skia2/bench/GMBench.cpp
Ben Wagner 406ff500a4 Clean up some gm factory use.
Mostly use unique_ptr more consistently.

Change-Id: I6e11b272a7904eb662dea59b03fbc309a4cfc25d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233984
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-08-13 15:57:37 +00:00

37 lines
972 B
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/GMBench.h"
GMBench::GMBench(std::unique_ptr<skiagm::GM> gm) : fGM(std::move(gm)) {
fName.printf("GM_%s", fGM->getName());
}
const char* GMBench::onGetName() {
return fName.c_str();
}
bool GMBench::isSuitableFor(Backend backend) {
return kNonRendering_Backend != backend;
}
void GMBench::onDraw(int loops, SkCanvas* canvas) {
fGM->setMode(skiagm::GM::kBench_Mode);
// Do we care about timing the draw of the background (once)?
// Does the GM ever rely on drawBackground to lazily compute something?
fGM->drawBackground(canvas);
for (int i = 0; i < loops; ++i) {
SkAutoCanvasRestore acr(canvas, true);
fGM->drawContent(canvas);
}
}
SkIPoint GMBench::onGetSize() {
SkISize size = fGM->getISize();
return SkIPoint::Make(size.fWidth, size.fHeight);
}