skia2/tools/gpu/GrTest.cpp
Brian Salomon 82f4431915 Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.
This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state.

Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2
Reviewed-on: https://skia-review.googlesource.com/6844
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-01-11 19:56:48 +00:00

431 lines
15 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTest.h"
#include "GrContextOptions.h"
#include "GrDrawOpAtlas.h"
#include "GrDrawingManager.h"
#include "GrGpuResourceCacheAccess.h"
#include "GrPipelineBuilder.h"
#include "GrRenderTargetContextPriv.h"
#include "GrRenderTargetProxy.h"
#include "GrResourceCache.h"
#include "SkGrPriv.h"
#include "SkImage_Gpu.h"
#include "SkMathPriv.h"
#include "SkString.h"
#include "text/GrAtlasGlyphCache.h"
#include "text/GrTextBlobCache.h"
namespace GrTest {
void SetupAlwaysEvictAtlas(GrContext* context) {
// These sizes were selected because they allow each atlas to hold a single plot and will thus
// stress the atlas
int dim = GrDrawOpAtlas::kGlyphMaxDim;
GrDrawOpAtlasConfig configs[3];
configs[kA8_GrMaskFormat].fWidth = dim;
configs[kA8_GrMaskFormat].fHeight = dim;
configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kA8_GrMaskFormat].fPlotWidth = dim;
configs[kA8_GrMaskFormat].fPlotHeight = dim;
configs[kA565_GrMaskFormat].fWidth = dim;
configs[kA565_GrMaskFormat].fHeight = dim;
configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kA565_GrMaskFormat].fPlotWidth = dim;
configs[kA565_GrMaskFormat].fPlotHeight = dim;
configs[kARGB_GrMaskFormat].fWidth = dim;
configs[kARGB_GrMaskFormat].fHeight = dim;
configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kARGB_GrMaskFormat].fPlotWidth = dim;
configs[kARGB_GrMaskFormat].fPlotHeight = dim;
context->setTextContextAtlasSizes_ForTesting(configs);
}
};
void GrTestTarget::init(GrContext* ctx, sk_sp<GrRenderTargetContext> renderTargetContext) {
SkASSERT(!fContext);
fContext.reset(SkRef(ctx));
fRenderTargetContext = renderTargetContext;
}
bool GrSurfaceProxy::isWrapped_ForTesting() const {
return SkToBool(fTarget);
}
bool GrRenderTargetContext::isWrapped_ForTesting() const {
return fRenderTargetProxy->isWrapped_ForTesting();
}
void GrContext::getTestTarget(GrTestTarget* tar, sk_sp<GrRenderTargetContext> renderTargetContext) {
this->flush();
SkASSERT(renderTargetContext);
// We could create a proxy GrOpList that passes through to fGpu until ~GrTextTarget() and
// then disconnects. This would help prevent test writers from mixing using the returned
// GrOpList and regular drawing. We could also assert or fail in GrContext drawing methods
// until ~GrTestTarget().
tar->init(this, std::move(renderTargetContext));
}
void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) {
fTextBlobCache->setBudget(bytes);
}
void GrContext::setTextContextAtlasSizes_ForTesting(const GrDrawOpAtlasConfig* configs) {
fAtlasGlyphCache->setAtlasSizes_ForTesting(configs);
}
///////////////////////////////////////////////////////////////////////////////
void GrContext::purgeAllUnlockedResources() {
fResourceCache->purgeAllUnlocked();
}
void GrContext::resetGpuStats() const {
#if GR_GPU_STATS
fGpu->stats()->reset();
#endif
}
void GrContext::dumpCacheStats(SkString* out) const {
#if GR_CACHE_STATS
fResourceCache->dumpStats(out);
#endif
}
void GrContext::dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys,
SkTArray<double>* values) const {
#if GR_CACHE_STATS
fResourceCache->dumpStatsKeyValuePairs(keys, values);
#endif
}
void GrContext::printCacheStats() const {
SkString out;
this->dumpCacheStats(&out);
SkDebugf("%s", out.c_str());
}
void GrContext::dumpGpuStats(SkString* out) const {
#if GR_GPU_STATS
return fGpu->stats()->dump(out);
#endif
}
void GrContext::dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys,
SkTArray<double>* values) const {
#if GR_GPU_STATS
return fGpu->stats()->dumpKeyValuePairs(keys, values);
#endif
}
void GrContext::printGpuStats() const {
SkString out;
this->dumpGpuStats(&out);
SkDebugf("%s", out.c_str());
}
sk_sp<SkImage> GrContext::getFontAtlasImage(GrMaskFormat format) {
GrAtlasGlyphCache* cache = this->getAtlasGlyphCache();
GrTexture* tex = cache->getTexture(format);
sk_sp<SkImage> image(new SkImage_Gpu(tex->width(), tex->height(),
kNeedNewImageUniqueID, kPremul_SkAlphaType,
sk_ref_sp(tex), nullptr, SkBudgeted::kNo));
return image;
}
#if GR_GPU_STATS
void GrGpu::Stats::dump(SkString* out) {
out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
out->appendf("Shader Compilations: %d\n", fShaderCompilations);
out->appendf("Textures Created: %d\n", fTextureCreates);
out->appendf("Texture Uploads: %d\n", fTextureUploads);
out->appendf("Transfers to Texture: %d\n", fTransfersToTexture);
out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates);
out->appendf("Number of draws: %d\n", fNumDraws);
}
void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) {
keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds);
keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations);
keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads);
keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws);
keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws);
}
#endif
#if GR_CACHE_STATS
void GrResourceCache::getStats(Stats* stats) const {
stats->reset();
stats->fTotal = this->getResourceCount();
stats->fNumNonPurgeable = fNonpurgeableResources.count();
stats->fNumPurgeable = fPurgeableQueue.count();
for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
stats->update(fNonpurgeableResources[i]);
}
for (int i = 0; i < fPurgeableQueue.count(); ++i) {
stats->update(fPurgeableQueue.at(i));
}
}
void GrResourceCache::dumpStats(SkString* out) const {
this->validate();
Stats stats;
this->getStats(&stats);
float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
out->appendf("\t\tEntry Count: current %d"
" (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n",
