d842feea48
This works around a GLSL compilation bug on the Tecno Spark 3 Pro. Change-Id: I516bd64745a8e99cccc87ee4bb2e1f5d5b26c130 Bug: skia:11255 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364116 Commit-Queue: Robert Phillips <robertphillips@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
25 lines
544 B
Plaintext
25 lines
544 B
Plaintext
uniform half4 colorGreen, colorRed;
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half4 main() {
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float x = 1, y = 2;
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int z = 3;
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x = x - x + y * x * x * (y - x);
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y = x / y / x;
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z = (z / 2 * 3 + 4) - 2;
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bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= x;
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bool c = sqrt(2) > 2;
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bool d = b ^^ c;
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bool e = b && c;
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bool f = b || c;
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x += 12;
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x -= 12;
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x *= y /= 10;
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x = 6;
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y = float(b) * float(c) * float(d) * float(e) * float(f);
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y = 6;
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z = z - 1;
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z = 6;
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return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed;
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}
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