skia2/experimental/GLFWTest
Hal Canary 2db8361257 bench, samples, etc: s/SkAutoTUnref/sk_sp/
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4437

Change-Id: Ice071684ac8a99e4bb405b4b9be8e8f42c7bac42
Reviewed-on: https://skia-review.googlesource.com/4437
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2016-11-07 15:17:32 +00:00
..
GLFWTest.xcodeproj
.gitignore
glfw_main.cpp bench, samples, etc: s/SkAutoTUnref/sk_sp/ 2016-11-07 15:17:32 +00:00
Info.plist
README.txt

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This test is Mac-only for now. Adding Linux or Win support shouldnt be that difficult — it just needs a project file.

To run this demo, youll need to do three things:
1) Get GLFW 3.1.1 or later, and install it at third_party/externals/glfw. Youll need to run cmake in that directory to build the makefiles, and then make to build the libglfw.a library.
2) Build the skia libraries via the command line (by running ninja -C out/<config> dm, for example.
3) Get a ship.png file. Place it in this directory.