397a517d1a
The main feature is <svg> viewBox and proper viewport support, but the CL touches a few other things: * refactor SkSVGRenderContext to auto-restore canvas state, and split the presentation bits into a separate CoW SkSVGPresentationContext * introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their custom state before the actual onRender() call (instead of relying on non-virtual SkSVGNode to know about all possible state bits) * add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs. SkSVGRect) R=robertphillips@google.com,stephana@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002 Review-Url: https://codereview.chromium.org/2222793002
35 lines
817 B
C++
35 lines
817 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSVGAttribute.h"
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#include "SkSVGRenderContext.h"
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SkSVGPresentationAttributes::SkSVGPresentationAttributes()
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: fFillIsSet(false)
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, fStrokeIsSet(false) { }
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void SkSVGPresentationAttributes::setFill(const SkSVGColorType& c) {
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fFill = c;
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fFillIsSet = true;
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}
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void SkSVGPresentationAttributes::setStroke(const SkSVGColorType& c) {
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fStroke = c;
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fStrokeIsSet = true;
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}
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void SkSVGPresentationAttributes::applyTo(SkSVGRenderContext* ctx) const {
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if (fFillIsSet) {
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ctx->writablePresentationContext()->setFillColor(fFill);
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}
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if (fStrokeIsSet) {
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ctx->writablePresentationContext()->setStrokeColor(fStroke);
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}
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}
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