skia2/tests/PromiseImageTest.cpp
Brian Salomon 7205080055 Revert "Reland "Revert "Use ManagedBackendTexture in place of TestUtils backend texture helpers."""
This reverts commit 4efaf5e9fe.

Cq-Include-Trybots: luci.skia.skia.primary:Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-Direct3D,Test-Win10-Clang-ShuttleA-GPU-RadeonHD7770-x86_64-Debug-All-Direct3D
Change-Id: I0f5f1c427e8892a67b027b0fbe4863d9fcee2363
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325863
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-10-13 01:22:13 +00:00

442 lines
18 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkPromiseImageTexture.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrTexture.h"
#include "src/image/SkImage_Gpu.h"
#include "tools/gpu/ManagedBackendTexture.h"
using namespace sk_gpu_test;
struct PromiseTextureChecker {
// shared indicates whether the backend texture is used to fulfill more than one promise
// image.
explicit PromiseTextureChecker(const GrBackendTexture& tex, skiatest::Reporter* reporter,
bool shared)
: fTexture(SkPromiseImageTexture::Make(tex))
, fReporter(reporter)
, fShared(shared)
, fFulfillCount(0)
, fReleaseCount(0)
, fDoneCount(0) {}
sk_sp<SkPromiseImageTexture> fTexture;
skiatest::Reporter* fReporter;
bool fShared;
int fFulfillCount;
int fReleaseCount;
int fDoneCount;
/**
* Releases the SkPromiseImageTexture. Used to test that cached GrTexture representations
* in the cache are freed.
*/
void releaseTexture() { fTexture.reset(); }
SkTArray<GrUniqueKey> uniqueKeys() const {
return fTexture->testingOnly_uniqueKeysToInvalidate();
}
static sk_sp<SkPromiseImageTexture> Fulfill(void* self) {
auto checker = static_cast<PromiseTextureChecker*>(self);
checker->fFulfillCount++;
return checker->fTexture;
}
static void Release(void* self) {
auto checker = static_cast<PromiseTextureChecker*>(self);
checker->fReleaseCount++;
if (!checker->fShared) {
// This is only used in a single threaded fashion with a single promise image. So
// every fulfill should be balanced by a release before the next fulfill.
REPORTER_ASSERT(checker->fReporter, checker->fReleaseCount == checker->fFulfillCount);
}
}
static void Done(void* self) {
static_cast<PromiseTextureChecker*>(self)->fDoneCount++;
}
};
enum class ReleaseBalanceExpectation {
kBalanced,
kAllUnbalanced,
kUnbalancedByOne,
};
enum class DoneBalanceExpectation {
kBalanced,
kAllUnbalanced,
kUnknown,
kUnbalancedByOne,
kBalancedOrOffByOne,
};
static void check_fulfill_and_release_cnts(skiatest::Reporter* reporter,
const PromiseTextureChecker& promiseChecker,
int expectedFulfillCnt,
ReleaseBalanceExpectation releaseBalanceExpecation,
DoneBalanceExpectation doneBalanceExpecation) {
REPORTER_ASSERT(reporter, promiseChecker.fFulfillCount == expectedFulfillCnt);
if (!expectedFulfillCnt) {
// Release and Done should only ever be called after Fulfill.
