skia2/include/images/SkImageDecoder.h
weita@google.com 25e9834c03 Honor pref config in image decoding whenever possible.
git-svn-id: http://skia.googlecode.com/svn/trunk@173 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-05-11 16:06:22 +00:00

287 lines
11 KiB
C++

/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkImageDecoder_DEFINED
#define SkImageDecoder_DEFINED
#include "SkBitmap.h"
#include "SkRefCnt.h"
class SkStream;
/** \class SkImageDecoder
Base class for decoding compressed images into a SkBitmap
*/
class SkImageDecoder {
public:
virtual ~SkImageDecoder();
enum Format {
kUnknown_Format,
kBMP_Format,
kGIF_Format,
kICO_Format,
kJPEG_Format,
kPNG_Format,
kWBMP_Format,
kLastKnownFormat = kWBMP_Format
};
/** Return the compressed data's format (see Format enum)
*/
virtual Format getFormat() const;
/** Returns true if the decoder should try to dither the resulting image.
The default setting is true.
*/
bool getDitherImage() const { return fDitherImage; }
/** Set to true if the the decoder should try to dither the resulting image.
The default setting is true.
*/
void setDitherImage(bool dither) { fDitherImage = dither; }
/** \class Peeker
Base class for optional callbacks to retrieve meta/chunk data out of
an image as it is being decoded.
*/
class Peeker : public SkRefCnt {
public:
/** Return true to continue decoding, or false to indicate an error, which
will cause the decoder to not return the image.
*/
virtual bool peek(const char tag[], const void* data, size_t length) = 0;
};
Peeker* getPeeker() const { return fPeeker; }
Peeker* setPeeker(Peeker*);
/** \class Peeker
Base class for optional callbacks to retrieve meta/chunk data out of
an image as it is being decoded.
*/
class Chooser : public SkRefCnt {
public:
virtual void begin(int count) {}
virtual void inspect(int index, SkBitmap::Config config, int width, int height) {}
/** Return the index of the subimage you want, or -1 to choose none of them.
*/
virtual int choose() = 0;
};
Chooser* getChooser() const { return fChooser; }
Chooser* setChooser(Chooser*);
SkBitmap::Allocator* getAllocator() const { return fAllocator; }
SkBitmap::Allocator* setAllocator(SkBitmap::Allocator*);
// sample-size, if set to > 1, tells the decoder to return a smaller than
// original bitmap, sampling 1 pixel for every size pixels. e.g. if sample
// size is set to 3, then the returned bitmap will be 1/3 as wide and high,
// and will contain 1/9 as many pixels as the original.
// Note: this is a hint, and the codec may choose to ignore this, or only
// approximate the sample size.
int getSampleSize() const { return fSampleSize; }
void setSampleSize(int size);
/** Reset the sampleSize to its default of 1
*/
void resetSampleSize() { this->setSampleSize(1); }
/** Decoding is synchronous, but for long decodes, a different thread can
call this method safely. This sets a state that the decoders will
periodically check, and if they see it changed to cancel, they will
cancel. This will result in decode() returning false. However, there is
no guarantee that the decoder will see the state change in time, so
it is possible that cancelDecode() will be called, but will be ignored
and decode() will return true (assuming no other problems were
encountered).
This state is automatically reset at the beginning of decode().
*/
void cancelDecode() {
// now the subclass must query shouldCancelDecode() to be informed
// of the request
fShouldCancelDecode = true;
}
/** Passed to the decode method. If kDecodeBounds_Mode is passed, then
only the bitmap's width/height/config need be set. If kDecodePixels_Mode
is passed, then the bitmap must have pixels or a pixelRef.
*/
enum Mode {
kDecodeBounds_Mode, //!< only return width/height/config in bitmap
kDecodePixels_Mode //!< return entire bitmap (including pixels)
};
/** Given a stream, decode it into the specified bitmap.
If the decoder can decompress the image, it calls bitmap.setConfig(),
and then if the Mode is kDecodePixels_Mode, call allocPixelRef(),
which will allocated a pixelRef. To access the pixel memory, the codec
needs to call lockPixels/unlockPixels on the
bitmap. It can then set the pixels with the decompressed image.
* If the image cannot be decompressed, return false. After the
* decoding, the function converts the decoded config in bitmap
* to pref if possible. Whether a conversion is feasible is
* tested by Bitmap::canCopyTo(pref).
note: document use of Allocator, Peeker and Chooser
*/
bool decode(SkStream*, SkBitmap* bitmap, SkBitmap::Config pref, Mode);
/** Given a stream, this will try to find an appropriate decoder object.
If none is found, the method returns NULL.
*/
static SkImageDecoder* Factory(SkStream*);
/** Decode the image stored in the specified file, and store the result
in bitmap. Return true for success or false on failure.
