0a2464f51f
Bug: skia:10118 Change-Id: Ieb7c0eece56d3d9df56ecb52e00e76c01f038de8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289888 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
269 lines
11 KiB
C++
269 lines
11 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPixmap.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "include/core/SkYUVAIndex.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/GrTypes.h"
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#include "include/private/SkTo.h"
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#include "src/core/SkMathPriv.h"
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#include "src/core/SkYUVMath.h"
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#include "tools/Resources.h"
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class GrRenderTargetContext;
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namespace skiagm {
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class ImageFromYUVTextures : public GpuGM {
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public:
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ImageFromYUVTextures() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("image_from_yuv_textures");
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}
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SkISize onISize() override { return {1420, 610}; }
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void onOnceBeforeDraw() override {
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fRGBABmp = this->createBmpAndPlanes("images/mandrill_32.png", fYUVABmps);
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}
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SkBitmap createBmpAndPlanes(const char* name, SkBitmap yuvaBmps[4]) {
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SkBitmap bmp;
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if (!GetResourceAsBitmap(name, &bmp)) {
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return {};
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}
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auto ii = SkImageInfo::Make(bmp.dimensions(), kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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SkBitmap rgbaBmp;
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rgbaBmp.allocPixels(ii);
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bmp.readPixels(rgbaBmp.pixmap(), 0, 0);
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SkImageInfo yaInfo = SkImageInfo::Make(rgbaBmp.dimensions(), kAlpha_8_SkColorType,
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kUnpremul_SkAlphaType);
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yuvaBmps[0].allocPixels(yaInfo);
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SkISize uvSize = {rgbaBmp.width()/2, rgbaBmp.height()/2};
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SkImageInfo uvInfo = SkImageInfo::Make(uvSize, kAlpha_8_SkColorType, kUnpremul_SkAlphaType);
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yuvaBmps[1].allocPixels(uvInfo);
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yuvaBmps[2].allocPixels(uvInfo);
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yuvaBmps[3].allocPixels(yaInfo);
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unsigned char* yuvPixels[] = {
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static_cast<unsigned char*>(yuvaBmps[0].getPixels()),
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static_cast<unsigned char*>(yuvaBmps[1].getPixels()),
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static_cast<unsigned char*>(yuvaBmps[2].getPixels()),
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static_cast<unsigned char*>(yuvaBmps[3].getPixels()),
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};
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float m[20];
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SkColorMatrix_RGB2YUV(kJPEG_SkYUVColorSpace, m);
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// Here we encode using the kJPEG_SkYUVColorSpace (i.e., full-swing Rec 601) even though
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// we will draw it with all the supported yuv color spaces when converted back to RGB
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for (int j = 0; j < yaInfo.height(); ++j) {
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for (int i = 0; i < yaInfo.width(); ++i) {
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auto rgba = *rgbaBmp.getAddr32(i, j);
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auto r = (rgba & 0x000000ff) >> 0;
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auto g = (rgba & 0x0000ff00) >> 8;
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auto b = (rgba & 0x00ff0000) >> 16;
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auto a = (rgba & 0xff000000) >> 24;
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yuvPixels[0][j*yaInfo.width() + i] = SkToU8(
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sk_float_round2int(m[0]*r + m[1]*g + m[2]*b + m[3]*a + 255*m[4]));
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yuvPixels[3][j*yaInfo.width() + i] = SkToU8(sk_float_round2int(
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m[15]*r + m[16]*g + m[17]*b + m[18]*a + 255*m[19]));
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}
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}
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for (int j = 0; j < uvInfo.height(); ++j) {
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for (int i = 0; i < uvInfo.width(); ++i) {
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// Average together 4 pixels of RGB.
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int rgba[] = {0, 0, 0, 0};
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for (int y = 0; y < 2; ++y) {
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for (int x = 0; x < 2; ++x) {
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auto src = *rgbaBmp.getAddr32(2 * i + x, 2 * j + y);
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rgba[0] += (src & 0x000000ff) >> 0;
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rgba[1] += (src & 0x0000ff00) >> 8;
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rgba[2] += (src & 0x00ff0000) >> 16;
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rgba[3] += (src & 0xff000000) >> 24;
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}
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}
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for (int c = 0; c < 4; ++c) {
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rgba[c] /= 4;
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}
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int uvIndex = j*uvInfo.width() + i;
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yuvPixels[1][uvIndex] = SkToU8(sk_float_round2int(
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m[5]*rgba[0] + m[6]*rgba[1] + m[7]*rgba[2] + m[8]*rgba[3] + 255*m[9]));
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yuvPixels[2][uvIndex] = SkToU8(sk_float_round2int(
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m[10]*rgba[0] + m[11]*rgba[1] + m[12]*rgba[2] + m[13]*rgba[3] + 255*m[14]));
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}
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}
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return rgbaBmp;
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}
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void createYUVTextures(SkBitmap bmps[4], GrContext* context, GrBackendTexture textures[4]) {
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for (int i = 0; i < 4; ++i) {
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textures[i] = context->createBackendTexture(bmps[i].pixmap(), GrRenderable::kNo,
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GrProtected::kNo);
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}
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}
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void createResultTexture(GrContext* context, SkISize size, GrBackendTexture* resultTexture) {
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*resultTexture = context->createBackendTexture(
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size.width(), size.height(), kRGBA_8888_SkColorType, SkColors::kTransparent,
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GrMipMapped::kNo, GrRenderable::kYes, GrProtected::kNo);
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}
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void deleteBackendTextures(GrContext* context, GrBackendTexture textures[], int n) {
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if (context->abandoned()) {
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return;
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}
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GrFlushInfo flushInfo;
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flushInfo.fFlags = kSyncCpu_GrFlushFlag;
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context->flush(flushInfo);
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context->submit(true);
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for (int i = 0; i < n; ++i) {
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context->deleteBackendTexture(textures[i]);
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}
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}
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void onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas) override {
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GrBackendTexture yuvaTextures[4];
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this->createYUVTextures(fYUVABmps, context, yuvaTextures);
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SkYUVAIndex indices[4];
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for (int i = 0; i < 4; ++i) {
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if (!yuvaTextures[i].isValid()) {
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return;
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}
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auto chanMask = yuvaTextures[i].getBackendFormat().channelMask();
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// We expect the single channel bitmaps to produce single channel textures.
