397a517d1a
The main feature is <svg> viewBox and proper viewport support, but the CL touches a few other things: * refactor SkSVGRenderContext to auto-restore canvas state, and split the presentation bits into a separate CoW SkSVGPresentationContext * introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their custom state before the actual onRender() call (instead of relying on non-virtual SkSVGNode to know about all possible state bits) * add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs. SkSVGRect) R=robertphillips@google.com,stephana@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002 Review-Url: https://codereview.chromium.org/2222793002
32 lines
665 B
C++
32 lines
665 B
C++
/*
|
|
* Copyright 2016 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SkSVGContainer_DEFINED
|
|
#define SkSVGContainer_DEFINED
|
|
|
|
#include "SkSVGTransformableNode.h"
|
|
#include "SkTArray.h"
|
|
|
|
class SkSVGContainer : public SkSVGTransformableNode {
|
|
public:
|
|
virtual ~SkSVGContainer() = default;
|
|
|
|
void appendChild(sk_sp<SkSVGNode>) override;
|
|
|
|
protected:
|
|
SkSVGContainer(SkSVGTag);
|
|
|
|
void onRender(const SkSVGRenderContext&) const override;
|
|
|
|
private:
|
|
SkSTArray<1, sk_sp<SkSVGNode>, true> fChildren;
|
|
|
|
typedef SkSVGTransformableNode INHERITED;
|
|
};
|
|
|
|
#endif // SkSVGSVG_DEFINED
|