REPORTER_ASSERT(reporter, !promiseChecker.fReleaseCount);
REPORTER_ASSERT(reporter, !promiseChecker.fDoneCount);
return;
}
int releaseDiff = promiseChecker.fFulfillCount - promiseChecker.fReleaseCount;
switch (releaseBalanceExpecation) {
case ReleaseBalanceExpectation::kBalanced:
REPORTER_ASSERT(reporter, !releaseDiff);
break;
case ReleaseBalanceExpectation::kAllUnbalanced:
REPORTER_ASSERT(reporter, releaseDiff == promiseChecker.fFulfillCount);
break;
case ReleaseBalanceExpectation::kUnbalancedByOne:
REPORTER_ASSERT(reporter, releaseDiff == 1);
break;
}
int doneDiff = promiseChecker.fFulfillCount - promiseChecker.fDoneCount;
switch (doneBalanceExpecation) {
case DoneBalanceExpectation::kBalanced:
REPORTER_ASSERT(reporter, !doneDiff);
break;
case DoneBalanceExpectation::kAllUnbalanced:
REPORTER_ASSERT(reporter, doneDiff == promiseChecker.fFulfillCount);
break;
case DoneBalanceExpectation::kUnknown:
REPORTER_ASSERT(reporter, doneDiff >= 0 && doneDiff <= promiseChecker.fFulfillCount);
break;
case DoneBalanceExpectation::kUnbalancedByOne:
REPORTER_ASSERT(reporter, doneDiff == 1);
break;
case DoneBalanceExpectation::kBalancedOrOffByOne:
REPORTER_ASSERT(reporter, doneDiff == 0 || doneDiff == 1);
break;
}
}
static void check_unfulfilled(const PromiseTextureChecker& promiseChecker,
skiatest::Reporter* reporter) {
check_fulfill_and_release_cnts(reporter, promiseChecker, 0,
ReleaseBalanceExpectation::kBalanced,
DoneBalanceExpectation::kBalanced);
}
static void check_only_fulfilled(skiatest::Reporter* reporter,
const PromiseTextureChecker& promiseChecker,
int expectedFulfillCnt = 1) {
check_fulfill_and_release_cnts(reporter, promiseChecker, expectedFulfillCnt,
ReleaseBalanceExpectation::kAllUnbalanced,
DoneBalanceExpectation::kAllUnbalanced);
}
static void check_all_flushed_but_not_synced(skiatest::Reporter* reporter,
const PromiseTextureChecker& promiseChecker,
GrBackendApi api,
int expectedFulfillCnt = 1) {
DoneBalanceExpectation doneBalanceExpectation = DoneBalanceExpectation::kBalanced;
// On Vulkan and D3D Done isn't guaranteed to be called until a sync has occurred.
if (api == GrBackendApi::kVulkan || api == GrBackendApi::kDirect3D) {
doneBalanceExpectation = expectedFulfillCnt == 1
? DoneBalanceExpectation::kBalancedOrOffByOne
: DoneBalanceExpectation::kUnknown;
}
check_fulfill_and_release_cnts(reporter, promiseChecker, expectedFulfillCnt,
ReleaseBalanceExpectation::kBalanced, doneBalanceExpectation);
}
static void check_all_done(skiatest::Reporter* reporter,
const PromiseTextureChecker& promiseChecker,
int expectedFulfillCnt = 1) {
check_fulfill_and_release_cnts(reporter, promiseChecker, expectedFulfillCnt,
ReleaseBalanceExpectation::kBalanced,
DoneBalanceExpectation::kBalanced);
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
auto ctx = ctxInfo.directContext();
GrGpu* gpu = ctx->priv().getGpu();
GrBackendTexture backendTex = ctx->createBackendTexture(
kWidth, kHeight, kRGBA_8888_SkColorType,
SkColors::kTransparent, GrMipmapped::kNo, GrRenderable::kYes, GrProtected::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrBackendFormat backendFormat = backendTex.getBackendFormat();
REPORTER_ASSERT(reporter, backendFormat.isValid());
PromiseTextureChecker promiseChecker(backendTex, reporter, false);
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(
SkImage_Gpu::MakePromiseTexture(
ctx, backendFormat, kWidth, kHeight,
GrMipmapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker,
SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew));
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
canvas->drawImage(refImg, 0, 0);
check_unfulfilled(promiseChecker, reporter);
surface->flushAndSubmit();
// We still own the image so we should not have called Release or Done.