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SkASSERT(chanMask && SkIsPow2(chanMask));
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if (chanMask & kGray_SkColorChannelFlag) {
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indices[i].fChannel = SkColorChannel::kR;
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} else {
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indices[i].fChannel = static_cast<SkColorChannel>(31 - SkCLZ(chanMask));
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}
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indices[i].fIndex = i;
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}
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// We remake this image before each draw because if any draw flattens it to RGBA then
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// all subsequent draws use the RGBA texture.
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auto makeImage1 = [&]() {
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return SkImage::MakeFromYUVATextures(context,
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kJPEG_SkYUVColorSpace,
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yuvaTextures,
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indices,
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fRGBABmp.dimensions(),
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kTopLeft_GrSurfaceOrigin);
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};
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GrBackendTexture resultTexture;
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this->createResultTexture(context, fRGBABmp.dimensions(), &resultTexture);
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auto image2 = SkImage::MakeFromYUVTexturesCopyWithExternalBackend(context,
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kJPEG_SkYUVColorSpace,
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yuvaTextures,
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kTopLeft_GrSurfaceOrigin,
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resultTexture);
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auto draw_image = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
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if (!image) {
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return {0, 0};
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}
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SkPaint paint;
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paint.setFilterQuality(fq);
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canvas->drawImage(image, 0, 0, &paint);
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return {SkIntToScalar(image->width()), SkIntToScalar(image->height())};
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};
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auto draw_image_rect = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
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if (!image) {
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return {0, 0};
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}
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SkPaint paint;
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paint.setFilterQuality(fq);
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auto subset = SkRect::Make(image->dimensions());
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subset.inset(subset.width() * .05f, subset.height() * .1f);
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auto dst = SkRect::MakeWH(subset.width(), subset.height());
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canvas->drawImageRect(image, subset, dst, &paint);
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return {dst.width(), dst.height()};
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};
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auto draw_image_shader = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
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if (!image) {
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return {0, 0};
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}
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SkMatrix m;
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m.setRotate(45, image->width()/2.f, image->height()/2.f);
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auto shader = image->makeShader(SkTileMode::kMirror, SkTileMode::kDecal, m);
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SkPaint paint;
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paint.setFilterQuality(fq);
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paint.setShader(std::move(shader));
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auto rect = SkRect::MakeWH(image->width() * 1.3f, image->height());
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canvas->drawRect(rect, paint);
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return {rect.width(), rect.height()};
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};
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canvas->translate(kPad, kPad);
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using DrawSig = SkSize(SkImage* image, SkFilterQuality fq);
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using DF = std::function<DrawSig>;
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for (const auto& draw : {DF(draw_image), DF(draw_image_rect), DF(draw_image_shader)}) {
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for (auto scale : {1.f, 4.f, 0.75f}) {
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SkScalar h = 0;
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canvas->save();
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for (auto fq : {kNone_SkFilterQuality, kLow_SkFilterQuality,
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kMedium_SkFilterQuality, kHigh_SkFilterQuality}) {
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canvas->save();
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canvas->scale(scale, scale);
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auto s1 = draw(makeImage1().get(), fq);
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canvas->restore();
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canvas->translate(kPad + SkScalarCeilToScalar(scale*s1.width()), 0);
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canvas->save();
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canvas->scale(scale, scale);
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auto s2 = draw(image2.get(), fq);
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canvas->restore();
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canvas->translate(kPad + SkScalarCeilToScalar(scale*s2.width()), 0);
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h = std::max({h, s1.height(), s2.height()});
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}
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canvas->restore();
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canvas->translate(0, kPad + SkScalarCeilToScalar(scale*h));
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}
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}
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this->deleteBackendTextures(context, &resultTexture, 1);
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this->deleteBackendTextures(context, yuvaTextures, 4);
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}
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private:
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SkBitmap fRGBABmp;
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SkBitmap fYUVABmps[4];
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static constexpr SkScalar kPad = 10.0f;
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typedef GM INHERITED;
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};
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DEF_GM(return new ImageFromYUVTextures;)
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}
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