e4ac484ac0
This is one of the few compile-time constant functions with a variable number of arguments, but it's otherwise pretty normal as intrinsics go. $genType atan($genType y, $genType x); $genHType atan($genHType y, $genHType x); $genType atan($genType y_over_x); $genHType atan($genHType y_over_x); Change-Id: Ie852e10f37d73d53f69e806550872bc015f802d6 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413439 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
22 lines
1.5 KiB
Metal
22 lines
1.5 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 input;
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float4 expected;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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const float4 constVal2 = float4(1.0);
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_out.sk_FragColor = ((((((((((((((atan(_uniforms.input.x) == _uniforms.expected.x && all(atan(_uniforms.input.xy) == _uniforms.expected.xy)) && all(atan(_uniforms.input.xyz) == _uniforms.expected.xyz)) && all(atan(_uniforms.input) == _uniforms.expected)) && 0.0 == _uniforms.expected.x) && all(float2(0.0, 0.0) == _uniforms.expected.xy)) && all(float3(0.0, 0.0, 0.0) == _uniforms.expected.xyz)) && all(float4(0.0, 0.0, 0.0, 0.0) == _uniforms.expected)) && atan2(_uniforms.input.x, 1.0) == _uniforms.expected.x) && all(atan2(_uniforms.input.xy, float2(1.0)) == _uniforms.expected.xy)) && all(atan2(_uniforms.input.xyz, float3(1.0)) == _uniforms.expected.xyz)) && all(atan2(_uniforms.input, constVal2) == _uniforms.expected)) && 0.0 == _uniforms.expected.x) && all(float2(0.0, 0.0) == _uniforms.expected.xy)) && all(float3(0.0, 0.0, 0.0) == _uniforms.expected.xyz)) && all(float4(0.0, 0.0, 0.0, 0.0) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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