c4cae85752
call these new procs in (nearly) all the places we had inlined loops before. In once instance (blitter_argb32::blitAntiH) we get different results by a tiny bit. The new code is more accurate, and exactly inline with all of the other like-minded blits, so I think the change is good going forward. git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkImageDecoder.h"
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#include "SkNinePatch.h"
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#include "SkPaint.h"
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#include "SkUnPreMultiply.h"
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class NinePatchView : public SkView {
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public:
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SkBitmap fBM;
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NinePatchView() {
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SkImageDecoder::DecodeFile("/skimages/folder_background.9.png", &fBM);
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// trim off the edge guide-lines
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SkBitmap tmp;
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SkIRect r;
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r.set(1, 1, fBM.width() - 1, fBM.height() - 1);
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fBM.extractSubset(&tmp, r);
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fBM.swap(tmp);
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fX = SkIntToScalar(fBM.width());
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fY = 0;
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}
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protected:
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// overrides from SkEventSink
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virtual bool onQuery(SkEvent* evt) {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "NinePatch");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorWHITE);
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}
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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canvas->scale(1.5f, 1.5f);
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canvas->drawBitmap(fBM, 0, 0);
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SkIRect margins;
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SkRect dst;
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int d = 25;
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margins.set(d, d, d, d);
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dst.set(0, 0, SkIntToScalar(200), SkIntToScalar(200));
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dst.offset(fX, fY);
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SkNinePatch::DrawNine(canvas, dst, fBM, margins);
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}
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virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) {
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fX = x / 1.5f;
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fY = y / 1.5f;
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this->inval(NULL);
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return this->INHERITED::onFindClickHandler(x, y);
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}
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private:
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SkScalar fX, fY;
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typedef SkView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new NinePatchView; }
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static SkViewRegister reg(MyFactory);
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