas*, void* userData) {}
Window::Window() : fCharFunc(default_char_func)
, fKeyFunc(default_key_func)
, fMouseFunc(default_mouse_func)
, fPaintFunc(default_paint_func) {
}
void Window::detach() {
delete fTestContext;
fTestContext = nullptr;
}
bool Window::onChar(SkUnichar c, uint32_t modifiers) {
return fCharFunc(c, modifiers, fCharUserData);
}
bool Window::onKey(Key key, InputState state, uint32_t modifiers) {
return fKeyFunc(key, state, modifiers, fKeyUserData);
}
bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
return fMouseFunc(x, y, state, modifiers, fMouseUserData);
}
void Window::onPaint() {
SkSurface* backbuffer = fTestContext->getBackbufferSurface();
if (backbuffer) {
// draw into the canvas of this surface
SkCanvas* canvas = backbuffer->getCanvas();
fPaintFunc(canvas, fPaintUserData);
canvas->flush();
fTestContext->swapBuffers();
} else {
// try recreating testcontext
}
}
void Window::onResize(uint32_t w, uint32_t h) {
fWidth = w;
fHeight = h;
fTestContext->resize(w, h);
}