942d69fa9d
This reverts commit 382ea73f15
.
Reason for revert: breaking the non-Metal iOS bots
Original change's description:
> Fixed GLSL ES compilation error in GLTestAtlasTextRenderer
>
> The test was issuing GL code without precision modifiers in a GLSL
> ES context. This wasn't being detected as a fatal error (which is
> a separate issue that should probably be addressed) but was
> resulting in errors being logged from dm on (at least)
> Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal.
>
> Bug: skia:9266
> Change-Id: Ic9b22ed2c66e37ed670270c377364de3bdd15f41
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243042
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,ethannicholas@google.com
Change-Id: I02feb9a6523ca777cd0de243eed4d1d1263a337f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9266
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243162
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
484 lines
17 KiB
C++
484 lines
17 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "src/gpu/gl/GrGLDefines.h"
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#include "src/gpu/gl/GrGLUtil.h"
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#include "tools/gpu/atlastext/GLTestAtlasTextRenderer.h"
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#include "tools/gpu/atlastext/TestAtlasTextRenderer.h"
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#include "tools/gpu/gl/GLTestContext.h"
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using sk_gpu_test::GLTestContext;
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namespace {
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class GLTestAtlasTextRenderer : public sk_gpu_test::TestAtlasTextRenderer {
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public:
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GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext>);
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void* createTexture(AtlasFormat, int width, int height) override;
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void deleteTexture(void* textureHandle) override;
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void setTextureData(void* textureHandle, const void* data, int x, int y, int width, int height,
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size_t rowBytes) override;
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void drawSDFGlyphs(void* targetHandle, void* textureHandle, const SDFVertex vertices[],
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int quadCnt) override;
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void* makeTargetHandle(int width, int height) override;
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void targetDeleted(void* targetHandle) override;
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SkBitmap readTargetHandle(void* targetHandle) override;
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void clearTarget(void* targetHandle, uint32_t color) override;
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bool initialized() const { return 0 != fProgram; }
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private:
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struct AtlasTexture {
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GrGLuint fID;
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AtlasFormat fFormat;
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int fWidth;
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int fHeight;
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};
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struct Target {
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GrGLuint fFBOID;
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GrGLuint fRBID;
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int fWidth;
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int fHeight;
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};
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std::unique_ptr<GLTestContext> fContext;
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GrGLuint fProgram = 0;
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GrGLint fDstScaleAndTranslateLocation = 0;
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GrGLint fAtlasInvSizeLocation = 0;
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GrGLint fSamplerLocation = 0;
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};
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#define callgl(NAME, ...) fContext->gl()->fFunctions.f##NAME(__VA_ARGS__)
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#define checkgl() \
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do { \
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static constexpr auto line = __LINE__; \
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auto error = fContext->gl()->fFunctions.fGetError(); \
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if (error != GR_GL_NO_ERROR) { \
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SkDebugf("GL ERROR: 0x%x, line %d\n", error, line); \
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} \
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} while (false)
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GLTestAtlasTextRenderer::GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext> context)
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: fContext(std::move(context)) {
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auto restore = fContext->makeCurrentAndAutoRestore();
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// First check whether the GL is supported so we can avoid spammy failures on systems
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// where the GL simply doesn't work with this class.
