skia2/bench/SkSLBench.cpp
Ethan Nicholas 4a5e22a8c8 Further unified error handling between SkSL and DSL
This eliminates the SkSL ErrorReporter class and funnels everything
through the DSL ErrorHandler. Since the DSL error handler can be
changed, this required a number of updates to ensure that things work
properly in the face of custom error handlers. There is probably more
work to be done in that area, but this at least passes all existing
tests.

Change-Id: Iaee27b79fc4ed426c484ccab257c09d28619ead5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438116
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-08-13 22:26:10 +00:00

609 lines
20 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "bench/ResultsWriter.h"
#include "bench/SkSLBench.h"
#include "include/core/SkCanvas.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/mock/GrMockCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLDSLParser.h"
#include "src/sksl/SkSLIRGenerator.h"
#include "src/sksl/SkSLParser.h"
class SkSLCompilerStartupBench : public Benchmark {
protected:
const char* onGetName() override {
return "sksl_compiler_startup";
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
void onDraw(int loops, SkCanvas*) override {
GrShaderCaps caps(GrContextOptions{});
for (int i = 0; i < loops; i++) {
SkSL::Compiler compiler(&caps);
}
}
};
DEF_BENCH(return new SkSLCompilerStartupBench();)
enum class Output {
kNone,
kGLSL,
kMetal,
kSPIRV
};
class SkSLCompileBench : public Benchmark {
public:
static const char* output_string(Output output) {
switch (output) {
case Output::kNone: return "";
case Output::kGLSL: return "glsl_";
case Output::kMetal: return "metal_";
case Output::kSPIRV: return "spirv_";
}
SkUNREACHABLE;
}
SkSLCompileBench(SkSL::String name, const char* src, bool optimize, Output output)
: fName(SkSL::String("sksl_") + (optimize ? "" : "unoptimized_") + output_string(output) +
name)
, fSrc(src)
, fCaps(GrContextOptions(), GrMockOptions())
, fCompiler(fCaps.shaderCaps())
, fOutput(output) {
fSettings.fOptimize = optimize;
fSettings.fDSLMangling = false;
// The test programs we compile don't follow Vulkan rules and thus produce invalid
// SPIR-V. This is harmless, so long as we don't try to validate them.
fSettings.fValidateSPIRV = false;
}
protected:
const char* onGetName() override {
return fName.c_str();
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
void onDraw(int loops, SkCanvas* canvas) override {
for (int i = 0; i < loops; i++) {
#if SKSL_DSL_PARSER
std::unique_ptr<SkSL::Program> program = SkSL::DSLParser(&fCompiler,
fSettings,
SkSL::ProgramKind::kFragment,
fSrc).program();
#else
std::unique_ptr<SkSL::Program> program = fCompiler.convertProgram(
SkSL::ProgramKind::kFragment,
fSrc,
fSettings);
#endif // SKSL_DSL_PARSER
if (fCompiler.errorCount()) {
SK_ABORT("shader compilation failed: %s\n", fCompiler.errorText().c_str());
}
SkSL::String result;
switch (fOutput) {
case Output::kNone: break;
case Output::kGLSL: SkAssertResult(fCompiler.toGLSL(*program, &result)); break;
case Output::kMetal: SkAssertResult(fCompiler.toMetal(*program, &result)); break;
case Output::kSPIRV: SkAssertResult(fCompiler.toSPIRV(*program, &result)); break;
}
}
}
private:
SkSL::String fName;
SkSL::String fSrc;
GrMockCaps fCaps;
SkSL::Compiler fCompiler;
SkSL::Program::Settings fSettings;
Output fOutput;
using INHERITED = Benchmark;
};
class SkSLParseBench : public Benchmark {
public:
SkSLParseBench(SkSL::String name, const char* src)
: fName("sksl_parse_" + name)
, fSrc(src)
, fCaps(GrContextOptions())
