c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/utils/SkParse.h"
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template BenchRegistry* BenchRegistry::gHead;
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Benchmark::Benchmark() {}
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const char* Benchmark::getName() {
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return this->onGetName();
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}
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const char* Benchmark::getUniqueName() {
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return this->onGetUniqueName();
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}
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SkIPoint Benchmark::getSize() {
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return this->onGetSize();
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}
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void Benchmark::delayedSetup() {
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this->onDelayedSetup();
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}
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void Benchmark::perCanvasPreDraw(SkCanvas* canvas) {
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this->onPerCanvasPreDraw(canvas);
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}
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void Benchmark::preDraw(SkCanvas* canvas) {
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this->onPreDraw(canvas);
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}
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void Benchmark::postDraw(SkCanvas* canvas) {
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this->onPostDraw(canvas);
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}
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void Benchmark::perCanvasPostDraw(SkCanvas* canvas) {
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this->onPerCanvasPostDraw(canvas);
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}
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void Benchmark::draw(int loops, SkCanvas* canvas) {
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SkAutoCanvasRestore ar(canvas, true/*save now*/);
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this->onDraw(loops, canvas);
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}
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void Benchmark::setupPaint(SkPaint* paint) {
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paint->setAntiAlias(true);
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}
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SkIPoint Benchmark::onGetSize() {
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return SkIPoint::Make(640, 480);
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}
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