e3ae968f5f
GLSL allows an array of `lowp float` to be compared against `highp float` seamlessly because the types are considered to be the same. SkSL, however, treats these as different types, so we need to coerce the types to allow this comparison to work. In other words, these comparisons can cause an array to be implicitly casted. The expression `myHalf2Array == float[2](a, b)` should be allowed when narrowing conversions are enabled. To allow this to work, we need a dedicated IR node representing this type coercion. We now allow implicit coercion of array types when the array's component types would be implicitly coercible, and have a new IR node representing that implicit conversion. This CL fixes array comparisons, but array assignment needs additional fixes. It currently results in: "type mismatch: '=' cannot operate on (types)". Bug: skia:12248 Change-Id: I99062486c081f748f65be4b36a3a52e95b559812 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436571 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
20 lines
556 B
Plaintext
20 lines
556 B
Plaintext
/*#pragma settings AllowNarrowingConversions*/
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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int i2[2] = int[2](1, 2);
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short s2[2] = short[2](1, 2);
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float f2[2] = float[2](1, 2);
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half h2[2] = half[2](1, 2);
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const int ci2[2] = int[2](1, 2);
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const short cs2[2] = short[2](1, 2);
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const float cf2[2] = float[2](1, 2);
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const half ch2[2] = half[2](1, 2);
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return (i2 == s2 && f2 == h2 && ci2 == cs2 && cf2 == ch2 && i2 == cs2 && h2 == cf2)
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? colorGreen
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: colorRed;
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}
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