, fCompiler(&fCaps) {}
protected:
const char* onGetName() override {
return fName.c_str();
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
void onDelayedSetup() override {
SkSL::ParsedModule module = fCompiler.moduleForProgramKind(SkSL::ProgramKind::kFragment);
fCompiler.irGenerator().setSymbolTable(module.fSymbols);
}
void onDraw(int loops, SkCanvas*) override {
for (int i = 0; i < loops; i++) {
fCompiler.irGenerator().pushSymbolTable();
SkSL::Parser parser(fSrc, *fCompiler.irGenerator().symbolTable(),
fCompiler.errorReporter());
parser.compilationUnit();
fCompiler.irGenerator().popSymbolTable();
if (fCompiler.errorCount()) {
SK_ABORT("shader compilation failed: %s\n", fCompiler.errorText().c_str());
}
}
}
private:
SkSL::String fName;
SkSL::String fSrc;
GrShaderCaps fCaps;
SkSL::Compiler fCompiler;
using INHERITED = Benchmark;
};
///////////////////////////////////////////////////////////////////////////////
#define COMPILER_BENCH(name, text) \
static constexpr char name ## _SRC[] = text; \
DEF_BENCH(return new SkSLParseBench(#name, name ## _SRC);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/false, Output::kNone);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kNone);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kGLSL);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kMetal);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kSPIRV);)
// This fragment shader is from the third tile on the top row of GM_gradients_2pt_conical_outside.
COMPILER_BENCH(large, R"(
layout(set=0, binding=0) uniform half urange_Stage1_c0;
layout(set=0, binding=0) uniform half4 uleftBorderColor_Stage1_c0_c0_c0;
layout(set=0, binding=0) uniform half4 urightBorderColor_Stage1_c0_c0_c0;
layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0_c0_c0;
layout(set=0, binding=0) uniform half2 ufocalParams_Stage1_c0_c0_c0_c0_c0;
layout(set=0, binding=0) uniform float4 uscale0_1_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 uscale2_3_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 uscale4_5_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 uscale6_7_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 ubias0_1_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 ubias2_3_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 ubias4_5_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 ubias6_7_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform half4 uthresholds1_7_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform half4 uthresholds9_13_Stage1_c0_c0_c0_c1;
flat in half4 vcolor_Stage0;
noperspective in float2 vTransformedCoords_0_Stage0;
out half4 sk_FragColor;
half4 TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0(half4 _input)
{
float t = -1.0;
half v = 1.0;
@switch (2)
{
case 1:
{
half r0_2 = ufocalParams_Stage1_c0_c0_c0_c0_c0.y;
t = float(r0_2) - vTransformedCoords_0_Stage0.y * vTransformedCoords_0_Stage0.y;
if (t >= 0.0)
{
t = vTransformedCoords_0_Stage0.x + sqrt(t);
}
else
{
v = -1.0;
}
}
break;
case 0:
{
half r0 = ufocalParams_Stage1_c0_c0_c0_c0_c0.x;
@if (true)
{
t = length(vTransformedCoords_0_Stage0) - float(r0);
}
else
{
t = -length(vTransformedCoords_0_Stage0) - float(r0);
}
}
break;
case 2:
{
half invR1 = ufocalParams_Stage1_c0_c0_c0_c0_c0.x;
half fx = ufocalParams_Stage1_c0_c0_c0_c0_c0.y;
float x_t = -1.0;
@if (false)
{
x_t = dot(vTransformedCoords_0_Stage0, vTransformedCoords_0_Stage0) / vTransformedCoords_0_Stage0.x;
}
else if (false)
{
x_t = length(vTransformedCoords_0_Stage0) - vTransformedCoords_0_Stage0.x * float(invR1);
