skia2/bench/PicturePlaybackBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

98 lines
3.7 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkString.h"
#include "include/utils/SkRandom.h"
// This is designed to emulate about 4 screens of textual content
///////////////////////////////////////////////////////////////////////////////
// Chrome draws into small tiles with impl-side painting.
// This benchmark measures the relative performance of our bounding-box hierarchies,
// both when querying tiles perfectly and when not.
enum BBH { kNone, kRTree };
enum Mode { kTiled, kRandom };
class TiledPlaybackBench : public Benchmark {
public:
TiledPlaybackBench(BBH bbh, Mode mode) : fBBH(bbh), fMode(mode), fName("tiled_playback") {
switch (fBBH) {
case kNone: fName.append("_none" ); break;
case kRTree: fName.append("_rtree" ); break;
}
switch (fMode) {
case kTiled: fName.append("_tiled" ); break;
case kRandom: fName.append("_random"); break;
}
}
const char* onGetName() override { return fName.c_str(); }
SkIPoint onGetSize() override { return SkIPoint::Make(1024,1024); }
void onDelayedSetup() override {
std::unique_ptr<SkBBHFactory> factory;
switch (fBBH) {
case kNone: break;
case kRTree: factory.reset(new SkRTreeFactory); break;
}
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(1024, 1024, factory.get());
SkRandom rand;
for (int i = 0; i < 10000; i++) {
SkScalar x = rand.nextRangeScalar(0, 1024),
y = rand.nextRangeScalar(0, 1024),
w = rand.nextRangeScalar(0, 128),
h = rand.nextRangeScalar(0, 128);
SkPaint paint;
paint.setColor(rand.nextU());
paint.setAlpha(0xFF);
canvas->drawRect(SkRect::MakeXYWH(x,y,w,h), paint);
}
fPic = recorder.finishRecordingAsPicture();
}
void onDraw(int loops, SkCanvas* canvas) override {
for (int i = 0; i < loops; i++) {
// This inner loop guarantees we make the same choices for all bench variants.
SkRandom rand;
for (int j = 0; j < 10; j++) {
SkScalar x = 0, y = 0;
switch (fMode) {
case kTiled: x = SkScalar(256 * rand.nextULessThan(4));
y = SkScalar(256 * rand.nextULessThan(4));
break;
case kRandom: x = rand.nextRangeScalar(0, 768);
y = rand.nextRangeScalar(0, 768);
break;
}
SkAutoCanvasRestore ar(canvas, true/*save now*/);
canvas->clipRect(SkRect::MakeXYWH(x,y,256,256));
fPic->playback(canvas);
}
}
}
private:
BBH fBBH;
Mode fMode;
SkString fName;
sk_sp<SkPicture> fPic;
};
DEF_BENCH( return new TiledPlaybackBench(kNone, kRandom); )
DEF_BENCH( return new TiledPlaybackBench(kNone, kTiled ); )
DEF_BENCH( return new TiledPlaybackBench(kRTree, kRandom); )
DEF_BENCH( return new TiledPlaybackBench(kRTree, kTiled ); )