skia2/experimental/svg/model/SkSVGAttribute.cpp
fmalita 397a517d1a [SVGDom] Add viewBox support
The main feature is <svg> viewBox and proper viewport support, but the CL
touches a few other things:

* refactor SkSVGRenderContext to auto-restore canvas state, and split the
  presentation bits into a separate CoW SkSVGPresentationContext

* introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their
  custom state before the actual onRender() call (instead of relying on
  non-virtual SkSVGNode to know about all possible state bits)

* add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs.
  SkSVGRect)

R=robertphillips@google.com,stephana@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002

Review-Url: https://codereview.chromium.org/2222793002
2016-08-08 11:38:55 -07:00

35 lines
817 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSVGAttribute.h"
#include "SkSVGRenderContext.h"
SkSVGPresentationAttributes::SkSVGPresentationAttributes()
: fFillIsSet(false)
, fStrokeIsSet(false) { }
void SkSVGPresentationAttributes::setFill(const SkSVGColorType& c) {
fFill = c;
fFillIsSet = true;
}
void SkSVGPresentationAttributes::setStroke(const SkSVGColorType& c) {
fStroke = c;
fStrokeIsSet = true;
}
void SkSVGPresentationAttributes::applyTo(SkSVGRenderContext* ctx) const {
if (fFillIsSet) {
ctx->writablePresentationContext()->setFillColor(fFill);
}
if (fStrokeIsSet) {
ctx->writablePresentationContext()->setStrokeColor(fStroke);
}
}