d566e2eab7
Old version still exists until client code is migrated. Change-Id: I087b6b977f586d334f9a20954e7ed7b5e4b7ea5e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234579 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkImage.h"
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#include "include/effects/SkImageFilters.h"
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#include "tools/Resources.h"
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// Exercise a blur filter connected to 5 inputs of the same merge filter.
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// This bench shows an improvement in performance once cacheing of re-used
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// nodes is implemented, since the DAG is no longer flattened to a tree.
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class ImageFilterDAGBench : public Benchmark {
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public:
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ImageFilterDAGBench() {}
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protected:
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const char* onGetName() override {
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return "image_filter_dag";
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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const SkRect rect = SkRect::Make(SkIRect::MakeWH(400, 400));
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// Set up the filters once, we're not interested in measuring allocation time here
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sk_sp<SkImageFilter> blur(SkImageFilters::Blur(20.0f, 20.0f, nullptr));
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sk_sp<SkImageFilter> inputs[kNumInputs];
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for (int i = 0; i < kNumInputs; ++i) {
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inputs[i] = blur;
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}
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SkPaint paint;
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paint.setImageFilter(SkImageFilters::Merge(inputs, kNumInputs));
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// Only measure the filter computations done in drawRect()
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// TODO (michaelludwig) - This benchmark, and the ones defined below, allocate their filters
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// outside of the loop. This means that repeatedly drawing with the same filter will hit
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// the global image filter cache inside the loop. Raster backend uses this cache so will see
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// artificially improved performance. Ganesh will not because it uses a cache per filter
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// call, so only within-DAG cache hits are measured (as desired). skbug:9297 wants to move
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// raster backend to the same pattern, which will make the benchmark executions fair again.
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for (int j = 0; j < loops; j++) {
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canvas->drawRect(rect, paint);
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}
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}
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private:
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static const int kNumInputs = 5;
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typedef Benchmark INHERITED;
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};
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class ImageMakeWithFilterDAGBench : public Benchmark {
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public:
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ImageMakeWithFilterDAGBench() {}
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protected:
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const char* onGetName() override {
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return "image_make_with_filter_dag";
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}
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void onDelayedSetup() override {
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fImage = GetResourceAsImage("images/mandrill_512.png");
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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SkIRect subset = SkIRect::MakeSize(fImage->dimensions());
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SkIPoint offset = SkIPoint::Make(0, 0);
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SkIRect discardSubset;
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// makeWithFilter will only use the GPU backend if the image is already a texture
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sk_sp<SkImage> image = fImage->makeTextureImage(canvas->getGrContext());
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if (!image) {
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image = fImage;
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}
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// Set up the filters once so the allocation cost isn't included per-loop
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sk_sp<SkImageFilter> blur(SkImageFilters::Blur(20.0f, 20.0f, nullptr));
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sk_sp<SkImageFilter> inputs[kNumInputs];
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for (int i = 0; i < kNumInputs; ++i) {
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inputs[i] = blur;
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}
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sk_sp<SkImageFilter> mergeFilter = SkImageFilters::Merge(inputs, kNumInputs);
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// But measure makeWithFilter() per loop since that's the focus of this benchmark
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for (int j = 0; j < loops; j++) {
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image = image->makeWithFilter(mergeFilter.get(), subset, subset, &discardSubset,
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&offset);
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SkASSERT(image && image->dimensions() == fImage->dimensions());
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}
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}
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private:
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static const int kNumInputs = 5;
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sk_sp<SkImage> fImage;
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typedef Benchmark INHERITED;
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};
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// Exercise a blur filter connected to both inputs of an SkDisplacementMapEffect.
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class ImageFilterDisplacedBlur : public Benchmark {
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public:
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ImageFilterDisplacedBlur() {}
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protected:
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const char* onGetName() override {
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return "image_filter_displaced_blur";
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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// Setup filter once
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sk_sp<SkImageFilter> blur(SkImageFilters::Blur(4.0f, 4.0f, nullptr));
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SkScalar scale = 2;
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SkPaint paint;
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paint.setImageFilter(SkImageFilters::DisplacementMap(SkColorChannel::kR, SkColorChannel::kR,
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scale, blur, blur));
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SkRect rect = SkRect::Make(SkIRect::MakeWH(400, 400));
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// As before, measure just the filter computation time inside the loops
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for (int j = 0; j < loops; j++) {
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canvas->drawRect(rect, paint);
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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// Exercise an Xfermode kSrcIn filter compositing two inputs which have a small intersection.
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class ImageFilterXfermodeIn : public Benchmark {
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public:
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ImageFilterXfermodeIn() {}
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protected:
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const char* onGetName() override { return "image_filter_xfermode_in"; }
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void onDraw(int loops, SkCanvas* canvas) override {
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// Allocate filters once to avoid measuring instantiation time
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auto blur = SkImageFilters::Blur(20.0f, 20.0f, nullptr);
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auto offset1 = SkImageFilters::Offset(100.0f, 100.0f, blur);
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auto offset2 = SkImageFilters::Offset(-100.0f, -100.0f, blur);
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auto xfermode =
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SkImageFilters::Xfermode(SkBlendMode::kSrcIn, offset1, offset2, nullptr);
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SkPaint paint;
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paint.setImageFilter(xfermode);
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// Measure only the filter time
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for (int j = 0; j < loops; j++) {
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canvas->drawRect(SkRect::MakeWH(200.0f, 200.0f), paint);
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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DEF_BENCH(return new ImageFilterDAGBench;)
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DEF_BENCH(return new ImageMakeWithFilterDAGBench;)
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DEF_BENCH(return new ImageFilterDisplacedBlur;)
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DEF_BENCH(return new ImageFilterXfermodeIn;)
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