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const char* versionStr = reinterpret_cast<const char*>(callgl(GetString, GR_GL_VERSION));
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auto version = GrGLGetVersionFromString(versionStr);
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auto standard = GrGLGetStandardInUseFromString(versionStr);
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switch (standard) {
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case kWebGL_GrGLStandard:
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case kNone_GrGLStandard:
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return;
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case kGLES_GrGLStandard:
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if (version < GR_GL_VER(3, 0)) {
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return;
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}
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break;
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case kGL_GrGLStandard: {
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if (version < GR_GL_VER(4, 3)) {
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return;
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}
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GrGLint profileMask;
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callgl(GetIntegerv, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
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if (profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT) {
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return;
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}
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}
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}
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auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER);
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static constexpr char kGLVersionString[] = "#version 430 compatibility";
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static constexpr char kGLESVersionString[] = "#version 300 es";
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GrGLint lengths[2];
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const GrGLchar* strings[2];
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switch (fContext->gl()->fStandard) {
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case kGL_GrGLStandard:
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strings[0] = kGLVersionString;
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lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLVersionString)) - 1;
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break;
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case kGLES_GrGLStandard:
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strings[0] = kGLESVersionString;
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lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLESVersionString)) - 1;
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break;
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default:
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strings[0] = nullptr;
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lengths[0] = 0;
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break;
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}
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static constexpr const char kVS[] = R"(
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uniform vec4 uDstScaleAndTranslate;
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uniform vec2 uAtlasInvSize;
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layout (location = 0) in vec3 inPosition;
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layout (location = 1) in vec4 inColor;
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layout (location = 2) in uvec2 inTextureCoords;
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out vec2 vTexCoord;
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out vec4 vColor;
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out vec2 vIntTexCoord;
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void main() {
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vec2 intCoords;
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// floor(vec2) doesn't seem to work on some ES devices.
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intCoords.x = floor(float(inTextureCoords.x));
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intCoords.y = floor(float(inTextureCoords.y));
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vTexCoord = intCoords * uAtlasInvSize;
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vIntTexCoord = intCoords;
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vColor = inColor;
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gl_Position = vec4(inPosition.x * uDstScaleAndTranslate.x + uDstScaleAndTranslate.y,
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inPosition.y * uDstScaleAndTranslate.z + uDstScaleAndTranslate.w,
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0.0, inPosition.z);
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}
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)";
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strings[1] = kVS;
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lengths[1] = SK_ARRAY_COUNT(kVS) - 1;
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callgl(ShaderSource, vs, 2, strings, lengths);
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callgl(CompileShader, vs);
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GrGLint compileStatus;
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callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus);
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if (compileStatus == GR_GL_FALSE) {
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GrGLint logLength;
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callgl(GetShaderiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength);
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std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
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log[logLength] = '\0';
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callgl(GetShaderInfoLog, vs, logLength, &logLength, log.get());
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SkDebugf("Vertex Shader failed to compile\n%s", log.get());
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callgl(DeleteShader, vs);
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return;
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}
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auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER);
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static constexpr const char kFS[] = R"(
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uniform sampler2D uSampler;
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in vec2 vTexCoord;
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in vec4 vColor;
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in vec2 vIntTexCoord;
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layout (location = 0) out vec4 outColor;
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void main() {
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float sdfValue = texture(uSampler, vTexCoord).r;
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float distance = 7.96875 * (sdfValue - 0.50196078431000002);
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vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));
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vec2 Jdx = dFdx(vIntTexCoord);
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vec2 Jdy = dFdy(vIntTexCoord);