check_only_fulfilled(reporter, promiseChecker);
gpu->testingOnly_flushGpuAndSync();
check_only_fulfilled(reporter, promiseChecker);
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg, 0, 0);
surface->flushAndSubmit();
gpu->testingOnly_flushGpuAndSync();
// Image should still be fulfilled from the first time we drew/flushed it.
check_only_fulfilled(reporter, promiseChecker);
canvas->drawImage(refImg, 0, 0);
surface->flushAndSubmit();
check_only_fulfilled(reporter, promiseChecker);
canvas->drawImage(refImg, 0, 0);
refImg.reset();
// We no longer own the image but the last draw is still unflushed.
check_only_fulfilled(reporter, promiseChecker);
surface->flushAndSubmit();
// Flushing should have called Release. Depending on the backend and timing it may have called
// done.
check_all_flushed_but_not_synced(reporter, promiseChecker, ctx->backend());
gpu->testingOnly_flushGpuAndSync();
// Now Done should definitely have been called.
check_all_done(reporter, promiseChecker);
ctx->deleteBackendTexture(backendTex);
}
DEF_GPUTEST(PromiseImageTextureShutdown, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
// Different ways of killing contexts.
using DeathFn = std::function<void(sk_gpu_test::GrContextFactory*, GrDirectContext*)>;
DeathFn destroy = [](sk_gpu_test::GrContextFactory* factory, GrDirectContext*) {
factory->destroyContexts();
};
DeathFn abandon = [](sk_gpu_test::GrContextFactory* factory, GrDirectContext* dContext) {
dContext->abandonContext();
};
DeathFn releaseResourcesAndAbandon = [](sk_gpu_test::GrContextFactory* factory,
GrDirectContext* dContext) {
dContext->releaseResourcesAndAbandonContext();
};
for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) {
auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(type);
// These tests are difficult to get working with Vulkan. See http://skbug.com/8705
// and http://skbug.com/8275
// Also problematic on Dawn; see http://skbug.com/10326
// And Direct3D, for similar reasons.
GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType);
if (api == GrBackendApi::kVulkan || api == GrBackendApi::kDawn ||
api == GrBackendApi::kDirect3D) {
continue;
}
DeathFn contextKillers[] = {destroy, abandon, releaseResourcesAndAbandon};
for (const DeathFn& contextDeath : contextKillers) {
sk_gpu_test::GrContextFactory factory;
auto ctx = factory.get(contextType);
if (!ctx) {
continue;
}
auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(ctx,
kWidth,
kHeight,
kAlpha_8_SkColorType,
GrMipmapped::kNo,
GrRenderable::kNo);
if (!mbet) {
ERRORF(reporter, "Could not create texture alpha texture.");
continue;
}
SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
PromiseTextureChecker promiseChecker(mbet->texture(), reporter, false);
sk_sp<SkImage> image(SkImage_Gpu::MakePromiseTexture(
ctx,
mbet->texture().getBackendFormat(),
kWidth,
kHeight,
GrMipmapped::kNo,
kTopLeft_GrSurfaceOrigin,
kAlpha_8_SkColorType,
kPremul_SkAlphaType,
/*color space*/ nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker,
SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew));
REPORTER_ASSERT(reporter, image);
canvas->drawImage(image, 0, 0);
image.reset();
// If the surface still holds a ref to the context then the factory will not be able
// to destroy the context (and instead will release-all-and-abandon).
surface.reset();
ctx->flushAndSubmit();
contextDeath(&factory, ctx);
check_all_done(reporter, promiseChecker);
}
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureFullCache, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
auto dContext = ctxInfo.directContext();
GrBackendTexture backendTex = dContext->createBackendTexture(
kWidth, kHeight, kAlpha_8_SkColorType,
SkColors::kTransparent, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
SkImageInfo info =
SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
PromiseTextureChecker promiseChecker(backendTex, reporter, false);
sk_sp<SkImage> image(SkImage_Gpu::MakePromiseTexture(
dContext, backendTex.getBackendFormat(), kWidth, kHeight, GrMipmapped::kNo,
kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr,
PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker,
SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew));
REPORTER_ASSERT(reporter, image);
// Make the cache full. This tests that we don't preemptively purge cached textures for
// fulfillment due to cache pressure.
