skia2/bench/Sk4fBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

89 lines
2.6 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkColor.h"
#include "include/private/SkNx.h"
// Writing into this array prevents the loops from being compiled away.
static volatile float blackhole[4];
template <typename T>
struct Sk4fRoundtripBench : public Benchmark {
Sk4fRoundtripBench() {}
const char* onGetName() override {
switch (sizeof(T)) {
case 1: return "Sk4f_roundtrip_u8";
case 2: return "Sk4f_roundtrip_u16";
case 4: return "Sk4f_roundtrip_int";
}
SkASSERT(false);
return "";
}
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
void onDraw(int loops, SkCanvas* canvas) override {
Sk4f fs(1,2,3,4);
while (loops --> 0) {
fs = SkNx_cast<float>(SkNx_cast<T>(fs));
}
fs.store((float*)blackhole);
}
};
DEF_BENCH(return new Sk4fRoundtripBench<uint8_t>;)
DEF_BENCH(return new Sk4fRoundtripBench<uint16_t>;)
DEF_BENCH(return new Sk4fRoundtripBench<int>;)
struct Sk4fFloorBench : public Benchmark {
Sk4fFloorBench() {}
const char* onGetName() override { return "Sk4f_floor"; }
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
void onDraw(int loops, SkCanvas* canvas) override {
Sk4f fs(1,2,3,4);
while (loops --> 0) {
fs = fs.floor();
}
fs.store((float*)blackhole);
}
};
DEF_BENCH(return new Sk4fFloorBench;)
struct Sk4fGradientBench : public Benchmark {
const char* onGetName() override { return "Sk4f_gradient"; }
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
SkPMColor fDevice[100];
void onDraw(int loops, SkCanvas*) override {
Sk4f c0(0,0,255,255),
c1(255,0,0,255),
dc = c1 - c0,
fx(0.1f),
dx(0.002f),
dcdx(dc*dx),
dcdx4(dcdx+dcdx+dcdx+dcdx);
for (int n = 0; n < loops; n++) {
Sk4f a = c0 + dc*fx + Sk4f(0.5f), // add an extra 0.5f to get rounding for free.
b = a + dcdx,
c = b + dcdx,
d = c + dcdx;
for (size_t i = 0; i < SK_ARRAY_COUNT(fDevice); i += 4) {
Sk4f_ToBytes((uint8_t*)(fDevice+i), a, b, c, d);
a = a + dcdx4;
b = b + dcdx4;
c = c + dcdx4;
d = d + dcdx4;
}
}
}
};
DEF_BENCH(return new Sk4fGradientBench;)