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float dg_len2 = dot(dist_grad, dist_grad);
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if (dg_len2 < 0.0001) {
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dist_grad = vec2(0.7071, 0.7071);
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} else {
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dist_grad = dist_grad * inversesqrt(dg_len2);
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}
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vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x,
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dist_grad.x * Jdx.y + dist_grad.y * Jdy.y);
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float afwidth = abs(0.65000000000000002 * length(grad));
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float value = smoothstep(-afwidth, afwidth, distance);
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outColor = value * vec4(vColor.rgb * vColor.a, vColor.a);
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}
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)";
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strings[1] = kFS;
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lengths[1] = SK_ARRAY_COUNT(kFS) - 1;
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callgl(ShaderSource, fs, 2, strings, lengths);
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callgl(CompileShader, fs);
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callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus);
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if (compileStatus == GR_GL_FALSE) {
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GrGLint logLength;
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callgl(GetShaderiv, fs, GR_GL_INFO_LOG_LENGTH, &logLength);
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std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
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log[logLength] = '\0';
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callgl(GetShaderInfoLog, fs, logLength, &logLength, log.get());
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SkDebugf("Fragment Shader failed to compile\n%s", log.get());
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callgl(DeleteShader, vs);
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callgl(DeleteShader, fs);
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return;
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}
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fProgram = callgl(CreateProgram);
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if (!fProgram) {
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callgl(DeleteShader, vs);
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callgl(DeleteShader, fs);
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return;
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}
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callgl(AttachShader, fProgram, vs);
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callgl(AttachShader, fProgram, fs);
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callgl(LinkProgram, fProgram);
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GrGLint linkStatus;
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callgl(GetProgramiv, fProgram, GR_GL_LINK_STATUS, &linkStatus);
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if (linkStatus == GR_GL_FALSE) {
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GrGLint logLength = 0;
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callgl(GetProgramiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength);
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std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
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log[logLength] = '\0';
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callgl(GetProgramInfoLog, vs, logLength, &logLength, log.get());
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SkDebugf("Program failed to link\n%s", log.get());
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callgl(DeleteShader, vs);
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callgl(DeleteShader, fs);
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callgl(DeleteProgram, fProgram);
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fProgram = 0;
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return;
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}
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fDstScaleAndTranslateLocation = callgl(GetUniformLocation, fProgram, "uDstScaleAndTranslate");
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fAtlasInvSizeLocation = callgl(GetUniformLocation, fProgram, "uAtlasInvSize");
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fSamplerLocation = callgl(GetUniformLocation, fProgram, "uSampler");
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if (fDstScaleAndTranslateLocation < 0 || fAtlasInvSizeLocation < 0 || fSamplerLocation < 0) {
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callgl(DeleteShader, vs);
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callgl(DeleteShader, fs);
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callgl(DeleteProgram, fProgram);
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fProgram = 0;
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}
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checkgl();
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}
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inline bool atlas_format_to_gl_types(SkAtlasTextRenderer::AtlasFormat format,
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GrGLenum* internalFormat, GrGLenum* externalFormat,
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GrGLenum* type) {
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switch (format) {
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case SkAtlasTextRenderer::AtlasFormat::kA8:
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*internalFormat = GR_GL_R8;
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*externalFormat = GR_GL_RED;
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*type = GR_GL_UNSIGNED_BYTE;
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return true;
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}
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return false;
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}
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inline int atlas_format_bytes_per_pixel(SkAtlasTextRenderer::AtlasFormat format) {
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switch (format) {
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case SkAtlasTextRenderer::AtlasFormat::kA8:
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return 1;
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}
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return 0;
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}
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void* GLTestAtlasTextRenderer::createTexture(AtlasFormat format, int width, int height) {
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GrGLenum internalFormat;
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GrGLenum externalFormat;
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GrGLenum type;
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if (!atlas_format_to_gl_types(format, &internalFormat, &externalFormat, &type)) {
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return nullptr;
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}
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auto restore = fContext->makeCurrentAndAutoRestore();
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GrGLuint id;
