95243ebb68
GrTextureStripAtlas uses its own lock counts to protect against overwriting its own earlier writes, but that doesn't protect against IO that was pending when a texture was first acquired. BUG=chromium:637678 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2262233002 Review-Url: https://codereview.chromium.org/2262233002
190 lines
6.1 KiB
C++
190 lines
6.1 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTextureStripAtlas_DEFINED
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#define GrTextureStripAtlas_DEFINED
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#include "SkBitmap.h"
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#include "SkOpts.h"
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#include "SkGr.h"
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#include "SkTDArray.h"
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#include "SkTDynamicHash.h"
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#include "SkTypes.h"
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/**
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* Maintains a single large texture whose rows store many textures of a small fixed height,
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* stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
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*/
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class GrTextureStripAtlas {
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public:
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/**
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* Descriptor struct which we'll use as a hash table key
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**/
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struct Desc {
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Desc() { sk_bzero(this, sizeof(*this)); }
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GrContext* fContext;
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GrPixelConfig fConfig;
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uint16_t fWidth, fHeight, fRowHeight;
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uint16_t fUnusedPadding;
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bool operator==(const Desc& other) const {
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return 0 == memcmp(this, &other, sizeof(Desc));
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}
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};
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/**
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* Try to find an atlas with the required parameters, creates a new one if necessary
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*/
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static GrTextureStripAtlas* GetAtlas(const Desc& desc);
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~GrTextureStripAtlas();
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/**
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* Add a texture to the atlas
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* @param data Bitmap data to copy into the row
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* @return The row index we inserted into, or -1 if we failed to find an open row. The caller
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* is responsible for calling unlockRow() with this row index when it's done with it.
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*/
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int lockRow(const SkBitmap& data);
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void unlockRow(int row);
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/**
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* These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
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* texture coordinate in [0, 1] that we can use in a shader.
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*
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* If a regular texture access without using the atlas looks like:
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*
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* texture2D(sampler, vec2(x, y))
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*
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* Then when using the atlas we'd replace it with:
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*
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* texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
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*
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* Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
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* atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of
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* one texel row.
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*/
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SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
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SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; }
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GrContext* getContext() const { return fDesc.fContext; }
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GrTexture* getTexture() const { return fTexture; }
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private:
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// Key to indicate an atlas row without any meaningful data stored in it
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const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
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/**
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* The state of a single row in our cache, next/prev pointers allow these to be chained
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* together to represent LRU status
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*/
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struct AtlasRow : SkNoncopyable {
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AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(nullptr) { }
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// GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
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uint32_t fKey;
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// How many times this has been locked (0 == unlocked)
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int32_t fLocks;
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// We maintain an LRU linked list between unlocked nodes with these pointers
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AtlasRow* fNext;
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AtlasRow* fPrev;
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};
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/**
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* We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
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*/
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GrTextureStripAtlas(Desc desc);
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void lockTexture();
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void unlockTexture();
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/**
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* Initialize our LRU list (if one already exists, clear it and start anew)
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*/
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void initLRU();
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/**
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* Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free.
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*/
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AtlasRow* getLRU();
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void appendLRU(AtlasRow* row);
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void removeFromLRU(AtlasRow* row);
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/**
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* Searches the key table for a key and returns the index if found; if not found, it returns
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* the bitwise not of the index at which we could insert the key to maintain a sorted list.
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**/
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int searchByKey(uint32_t key);
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/**
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* Compare two atlas rows by key, so we can sort/search by key
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*/
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static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
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return lhs.fKey < rhs.fKey;
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}
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#ifdef SK_DEBUG
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void validate();
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#endif
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/**
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* Clean up callback registered with GrContext. Allows this class to
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* free up any allocated AtlasEntry and GrTextureStripAtlas objects
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*/
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static void CleanUp(const GrContext* context, void* info);
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// Hash table entry for atlases
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class AtlasEntry : public ::SkNoncopyable {
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public:
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// for SkTDynamicHash
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static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; }
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static uint32_t Hash(const Desc& desc) { return SkOpts::hash(&desc, sizeof(Desc)); }
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// AtlasEntry proper
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AtlasEntry() : fAtlas(nullptr) {}
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~AtlasEntry() { delete fAtlas; }
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Desc fDesc;
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GrTextureStripAtlas* fAtlas;
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};
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class Hash;
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static Hash* gAtlasCache;
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static Hash* GetCache();
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// We increment gCacheCount for each atlas
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static int32_t gCacheCount;
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// A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
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// get a texture back from the texture cache, that it's the same one we last used.
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const int32_t fCacheKey;
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// Total locks on all rows (when this reaches zero, we can unlock our texture)
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int32_t fLockedRows;
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const Desc fDesc;
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const uint16_t fNumRows;
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GrTexture* fTexture;
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SkScalar fNormalizedYHeight;
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// Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
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// order that they appear in our texture, this means we can subtract this pointer from a row
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// pointer to get its index in the texture, and can save storing a row number in AtlasRow.
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AtlasRow* fRows;
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// Head and tail for linked list of least-recently-used rows (front = least recently used).
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// Note that when a texture is locked, it gets removed from this list until it is unlocked.
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AtlasRow* fLRUFront;
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AtlasRow* fLRUBack;
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// A list of pointers to AtlasRows that currently contain cached images, sorted by key
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SkTDArray<AtlasRow*> fKeyTable;
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};
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#endif
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