skia2/tests/sksl/metal
John Stiles 2654187396 Eliminate unused local variables during SkSL optimization.
This can eliminate const variables which have been completely folded
away, unnecessary synthetic variables created during codegen/inlining,
or code that simply didn't need to exist at all.

Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-16 17:22:53 +00:00
..
CastHalf4ToMat2x2.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
CastMat2x2ToMat3x3.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
CastMat2x3ToMat4x4.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
CastMat4x4ToMat3x4.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
CastMat4x4ToMat4x3.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
NumericGlobals.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
OpaqueTypeInInterfaceBlock.metal Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
OpaqueTypeInStruct.metal Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
OutParams.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
OutVarsRequireLocation.metal Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
SamplerGlobals.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
SwizzleHelper.metal Eliminate unused local variables during SkSL optimization. 2021-03-16 17:22:53 +00:00