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callgl(GenTextures, 1, &id);
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if (!id) {
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return nullptr;
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}
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callgl(BindTexture, GR_GL_TEXTURE_2D, id);
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callgl(TexImage2D, GR_GL_TEXTURE_2D, 0, internalFormat, width, height, 0, externalFormat, type,
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nullptr);
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checkgl();
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AtlasTexture* atlas = new AtlasTexture;
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atlas->fID = id;
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atlas->fFormat = format;
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atlas->fWidth = width;
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atlas->fHeight = height;
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return atlas;
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}
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void GLTestAtlasTextRenderer::deleteTexture(void* textureHandle) {
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auto restore = fContext->makeCurrentAndAutoRestore();
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auto* atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle);
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callgl(DeleteTextures, 1, &atlasTexture->fID);
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checkgl();
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delete atlasTexture;
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}
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void GLTestAtlasTextRenderer::setTextureData(void* textureHandle, const void* data, int x, int y,
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int width, int height, size_t rowBytes) {
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auto restore = fContext->makeCurrentAndAutoRestore();
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auto atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle);
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GrGLenum internalFormat;
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GrGLenum externalFormat;
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GrGLenum type;
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if (!atlas_format_to_gl_types(atlasTexture->fFormat, &internalFormat, &externalFormat, &type)) {
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return;
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}
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int bpp = atlas_format_bytes_per_pixel(atlasTexture->fFormat);
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GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
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if (static_cast<size_t>(rowLength * bpp) != rowBytes) {
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return;
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}
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callgl(PixelStorei, GR_GL_UNPACK_ALIGNMENT, 1);
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callgl(PixelStorei, GR_GL_UNPACK_ROW_LENGTH, rowLength);
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callgl(BindTexture, GR_GL_TEXTURE_2D, atlasTexture->fID);
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callgl(TexSubImage2D, GR_GL_TEXTURE_2D, 0, x, y, width, height, externalFormat, type, data);
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checkgl();
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}
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void GLTestAtlasTextRenderer::drawSDFGlyphs(void* targetHandle, void* textureHandle,
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const SDFVertex vertices[], int quadCnt) {
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auto restore = fContext->makeCurrentAndAutoRestore();
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auto target = reinterpret_cast<const Target*>(targetHandle);
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auto atlas = reinterpret_cast<const AtlasTexture*>(textureHandle);
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callgl(UseProgram, fProgram);
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callgl(ActiveTexture, GR_GL_TEXTURE0);
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callgl(BindTexture, GR_GL_TEXTURE_2D, atlas->fID);
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callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_LINEAR);
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callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_LINEAR);
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float uniformScaleAndTranslate[4] = {2.f / target->fWidth, -1.f, 2.f / target->fHeight, -1.f};
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callgl(Uniform4fv, fDstScaleAndTranslateLocation, 1, uniformScaleAndTranslate);
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callgl(Uniform2f, fAtlasInvSizeLocation, 1.f / atlas->fWidth, 1.f / atlas->fHeight);
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callgl(Uniform1i, fSamplerLocation, 0);
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callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID);
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callgl(Viewport, 0, 0, target->fWidth, target->fHeight);
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callgl(Enable, GR_GL_BLEND);
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callgl(BlendFunc, GR_GL_ONE, GR_GL_ONE_MINUS_SRC_ALPHA);
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callgl(Disable, GR_GL_DEPTH_TEST);
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callgl(BindVertexArray, 0);
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callgl(BindBuffer, GR_GL_ARRAY_BUFFER, 0);
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callgl(BindBuffer, GR_GL_ELEMENT_ARRAY_BUFFER, 0);
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callgl(VertexAttribPointer, 0, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices);
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size_t colorOffset = 3 * sizeof(float);
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callgl(VertexAttribPointer, 1, 4, GR_GL_UNSIGNED_BYTE, GR_GL_TRUE, sizeof(SDFVertex),
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reinterpret_cast<const char*>(vertices) + colorOffset);
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size_t texOffset = colorOffset + sizeof(uint32_t);
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callgl(VertexAttribIPointer, 2, 2, GR_GL_UNSIGNED_SHORT, sizeof(SDFVertex),
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reinterpret_cast<const char*>(vertices) + texOffset);
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callgl(EnableVertexAttribArray, 0);
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callgl(EnableVertexAttribArray, 1);
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callgl(EnableVertexAttribArray, 2);
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std::unique_ptr<uint16_t[]> indices(new uint16_t[quadCnt * 6]);
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for (int q = 0; q < quadCnt; ++q) {
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indices[q * 6 + 0] = 0 + 4 * q;
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indices[q * 6 + 1] = 1 + 4 * q;
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indices[q * 6 + 2] = 2 + 4 * q;
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indices[q * 6 + 3] = 2 + 4 * q;
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indices[q * 6 + 4] = 1 + 4 * q;
