skia2/include/gpu
Kevin Lubick 24f0b884c0 [bazel] Move Dawn BUILD.bazel to third_party/bazel
Rather than having a monolithic third_party/BUILD.bazel, this moves
our Dawn rules to their own subdirectory and makes it callable via
@dawn instead of //third_party/dawn.

This will help with the G3 roll and make our rules more organized in
general.

This also rolls Dawn
Roll Dawn from ab9757036bd6 to e831fb61046b (22 revisions)

https://dawn.googlesource.com/dawn.git/+log/ab9757036bd6..e831fb61046b

Suggested Review Order:
 - WORKSPACE.bazel, where we define @dawn and its deps
   (@vulkan_headers and @vulkan_tools). I initially thought
   I needed to define all of Dawn's deps in the workspace_file_content
   for new_local_repository, but that WORKSPACE file is
   ignored when building Skia rules.
 - third_party/dawn/BUILD.bazel, the contents of which were copied
   from //third_party/BUILD.bazel and modified largely via
   find-and-replace to point to files relative to
   //third_party/externals/dawn. One exception is the cpu_wasm
   config_setting because @dawn isn't able to see Skia's
   //bazel/macros.bzl.
 - All other files

Change-Id: Ib2d7bc972ef00b6b68370ce5c2839ffb70ed9a2f
Bug: skia:12541, skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538638
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-05-16 14:06:59 +00:00
..
d3d [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
dawn [bazel] Move Dawn BUILD.bazel to third_party/bazel 2022-05-16 14:06:59 +00:00
gl [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
graphite [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
mock [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
mtl [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
vk [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
BUILD.bazel [bazel] Move Dawn BUILD.bazel to third_party/bazel 2022-05-16 14:06:59 +00:00
GpuTypes.h [graphite] Add a result param to graphite callbacks. 2022-03-31 19:26:28 +00:00
GrBackendDrawableInfo.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
GrBackendSemaphore.h Move Ganesh specific headers into include/private/gpu/ganesh 2022-04-12 17:30:07 +00:00
GrBackendSurface.h Move Ganesh specific headers into include/private/gpu/ganesh 2022-04-12 17:30:07 +00:00
GrBackendSurfaceMutableState.h Move Ganesh specific headers into include/private/gpu/ganesh 2022-04-12 17:30:07 +00:00
GrConfig.h Fix checks of GR_TEST_UTILS. 2020-09-25 15:58:53 +00:00
GrContextOptions.h Handle allocation failure in the flush-time preFlush callback 2022-05-05 20:30:59 +00:00
GrContextThreadSafeProxy.h Add maxSurfaceSampleCountForColorType to GrContextThreadSafeProxy 2022-03-01 15:13:40 +00:00
GrDirectContext.h Move more GPU text classes to sktext::gpu namespace. 2022-05-05 16:10:24 +00:00
GrDriverBugWorkarounds.h Fix CanvasKit warnings compiling on Mac with emsdk 2.0.0 2020-09-18 20:35:12 +00:00
GrDriverBugWorkaroundsAutogen.h Fixup GrDriverBugWorkaroundsAutogen.h 2022-05-03 20:20:26 +00:00
GrRecordingContext.h Add SkCapabilities object 2022-05-13 16:31:20 +00:00
GrSurfaceInfo.h Move Ganesh specific headers into include/private/gpu/ganesh 2022-04-12 17:30:07 +00:00
GrTypes.h Move GR_MAKE_BITFIELD_OPS and GrAlignTo to non-GPU files 2021-11-01 17:26:59 +00:00
GrYUVABackendTextures.h Remove SkYUVASizeInfo, make SkYUVAIndex a private part of SkYUVAInfo 2021-01-12 15:06:26 +00:00
ShaderErrorHandler.h [graphite] Move GrProcessorKeyBuilder to generic skgpu::KeyBuilder class. 2021-12-20 20:41:17 +00:00