static constexpr int kMaxBytes = 1;
dContext->setResourceCacheLimit(kMaxBytes);
SkTArray<sk_sp<GrTexture>> textures;
for (int i = 0; i < 5; ++i) {
auto format = dContext->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
GrRenderable::kNo);
textures.emplace_back(dContext->priv().resourceProvider()->createTexture(
{100, 100}, format, GrRenderable::kNo, 1, GrMipmapped::kNo, SkBudgeted::kYes,
GrProtected::kNo));
REPORTER_ASSERT(reporter, textures[i]);
}
size_t bytesUsed;
dContext->getResourceCacheUsage(nullptr, &bytesUsed);
REPORTER_ASSERT(reporter, bytesUsed > kMaxBytes);
// Relying on the asserts in the promiseImageChecker to ensure that fulfills and releases are
// properly ordered.
canvas->drawImage(image, 0, 0);
surface->flushAndSubmit();
canvas->drawImage(image, 1, 0);
surface->flushAndSubmit();
canvas->drawImage(image, 2, 0);
surface->flushAndSubmit();
canvas->drawImage(image, 3, 0);
surface->flushAndSubmit();
canvas->drawImage(image, 4, 0);
surface->flushAndSubmit();
canvas->drawImage(image, 5, 0);
surface->flushAndSubmit();
// Must call these to ensure that all callbacks are performed before the checker is destroyed.
image.reset();
dContext->flushAndSubmit();
dContext->priv().getGpu()->testingOnly_flushGpuAndSync();
dContext->deleteBackendTexture(backendTex);
}
// Test case where promise image fulfill returns nullptr.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageNullFulfill, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
auto dContext = ctxInfo.directContext();
GrBackendFormat backendFormat =
dContext->defaultBackendFormat(kRGBA_8888_SkColorType, GrRenderable::kYes);
if (!backendFormat.isValid()) {
ERRORF(reporter, "No valid default kRGBA_8888 texture format.");
return;
}
struct Counts {
int fFulfillCount = 0;
int fReleaseCount = 0;
int fDoneCount = 0;
} counts;
auto fulfill = [](SkDeferredDisplayListRecorder::PromiseImageTextureContext ctx) {
++static_cast<Counts*>(ctx)->fFulfillCount;
return sk_sp<SkPromiseImageTexture>();
};
auto release = [](SkDeferredDisplayListRecorder::PromiseImageTextureContext ctx) {
++static_cast<Counts*>(ctx)->fReleaseCount;
};
auto done = [](SkDeferredDisplayListRecorder::PromiseImageTextureContext ctx) {
++static_cast<Counts*>(ctx)->fDoneCount;
};
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(SkImage_Gpu::MakePromiseTexture(
dContext, backendFormat, kWidth, kHeight, GrMipmapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, fulfill, release, done, &counts,
SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew));
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
// Draw the image a few different ways.
canvas->drawImage(refImg, 0, 0);
SkPaint paint;
paint.setColorFilter(SkColorFilters::LinearToSRGBGamma());
canvas->drawImage(refImg, 0, 0, &paint);
auto shader = refImg->makeShader(SkTileMode::kClamp, SkTileMode::kClamp);
REPORTER_ASSERT(reporter, shader);
paint.setShader(std::move(shader));
canvas->drawRect(SkRect::MakeWH(1,1), paint);
paint.setShader(nullptr);
refImg.reset();
surface->flushAndSubmit();
// We should only call each callback once and we should have made all the calls by this point.
REPORTER_ASSERT(reporter, counts.fFulfillCount == 1);
REPORTER_ASSERT(reporter, counts.fReleaseCount == 1);
REPORTER_ASSERT(reporter, counts.fDoneCount == 1);
}