7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRRect.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkTileMode.h"
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#include "include/effects/SkGradientShader.h"
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// Exercises code in GrRenderTargetContext that attempts to replace a rrect clip/draw paint with
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// draw rrect.
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DEF_SIMPLE_GM(rrect_clip_draw_paint, canvas, 256, 256) {
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SkRRect rrect = SkRRect::MakeRectXY(SkRect::MakeXYWH(10.f, 10.f, 236.f, 236.f), 30.f, 40.f);
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SkPaint p;
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p.setColor(SK_ColorRED);
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SkMatrix zoomOut;
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zoomOut.setScale(0.7f, 0.7f, 128.f, 128.f);
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const SkRect layerRect = SkRect::MakeWH(256.f, 256.f);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, true);
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canvas->drawPaint(p);
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canvas->restore();
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canvas->concat(zoomOut);
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p.setColor(SK_ColorBLUE);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, false);
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canvas->drawPaint(p);
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canvas->restore();
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constexpr SkPoint kPts[] = {{0.f, 0.f}, {256.f, 256.f}};
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constexpr SkColor kColors1[] = {SK_ColorCYAN, SK_ColorGREEN};
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p.setShader(SkGradientShader::MakeLinear(kPts, kColors1, nullptr, 2, SkTileMode::kClamp));
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canvas->concat(zoomOut);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, true);
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canvas->drawPaint(p);
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canvas->restore();
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constexpr SkColor kColors2[] = {SK_ColorMAGENTA, SK_ColorGRAY};
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p.setShader(SkGradientShader::MakeRadial({128.f, 128.f}, 128.f, kColors2, nullptr, 2,
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SkTileMode::kClamp));
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canvas->concat(zoomOut);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, false);
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canvas->drawPaint(p);
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canvas->restore();
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}
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