406ff500a4
Mostly use unique_ptr more consistently. Change-Id: I6e11b272a7904eb662dea59b03fbc309a4cfc25d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233984 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
37 lines
972 B
C++
37 lines
972 B
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/GMBench.h"
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GMBench::GMBench(std::unique_ptr<skiagm::GM> gm) : fGM(std::move(gm)) {
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fName.printf("GM_%s", fGM->getName());
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}
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const char* GMBench::onGetName() {
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return fName.c_str();
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}
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bool GMBench::isSuitableFor(Backend backend) {
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return kNonRendering_Backend != backend;
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}
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void GMBench::onDraw(int loops, SkCanvas* canvas) {
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fGM->setMode(skiagm::GM::kBench_Mode);
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// Do we care about timing the draw of the background (once)?
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// Does the GM ever rely on drawBackground to lazily compute something?
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fGM->drawBackground(canvas);
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for (int i = 0; i < loops; ++i) {
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SkAutoCanvasRestore acr(canvas, true);
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fGM->drawContent(canvas);
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}
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}
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SkIPoint GMBench::onGetSize() {
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SkISize size = fGM->getISize();
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return SkIPoint::Make(size.fWidth, size.fHeight);
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}
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