skia2/gm/blurcircles2.cpp
bsalomon 2996553ba2 Make blurcircles2 run as a benchmark.
In bench mode it does not draw the comparison paths (or line separators). It also randomly perturbs the blur and circle radii to avoid trivially hitting the same cache entries and each repetition.

BUG=skia:5224
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1985713002

Review-Url: https://codereview.chromium.org/1985713002
2016-05-16 09:36:44 -07:00

164 lines
6.5 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkAnimTimer.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkString.h"
/**
* In GM mode this draws an array of circles with different radii and different blur radii. Below
* each circle an almost-circle path is drawn with the same blur filter for comparison.
*
* In Sample mode this draws a single circle and almost-circle with animating radius and blur
* radius.
*
* Bench mode draws the same as GM mode but without the comparison almost-circle paths. It also
* slightly perturbs the blur and circle radii to stress caching of blurred profiles in GPU mode.
*/
class BlurCircles2GM : public skiagm::GM {
public:
BlurCircles2GM() {
fAnimRadius = SkAnimTimer::PingPong(0, kRadiusPingPoingPeriod, kRadiusPingPoingShift,
kMinRadius, kMaxRadius);
fAnimBlurRadius = SkAnimTimer::PingPong(0, kBlurRadiusPingPoingPeriod,
kBlurRadiusPingPoingShift, kMinBlurRadius,
kMaxBlurRadius);
}
protected:
bool runAsBench() const override { return true; }
SkString onShortName() override { return SkString("blurcircles2"); }
SkISize onISize() override {
return SkISize::Make(730, 1350);
}
void onDraw(SkCanvas* canvas) override {
static constexpr SkScalar kMaxR = kMaxRadius + kMaxBlurRadius;
auto almostCircleMaker = [] (SkScalar radius, SkPath* dst) {
dst->reset();
dst->addArc(SkRect::MakeXYWH(-radius, -radius, 2 * radius, 2 * radius), 0, 355);
dst->setIsVolatile(true);
dst->close();
};
auto blurMaker = [] (SkScalar radius) ->sk_sp<SkMaskFilter> {
return SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(radius),
SkBlurMaskFilter::kHighQuality_BlurFlag);
};
SkPaint paint;
paint.setColor(SK_ColorBLACK);
if (this->getMode() == kSample_Mode) {
paint.setMaskFilter(blurMaker(fAnimBlurRadius));
SkISize size = canvas->getBaseLayerSize();
SkPath almostCircle;
almostCircleMaker(fAnimRadius, &almostCircle);
canvas->save();
canvas->translate(size.fWidth / 2.f, size.fHeight / 4.f);
canvas->drawCircle(0, 0, fAnimRadius, paint);
canvas->translate(0, 2 * kMaxR);
canvas->drawPath(almostCircle, paint);
canvas->restore();
} else {
bool benchMode = this->getMode() == kBench_Mode;
canvas->save();
static constexpr SkScalar kPad = 5;
static constexpr SkScalar kRadiusSteps = 5;
static constexpr SkScalar kBlurRadiusSteps = 5;
canvas->translate(kPad + kMinRadius + kMaxBlurRadius,
kPad + kMinRadius + kMaxBlurRadius);
static constexpr SkScalar kDeltaRadius = (kMaxRadius - kMinRadius) / kRadiusSteps;
static constexpr SkScalar kDeltaBlurRadius = (kMaxBlurRadius - kMinBlurRadius) /
kBlurRadiusSteps;
SkScalar lineWidth = 0;
if (!benchMode) {
for (int r = 0; r < kRadiusSteps - 1; ++r) {
const SkScalar radius = r * kDeltaRadius + kMinRadius;
lineWidth += 2 * (radius + kMaxBlurRadius) + kPad;
}
}
for (int br = 0; br < kBlurRadiusSteps; ++br) {
SkScalar blurRadius = br * kDeltaBlurRadius + kMinBlurRadius;
if (benchMode) {
blurRadius += fRandom.nextSScalar1() * kDeltaBlurRadius;
}
const SkScalar maxRowR = blurRadius + kMaxRadius;
paint.setMaskFilter(blurMaker(blurRadius));
canvas->save();
for (int r = 0; r < kRadiusSteps; ++r) {
SkScalar radius = r * kDeltaRadius + kMinRadius;
if (benchMode) {
radius += fRandom.nextSScalar1() * kDeltaRadius;
}
SkPath almostCircle;
if (!benchMode) {
almostCircleMaker(radius, &almostCircle);
}
canvas->save();
canvas->drawCircle(0, 0, radius, paint);
canvas->translate(0, 2 * maxRowR + kPad);
if (!benchMode) {
canvas->drawPath(almostCircle, paint);
}
canvas->restore();
const SkScalar maxColR = radius + kMaxBlurRadius;
canvas->translate(maxColR * 2 + kPad, 0);
}
canvas->restore();
if (!benchMode) {
SkPaint blackPaint;
blackPaint.setColor(SK_ColorBLACK);
const SkScalar lineY = 3 * maxRowR + 1.5f * kPad;
if (br != kBlurRadiusSteps - 1) {
canvas->drawLine(0, lineY, lineWidth, lineY, blackPaint);
}
}
canvas->translate(0, maxRowR * 4 + 2 * kPad);
}
canvas->restore();
}
}
bool onAnimate(const SkAnimTimer& timer) override {
fAnimRadius = timer.pingPong(kRadiusPingPoingPeriod, kRadiusPingPoingShift, kMinRadius,
kMaxRadius);
fAnimBlurRadius = timer.pingPong(kBlurRadiusPingPoingPeriod, kBlurRadiusPingPoingShift,
kMinBlurRadius, kMaxBlurRadius);
return true;
}
private:
static constexpr SkScalar kMinRadius = 15;
static constexpr SkScalar kMaxRadius = 45;
static constexpr SkScalar kRadiusPingPoingPeriod = 8;
static constexpr SkScalar kRadiusPingPoingShift = 3;
static constexpr SkScalar kMinBlurRadius = 5;
static constexpr SkScalar kMaxBlurRadius = 45;
static constexpr SkScalar kBlurRadiusPingPoingPeriod = 3;
static constexpr SkScalar kBlurRadiusPingPoingShift = 1.5;
SkScalar fAnimRadius;
SkScalar fAnimBlurRadius;
SkRandom fRandom;
typedef skiagm::GM INHERITED;
};
DEF_GM(return new BlurCircles2GM();)