stats.fTotal, fBudgetedCount, stats.fWrapped, stats.fNumNonPurgeable,
stats.fScratch, countUtilization, fHighWaterCount);
out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
}
void GrResourceCache::dumpStatsKeyValuePairs(SkTArray<SkString>* keys,
SkTArray<double>* values) const {
this->validate();
Stats stats;
this->getStats(&stats);
keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable);
}
#endif
///////////////////////////////////////////////////////////////////////////////
void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
#ifdef SK_DEBUG
int GrResourceCache::countUniqueKeysWithTag(const char* tag) const {
int count = 0;
UniqueHash::ConstIter iter(&fUniqueHash);
while (!iter.done()) {
if (0 == strcmp(tag, (*iter).getUniqueKey().tag())) {
++count;
}
++iter;
}
return count;
}
#endif
///////////////////////////////////////////////////////////////////////////////
#define ASSERT_SINGLE_OWNER \
SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fRenderTargetContext->fSingleOwner);)
#define RETURN_IF_ABANDONED if (fRenderTargetContext->fDrawingManager->wasAbandoned()) { return; }
void GrRenderTargetContextPriv::testingOnly_addDrawOp(GrPaint&& paint,
GrAAType aaType,
std::unique_ptr<GrDrawOp>
op,
const GrUserStencilSettings* uss,
bool snapToCenters) {
ASSERT_SINGLE_OWNER
RETURN_IF_ABANDONED
SkDEBUGCODE(fRenderTargetContext->validate();)
GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail,
"GrRenderTargetContext::testingOnly_addDrawOp");
GrPipelineBuilder pipelineBuilder(std::move(paint), aaType);
if (uss) {
pipelineBuilder.setUserStencil(uss);
}
if (snapToCenters) {
pipelineBuilder.setState(GrPipelineBuilder::kSnapVerticesToPixelCenters_Flag, true);
}
fRenderTargetContext->getOpList()->addDrawOp(pipelineBuilder, fRenderTargetContext, GrNoClip(),
std::move(op));
}
#undef ASSERT_SINGLE_OWNER
#undef RETURN_IF_ABANDONED
///////////////////////////////////////////////////////////////////////////////
GrRenderTarget::Flags GrRenderTargetProxy::testingOnly_getFlags() const {
return fFlags;
}
///////////////////////////////////////////////////////////////////////////////
// Code for the mock context. It's built on a mock GrGpu class that does nothing.
////
#include "GrGpu.h"
class GrPipeline;
class MockCaps : public GrCaps {
public:
explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
bool isConfigTexturable(GrPixelConfig config) const override { return false; }
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
bool canConfigBeImageStorage(GrPixelConfig) const override { return false; }
private:
typedef GrCaps INHERITED;
};
class MockGpu : public GrGpu {
public:
MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
fCaps.reset(new MockCaps(options));
}
~MockGpu() override {}
bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
GrPixelConfig readConfig, DrawPreference*,
ReadPixelTempDrawInfo*) override { return false; }
bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
GrPixelConfig srcConfig, DrawPreference*,
WritePixelTempDrawInfo*) override { return false; }
bool onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) override { return false; }
void onQueryMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings&,
int* effectiveSampleCnt, SamplePattern*) override {
*effectiveSampleCnt = rt->desc().fSampleCnt;
}
bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const override {
return false;
}
GrGpuCommandBuffer* createCommandBuffer(const GrGpuCommandBuffer::LoadAndStoreInfo&,
const GrGpuCommandBuffer::LoadAndStoreInfo&) override {
return nullptr;
}
void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {}
GrFence SK_WARN_UNUSED_RESULT insertFence() const override { return 0; }
bool waitFence(GrFence, uint64_t) const override { return true; }
void deleteFence(GrFence) const override {}
private:
void onResetContext(uint32_t resetBits) override {}
void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) override {
return nullptr;
}
GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) override {
return nullptr;
}
sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) override {
return nullptr;
}
sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
GrWrapOwnership) override {
return nullptr;
}
sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) override {
return nullptr;
}
GrBuffer* onCreateBuffer(size_t, GrBufferType, GrAccessPattern, const void*) override {
return nullptr;
}
gr_instanced::InstancedRendering* onCreateInstancedRendering() override { return nullptr; }
bool onReadPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes) override {
return false;
}
bool onWritePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
return false;
}
bool onTransferPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, GrBuffer* transferBuffer,
size_t offset, size_t rowBytes) override {
return false;
}
void onResolveRenderTarget(GrRenderTarget* target) override { return; }
GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
int width,
int height) override {
return nullptr;
}
void clearStencil(GrRenderTarget* target) override {}
GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
GrPixelConfig config, bool isRT) override {
return 0;
}
bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; }
void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {}
typedef GrGpu INHERITED;
};
GrContext* GrContext::CreateMockContext() {
GrContext* context = new GrContext;
context->initMockContext();
return context;
}
void GrContext::initMockContext() {
GrContextOptions options;
options.fBufferMapThreshold = 0;
SkASSERT(nullptr == fGpu);
fGpu = new MockGpu(this, options);
SkASSERT(fGpu);
this->initCommon(options);
// We delete these because we want to test the cache starting with zero resources. Also, none of
// these objects are required for any of tests that use this context. TODO: make stop allocating
// resources in the buffer pools.
fDrawingManager->abandon();
}