skia2/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp

134 lines
3.2 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "../GLWindowContext.h"
#include "WindowContextFactory_mac.h"
//#include <GL/gl.h>
using sk_app::DisplayParams;
using sk_app::window_context_factory::MacWindowInfo;
using sk_app::GLWindowContext;
namespace {
class GLWindowContext_mac : public GLWindowContext {
public:
GLWindowContext_mac(const MacWindowInfo&, const DisplayParams&);
~GLWindowContext_mac() override;
void onSwapBuffers() override;
void onInitializeContext() override;
void onDestroyContext() override;
private:
#if 0
// TODO: add Mac-specific GL display objects
Display* fDisplay;
XWindow fWindow;
XVisualInfo* fVisualInfo;
GLXContext fGLContext;
#endif
};
GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params)
: GLWindowContext(params)
#if 0
// TODO: init Mac-specific OpenGL objects
, fDisplay(nullptr)
, fWindow(0)
, fGLContext(0)
#endif
{
// any config code here (particularly for msaa)?
this->initializeContext();
}
GLWindowContext_mac::~GLWindowContext_mac() {
this->destroyContext();
}
void GLWindowContext_mac::onInitializeContext() {
#if 0
// TODO: Init for Mac
SkASSERT(fDisplay);
fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE);
if (!fGLContext) {
return;
}
if (glXMakeCurrent(fDisplay, fWindow, fGLContext)) {
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
int redBits, greenBits, blueBits;
glXGetConfig(fDisplay, fVisualInfo, GLX_RED_SIZE, &redBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_GREEN_SIZE, &greenBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_BLUE_SIZE, &blueBits);
fColorBits = redBits + greenBits + blueBits;
glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_SAMPLES_ARB, &fSampleCount);
XWindow root;
int x, y;
unsigned int border_width, depth;
XGetGeometry(fDisplay, fWindow, &root, &x, &y,
(unsigned int*)&fWidth, (unsigned int*)&fHeight, &border_width, &depth);
glViewport(0, 0, fWidth, fHeight);
}
#endif
}
void GLWindowContext_mac::onDestroyContext() {
#if 0
// TODO: teardown for Mac
if (!fDisplay || !fGLContext) {
return;
}
glXMakeCurrent(fDisplay, None, nullptr);
glXDestroyContext(fDisplay, fGLContext);
fGLContext = nullptr;
#endif
}
void GLWindowContext_mac::onSwapBuffers() {
#if 0
// TODO: swap for Mac
if (fDisplay && fGLContext) {
glXSwapBuffers(fDisplay, fWindow);
}
#endif
}
} // anonymous namespace
namespace sk_app {
namespace window_context_factory {
WindowContext* MakeGLForMac(const MacWindowInfo& info, const DisplayParams& params) {
WindowContext* ctx = new GLWindowContext_mac(info, params);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
} // namespace window_context_factory
} // namespace sk_app