6f2753deee
visualbench run on Mac Pro curr/maxrss loops min median mean max stddev samples config bench 96/96 MB 16 412µs 413µs 413µs 414µs 0% ▄▁█▅▅▅▅▆▅▃▅ gpu warmupbench 98/98 MB 4 1.86ms 1.86ms 1.86ms 1.86ms 0% ▁▂▇█▆▅▇▄▃▃▃ gpu image-filter-sprite-draw-image 100/100 MB 4 1.86ms 1.86ms 1.86ms 1.86ms 0% ▆▇▅▄▁▆▅█▅▄▅ gpu image-filter-sprite-draw-bitmap 100/100 MB 32 547µs 548µs 590µs 1.01ms 24% █▁▁▁▁▁▁▁▁▁▁ gpu image-filter-sprite-draw-sprite BUG=skia: Review URL: https://codereview.chromium.org/1497843003
179 lines
5.7 KiB
C++
179 lines
5.7 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkImage.h"
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#include "SkSurface.h"
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class Image2RasterBench : public Benchmark {
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public:
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Image2RasterBench() {
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fName.set("native_image_to_raster_surface");
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}
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bool isSuitableFor(Backend backend) override {
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return kGPU_Backend == backend || kRaster_Backend == backend;
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}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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// We explicitly want to bench drawing a Image [cpu or gpu backed] into a raster target,
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// to ensure that we can cache the read-back in the case of gpu -> raster
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//
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void onPerCanvasPreDraw(SkCanvas* canvas) override {
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// create an Image reflecting the canvas (gpu or cpu)
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SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
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SkAutoTUnref<SkSurface> surface(canvas->newSurface(info));
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canvas->drawColor(SK_ColorRED);
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fImage.reset(surface->newImageSnapshot());
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// create a cpu-backed Surface
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fRasterSurface.reset(SkSurface::NewRaster(info));
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}
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void onPerCanvasPostDraw(SkCanvas*) override {
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// Release the image and raster surface here to prevent out of order destruction
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// between these and the gpu interface.
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fRasterSurface.reset(nullptr);
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fImage.reset(nullptr);
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}
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; i++) {
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for (int inner = 0; inner < 10; ++inner) {
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fRasterSurface->getCanvas()->drawImage(fImage, 0, 0);
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}
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}
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}
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private:
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SkString fName;
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SkAutoTUnref<SkImage> fImage;
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SkAutoTUnref<SkSurface> fRasterSurface;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new Image2RasterBench; )
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "SkOffsetImageFilter.h"
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#if SK_SUPPORT_GPU
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#include "SkGrPixelRef.h"
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#endif
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enum MyDrawType {
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kSprite_Type,
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kBitmap_Type,
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kImage_Type,
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};
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/*
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* Want to time drawing images/bitmaps via drawSprite, and via drawBitmap/drawImage but with
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* a non-scaling matrix and a clip that is tight to the image bounds. In this scenario, we
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* should be able to match the speed of drawSprite.
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*
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* An optimal result should be that all three types: sprite/bitmap/image draw at the same speed.
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*/
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class ImageFilterSpriteBench : public Benchmark {
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SkAutoTUnref<SkImage> fImage;
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SkBitmap fBitmap;
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SkString fName;
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MyDrawType fType;
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public:
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ImageFilterSpriteBench(MyDrawType dt, const char suffix[]) : fType(dt) {
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fName.printf("image-filter-sprite-draw-%s", suffix);
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}
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bool isSuitableFor(Backend backend) override {
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return kGPU_Backend == backend || kRaster_Backend == backend;
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}
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protected:
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bool isVisual() override {
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return true;
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}
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const char* onGetName() override {
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return fName.c_str();
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}
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void onPerCanvasPreDraw(SkCanvas* canvas) override {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(500, 500);
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SkAutoTUnref<SkSurface> surface(canvas->newSurface(info));
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surface->getCanvas()->drawColor(SK_ColorRED);
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fImage.reset(surface->newImageSnapshot());
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fBitmap.setInfo(info);
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if (fImage->getTexture()) {
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#if SK_SUPPORT_GPU
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fBitmap.setPixelRef(new SkGrPixelRef(info, fImage->getTexture()))->unref();
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#endif
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} else {
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SkPixmap pmap;
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if (!fImage->peekPixels(&pmap)) {
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sk_throw();
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}
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fBitmap.installPixels(pmap.info(), pmap.writable_addr(), pmap.rowBytes());
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}
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}
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void onPerCanvasPostDraw(SkCanvas*) override {
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// Release the image and raster surface here to prevent out of order destruction
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// between these and the gpu interface.
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fImage.reset(nullptr);
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fBitmap.reset();
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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// This clip is important; it allows the drawImage/drawBitmap code to fall into the
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// fast (sprite) case, since the imagefilter's output should match.
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//
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// When we address skbug.com/4526 we should be able to remove the need for this clip.
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//
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canvas->clipRect(SkRect::MakeIWH(fImage->width(), fImage->height()));
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const SkScalar kDelta = 10;
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SkPaint paint;
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for (int i = 0; i < loops; i++) {
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for (int inner = 0; inner < 10; ++inner) {
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// build the filter everytime, so we don't accidentally draw a cached version,
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// since the point of this bench is to time the actual imagefilter
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// handling/overhead.
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SkAutoTUnref<SkImageFilter> filter(SkOffsetImageFilter::Create(kDelta, kDelta));
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paint.setImageFilter(filter);
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switch (fType) {
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case kSprite_Type:
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canvas->drawSprite(fBitmap, 0, 0, &paint);
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break;
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case kBitmap_Type:
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canvas->drawBitmap(fBitmap, 0, 0, &paint);
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break;
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case kImage_Type:
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canvas->drawImage(fImage, 0, 0, &paint);
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break;
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}
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}
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new ImageFilterSpriteBench(kSprite_Type, "sprite"); )
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DEF_BENCH( return new ImageFilterSpriteBench(kBitmap_Type, "bitmap"); )
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DEF_BENCH( return new ImageFilterSpriteBench(kImage_Type, "image"); )
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