skia2/tests/sksl/inliner/ShortCircuitEvaluationsCannotInlineRightHandSide.glsl
John Stiles e8b5a73b56 Remove extraneous line-breaks in generated GLSL/Metal code.
I ran into an issue in an upcoming CL which generated a particularly
ugly switch statement:

    switch (x) {
        default:
             discard;}

So I cleaned this up, and while resolving this issue, managed to improve
a bunch of existing codegen as well. The formatting change has been
split out to a separate CL since it impacts so many golden outputs.

Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-12 18:39:57 +00:00

19 lines
344 B
GLSL

out vec4 sk_FragColor;
uniform vec4 color;
bool testA(vec4 v) {
return v.x <= 0.5;
}
bool testB(vec4 v) {
return v.x > 0.5;
}
void main() {
sk_FragColor = vec4(0.0);
if (color.x <= 0.5 && testB(color)) {
sk_FragColor = vec4(0.5);
}
if (color.x > 0.5 || testA(color)) {
sk_FragColor = vec4(1.0);
}
}