If pref is kNo_Config, then the decoder is free to choose the most natural
config given the image data. If pref something other than kNo_Config,
the decoder will attempt to decode the image into that format, unless
there is a conflict (e.g. the image has per-pixel alpha and the bitmap's
config does not support that), in which case the decoder will choose a
closest match configuration.
*/
static bool DecodeFile(const char file[], SkBitmap* bitmap,
SkBitmap::Config prefConfig, Mode);
static bool DecodeFile(const char file[], SkBitmap* bitmap)
{
return DecodeFile(file, bitmap, SkBitmap::kNo_Config, kDecodePixels_Mode);
}
/** Decode the image stored in the specified memory buffer, and store the
result in bitmap. Return true for success or false on failure.
If pref is kNo_Config, then the decoder is free to choose the most natural
config given the image data. If pref something other than kNo_Config,
the decoder will attempt to decode the image into that format, unless
there is a conflict (e.g. the image has per-pixel alpha and the bitmap's
config does not support that), in which case the decoder will choose a
closest match configuration.
*/
static bool DecodeMemory(const void* buffer, size_t size, SkBitmap* bitmap,
SkBitmap::Config prefConfig, Mode);
static bool DecodeMemory(const void* buffer, size_t size, SkBitmap* bitmap)
{
return DecodeMemory(buffer, size, bitmap, SkBitmap::kNo_Config,
kDecodePixels_Mode);
}
/** Decode the image stored in the specified SkStream, and store the result
in bitmap. Return true for success or false on failure.
If pref is kNo_Config, then the decoder is free to choose the most
natural config given the image data. If pref something other than
kNo_Config, the decoder will attempt to decode the image into that
format, unless there is a conflict (e.g. the image has per-pixel alpha
and the bitmap's config does not support that), in which case the
decoder will choose a closest match configuration.
*/
static bool DecodeStream(SkStream* stream, SkBitmap* bitmap,
SkBitmap::Config prefConfig, Mode);
static bool DecodeStream(SkStream* stream, SkBitmap* bitmap)
{
return DecodeStream(stream, bitmap, SkBitmap::kNo_Config,
kDecodePixels_Mode);
}
/** Return the default config for the running device.
Currently this used as a suggestion to image decoders that need to guess
what config they should decode into.
Default is kNo_Config, but this can be changed with SetDeviceConfig()
*/
static SkBitmap::Config GetDeviceConfig();
/** Set the default config for the running device.
Currently this used as a suggestion to image decoders that need to guess
what config they should decode into.
Default is kNo_Config.
This can be queried with GetDeviceConfig()
*/
static void SetDeviceConfig(SkBitmap::Config);
/** @cond UNIT_TEST */
SkDEBUGCODE(static void UnitTest();)
/** @endcond */
protected:
// must be overridden in subclasses. This guy is called by decode(...)
virtual bool onDecode(SkStream*, SkBitmap* bitmap, SkBitmap::Config pref,
Mode) = 0;
/** Can be queried from within onDecode, to see if the user (possibly in
a different thread) has requested the decode to cancel. If this returns
true, your onDecode() should stop and return false.
Each subclass needs to decide how often it can query this, to balance
responsiveness with performance.
Calling this outside of onDecode() may return undefined values.
*/
public:
bool shouldCancelDecode() const { return fShouldCancelDecode; }
protected:
SkImageDecoder();
// helper function for decoders to handle the (common) case where there is only
// once choice available in the image file.
bool chooseFromOneChoice(SkBitmap::Config config, int width, int height) const;
/* Helper for subclasses. Call this to allocate the pixel memory given the bitmap's
width/height/rowbytes/config. Returns true on success. This method handles checking
for an optional Allocator.
*/
bool allocPixelRef(SkBitmap*, SkColorTable*) const;
private:
Peeker* fPeeker;
Chooser* fChooser;
SkBitmap::Allocator* fAllocator;
int fSampleSize;
bool fDitherImage;
mutable bool fShouldCancelDecode;
// illegal
SkImageDecoder(const SkImageDecoder&);
SkImageDecoder& operator=(const SkImageDecoder&);
};
/** Calling newDecoder with a stream returns a new matching imagedecoder
instance, or NULL if none can be found. The caller must manage its ownership
of the stream as usual, calling unref() when it is done, as the returned
decoder may have called ref() (and if so, the decoder is responsible for
balancing its ownership when it is destroyed).
*/
class SkImageDecoderFactory : public SkRefCnt {
public:
virtual SkImageDecoder* newDecoder(SkStream*) = 0;
};
class SkDefaultImageDecoderFactory : SkImageDecoderFactory {
public:
// calls SkImageDecoder::Factory(stream)
virtual SkImageDecoder* newDecoder(SkStream* stream) {
return SkImageDecoder::Factory(stream);
}
};
#endif