c265a92741
* add animation support for GMs * don't load all SkPictures at start, only as needed * don't update constantly, only for animation or stats * hide/show stats * scale slides up/down BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1873733003 Review URL: https://codereview.chromium.org/1873733003
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Window.h"
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#include "SkSurface.h"
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#include "SkCanvas.h"
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#include "VulkanTestContext.h"
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static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) {
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return false;
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}
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static bool default_key_func(Window::Key key, Window::InputState state, uint32_t modifiers,
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void* userData) {
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return false;
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}
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static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t modifiers,
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void* userData) {
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return false;
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}
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static void default_paint_func(SkCanvas*, void* userData) {}
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Window::Window() : fCharFunc(default_char_func)
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, fKeyFunc(default_key_func)
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, fMouseFunc(default_mouse_func)
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, fPaintFunc(default_paint_func) {
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}
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void Window::detach() {
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delete fTestContext;
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fTestContext = nullptr;
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}
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bool Window::onChar(SkUnichar c, uint32_t modifiers) {
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return fCharFunc(c, modifiers, fCharUserData);
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}
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bool Window::onKey(Key key, InputState state, uint32_t modifiers) {
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return fKeyFunc(key, state, modifiers, fKeyUserData);
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}
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bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
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return fMouseFunc(x, y, state, modifiers, fMouseUserData);
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}
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void Window::onPaint() {
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SkSurface* backbuffer = fTestContext->getBackbufferSurface();
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if (backbuffer) {
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// draw into the canvas of this surface
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SkCanvas* canvas = backbuffer->getCanvas();
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fPaintFunc(canvas, fPaintUserData);
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canvas->flush();
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fTestContext->swapBuffers();
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} else {
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// try recreating testcontext
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}
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}
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void Window::onResize(uint32_t w, uint32_t h) {
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fWidth = w;
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fHeight = h;
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fTestContext->resize(w, h);
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}
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