4dca83162b
This CL is mostly mechanical. It: replaces "src/gpu/GrSurfaceDrawContext.h" #includes with "src/gpu/v1/SurfaceDrawContext_v1.h" and reorders replaces "class GrSurfaceDrawContext;" with "namespace skgpu { namespace v1 { class SurfaceDrawContext; }}" replaces "GrSurfaceDrawContext*" with "auto" where possible replaces "rtc" with "sdc" replaces "surfaceDrawContext" with "sdc" replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext reflows parameters as needed This CL does not try to: make skgpu::v1::SurfaceDrawContext V1-only minimize the skgpu and/or skgpu::v1 prefixes Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed. Bug: skia:11837 Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRRect.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkTileMode.h"
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#include "include/effects/SkGradientShader.h"
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// Exercises code in skgpu::V1::SurfaceDrawContext that attempts to replace a rrect clip/draw
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// paint with draw rrect.
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DEF_SIMPLE_GM(rrect_clip_draw_paint, canvas, 256, 256) {
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SkRRect rrect = SkRRect::MakeRectXY(SkRect::MakeXYWH(10.f, 10.f, 236.f, 236.f), 30.f, 40.f);
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SkPaint p;
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p.setColor(SK_ColorRED);
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SkMatrix zoomOut;
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zoomOut.setScale(0.7f, 0.7f, 128.f, 128.f);
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const SkRect layerRect = SkRect::MakeWH(256.f, 256.f);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, true);
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canvas->drawPaint(p);
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canvas->restore();
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canvas->concat(zoomOut);
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p.setColor(SK_ColorBLUE);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, false);
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canvas->drawPaint(p);
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canvas->restore();
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constexpr SkPoint kPts[] = {{0.f, 0.f}, {256.f, 256.f}};
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constexpr SkColor kColors1[] = {SK_ColorCYAN, SK_ColorGREEN};
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p.setShader(SkGradientShader::MakeLinear(kPts, kColors1, nullptr, 2, SkTileMode::kClamp));
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canvas->concat(zoomOut);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, true);
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canvas->drawPaint(p);
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canvas->restore();
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constexpr SkColor kColors2[] = {SK_ColorMAGENTA, SK_ColorGRAY};
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p.setShader(SkGradientShader::MakeRadial({128.f, 128.f}, 128.f, kColors2, nullptr, 2,
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SkTileMode::kClamp));
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canvas->concat(zoomOut);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, false);
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canvas->drawPaint(p);
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canvas->restore();
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}
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