skia2/gm/localmatrixshader.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

112 lines
3.9 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "tools/ToolUtils.h"
static sk_sp<SkImage> make_image(SkCanvas* rootCanvas) {
static constexpr SkScalar kSize = 50;
SkImageInfo info = SkImageInfo::MakeN32Premul(kSize, kSize);
auto surface = ToolUtils::makeSurface(rootCanvas, info);
SkPaint p;
p.setAntiAlias(true);
p.setColor(SK_ColorGREEN);
surface->getCanvas()->drawCircle(kSize / 2, kSize / 2, kSize / 2, p);
p.setStyle(SkPaint::kStroke_Style);
p.setColor(SK_ColorRED);
surface->getCanvas()->drawLine(kSize * .25f, kSize * .50f, kSize * .75f, kSize * .50f, p);
surface->getCanvas()->drawLine(kSize * .50f, kSize * .25f, kSize * .50f, kSize * .75f, p);
return surface->makeImageSnapshot();
}
DEF_SIMPLE_GM(localmatrixshader_nested, canvas, 450, 1200) {
auto image = make_image(canvas);
using FactoryT = sk_sp<SkShader> (*)(const sk_sp<SkImage>&,
const SkMatrix& inner,
const SkMatrix& outer);
static const FactoryT gFactories[] = {
// SkLocalMatrixShader(SkImageShader(inner), outer)
[](const sk_sp<SkImage>& img, const SkMatrix& inner, const SkMatrix& outer) {
return img->makeShader(&inner)->makeWithLocalMatrix(outer);
},
// SkLocalMatrixShader(SkLocalMatrixShader(SkImageShader(I), inner), outer)
[](const sk_sp<SkImage>& img, const SkMatrix& inner, const SkMatrix& outer) {
return img->makeShader()->makeWithLocalMatrix(inner)->makeWithLocalMatrix(outer);
},
// SkLocalMatrixShader(SkComposeShader(SkImageShader(inner)), outer)
[](const sk_sp<SkImage>& img, const SkMatrix& inner, const SkMatrix& outer) {
return SkShaders::Blend(SkBlendMode::kSrcOver,
SkShaders::Color(SK_ColorTRANSPARENT),
img->makeShader(&inner))
->makeWithLocalMatrix(outer);
},
// SkLocalMatrixShader(SkComposeShader(SkLocalMatrixShader(SkImageShader(I), inner)), outer)
[](const sk_sp<SkImage>& img, const SkMatrix& inner, const SkMatrix& outer) {
return SkShaders::Blend(SkBlendMode::kSrcOver,
SkShaders::Color(SK_ColorTRANSPARENT),
img->makeShader()->makeWithLocalMatrix(inner))
->makeWithLocalMatrix(outer);
},
};
static const auto inner = SkMatrix::MakeScale(2, 2),
outer = SkMatrix::MakeTrans(20, 20);
SkPaint border;
border.setAntiAlias(true);
border.setStyle(SkPaint::kStroke_Style);
auto rect = SkRect::Make(image->bounds());
SkAssertResult(SkMatrix::Concat(inner, outer).mapRect(&rect));
const auto drawColumn = [&]() {
SkAutoCanvasRestore acr(canvas, true);
for (const auto& f : gFactories) {
SkPaint p;
p.setShader(f(image, inner, outer));
canvas->drawRect(rect, p);
canvas->drawRect(rect, border);
canvas->translate(0, rect.height() * 1.5f);
}
};
drawColumn();
{
SkAutoCanvasRestore acr(canvas, true);
canvas->translate(0, rect.height() * SK_ARRAY_COUNT(gFactories) * 1.5f);
drawColumn();
}
canvas->translate(rect.width() * 1.5f, 0);
canvas->scale(2, 2);
drawColumn();
}