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indices[q * 6 + 5] = 3 + 4 * q;
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}
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callgl(DrawElements, GR_GL_TRIANGLES, 6 * quadCnt, GR_GL_UNSIGNED_SHORT, indices.get());
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checkgl();
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}
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void* GLTestAtlasTextRenderer::makeTargetHandle(int width, int height) {
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auto restore = fContext->makeCurrentAndAutoRestore();
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GrGLuint fbo;
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callgl(GenFramebuffers, 1, &fbo);
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if (!fbo) {
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return nullptr;
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}
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GrGLuint rb;
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callgl(GenRenderbuffers, 1, &rb);
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if (!rb) {
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callgl(DeleteFramebuffers, 1, &fbo);
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return nullptr;
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}
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callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, fbo);
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callgl(BindRenderbuffer, GR_GL_RENDERBUFFER, rb);
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callgl(RenderbufferStorage, GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height);
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callgl(FramebufferRenderbuffer, GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER,
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rb);
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GrGLenum status = callgl(CheckFramebufferStatus, GR_GL_FRAMEBUFFER);
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if (GR_GL_FRAMEBUFFER_COMPLETE != status) {
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callgl(DeleteFramebuffers, 1, &fbo);
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callgl(DeleteRenderbuffers, 1, &rb);
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return nullptr;
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}
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callgl(Disable, GR_GL_SCISSOR_TEST);
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callgl(ClearColor, 0, 0, 0, 0.0);
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callgl(Clear, GR_GL_COLOR_BUFFER_BIT);
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checkgl();
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Target* target = new Target;
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target->fFBOID = fbo;
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target->fRBID = rb;
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target->fWidth = width;
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target->fHeight = height;
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return target;
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}
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void GLTestAtlasTextRenderer::targetDeleted(void* targetHandle) {
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auto restore = fContext->makeCurrentAndAutoRestore();
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Target* target = reinterpret_cast<Target*>(targetHandle);
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callgl(DeleteFramebuffers, 1, &target->fFBOID);
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callgl(DeleteRenderbuffers, 1, &target->fRBID);
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delete target;
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}
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SkBitmap GLTestAtlasTextRenderer::readTargetHandle(void* targetHandle) {
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auto restore = fContext->makeCurrentAndAutoRestore();
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Target* target = reinterpret_cast<Target*>(targetHandle);
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|
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auto info =
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SkImageInfo::Make(target->fWidth, target->fHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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SkBitmap bmp;
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bmp.setInfo(info, sizeof(uint32_t) * target->fWidth);
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bmp.allocPixels();
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callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID);
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callgl(ReadPixels, 0, 0, target->fWidth, target->fHeight, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE,
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bmp.getPixels());
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checkgl();
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return bmp;
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}
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|
|
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void GLTestAtlasTextRenderer::clearTarget(void* targetHandle, uint32_t color) {
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auto restore = fContext->makeCurrentAndAutoRestore();
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|
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Target* target = reinterpret_cast<Target*>(targetHandle);
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callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID);
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callgl(Disable, GR_GL_SCISSOR_TEST);
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float r = ((color >> 0) & 0xff) / 255.f;
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float g = ((color >> 8) & 0xff) / 255.f;
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float b = ((color >> 16) & 0xff) / 255.f;
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float a = ((color >> 24) & 0xff) / 255.f;
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callgl(ClearColor, r, g, b, a);
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callgl(Clear, GR_GL_COLOR_BUFFER_BIT);
|
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}
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|
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} // anonymous namespace
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|
|
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namespace sk_gpu_test {
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|
|
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sk_sp<TestAtlasTextRenderer> MakeGLTestAtlasTextRenderer() {
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std::unique_ptr<GLTestContext> context(CreatePlatformGLTestContext(kGL_GrGLStandard));
|
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if (!context) {
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context.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
|
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}
|
|
if (!context) {
|
|
return nullptr;
|
|
}
|
|
auto restorer = context->makeCurrentAndAutoRestore();
|
|
auto renderer = sk_make_sp<GLTestAtlasTextRenderer>(std::move(context));
|
|
return renderer->initialized() ? std::move(renderer) : nullptr;
|
|
}
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|
|
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} // namespace sk_gpu_test
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