}
else
{
float temp = vTransformedCoords_0_Stage0.x * vTransformedCoords_0_Stage0.x - vTransformedCoords_0_Stage0.y * vTransformedCoords_0_Stage0.y;
if (temp >= 0.0)
{
@if (false || !true)
{
x_t = -sqrt(temp) - vTransformedCoords_0_Stage0.x * float(invR1);
}
else
{
x_t = sqrt(temp) - vTransformedCoords_0_Stage0.x * float(invR1);
}
}
}
@if (!false)
{
if (x_t <= 0.0)
{
v = -1.0;
}
}
@if (true)
{
@if (false)
{
t = x_t;
}
else
{
t = x_t + float(fx);
}
}
else
{
@if (false)
{
t = -x_t;
}
else
{
t = -x_t + float(fx);
}
}
@if (false)
{
t = 1.0 - t;
}
}
break;
}
return half4(half(t), v, 0.0, 0.0);
}
half4 MatrixEffect_Stage1_c0_c0_c0_c0(half4 _input)
{
return TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0(_input);
}
half4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c1(half4 _input, float2 _coords)
{
half t = half(_coords.x);
float4 scale;
float4 bias;
if (4 <= 4 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.w)
{
if (4 <= 2 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.y)
{
if (4 <= 1 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.x)
{
scale = uscale0_1_Stage1_c0_c0_c0_c1;
bias = ubias0_1_Stage1_c0_c0_c0_c1;
}
else
{
scale = uscale2_3_Stage1_c0_c0_c0_c1;
bias = ubias2_3_Stage1_c0_c0_c0_c1;
}
}
else
{
if (4 <= 3 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.z)
{
scale = uscale4_5_Stage1_c0_c0_c0_c1;
bias = ubias4_5_Stage1_c0_c0_c0_c1;
}
else
{
scale = uscale6_7_Stage1_c0_c0_c0_c1;
bias = ubias6_7_Stage1_c0_c0_c0_c1;
}
}
}
else
{
if (4 <= 6 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.y)
{
if (4 <= 5 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.x)
{
scale = float4(0);
bias = float4(0);
}
else
{
scale = float4(0);
bias = float4(0);
}
}
else
{
if (4 <= 7 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.z)
{
scale = float4(0);
bias = float4(0);
}
else
{
scale = float4(0);
bias = float4(0);
}
}
}
return half4(float(t) * scale + bias);
}
half4 ClampedGradientEffect_Stage1_c0_c0_c0(half4 _input)
{
half4 t = MatrixEffect_Stage1_c0_c0_c0_c0(_input);
half4 outColor;
if (!false && t.y < 0.0)
{
outColor = half4(0.0);
}
else if (t.x < 0.0)
{
outColor = uleftBorderColor_Stage1_c0_c0_c0;
}
else if (t.x > 1.0)
{
outColor = urightBorderColor_Stage1_c0_c0_c0;
}
else
{
outColor = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c1(_input, float2(half2(t.x, 0.0)));
}
@if (false)
{
outColor.xyz *= outColor.w;
}
return outColor;
}
half4 OverrideInputFragmentProcessor_Stage1_c0_c0(half4 _input)
{
return ClampedGradientEffect_Stage1_c0_c0_c0(false ? half4(0) : half4(1.000000, 1.000000, 1.000000, 1.000000));
}
half4 DitherEffect_Stage1_c0(half4 _input)
{
half4 color = OverrideInputFragmentProcessor_Stage1_c0_c0(_input);
half value;
@if (sk_Caps.integerSupport)
{
uint x = uint(sk_FragCoord.x);
uint y = uint(sk_FragCoord.y) ^ x;
uint m = (((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) | (x & 4) >> 2;
value = half(m) / 64.0 - 0.4921875;
}
else
{
half4 bits = mod(half4(sk_FragCoord.yxyx), half4(2.0, 2.0, 4.0, 4.0));
bits.zw = step(2.0, bits.zw);
bits.xz = abs(bits.xz - bits.yw);
value = dot(bits, half4(0.5, 0.25, 0.125, 0.0625)) - 0.46875;
}
return half4(clamp(color.xyz + value * urange_Stage1_c0, 0.0, color.w), color.w);
}
void main()
{
// Stage 0, QuadPerEdgeAAGeometryProcessor
half4 outputColor_Stage0;
outputColor_Stage0 = vcolor_Stage0;
const half4 outputCoverage_Stage0 = half4(1);
half4 output_Stage1;
output_Stage1 = DitherEffect_Stage1_c0(outputColor_Stage0);
{
// Xfer Processor: Porter Duff
sk_FragColor = output_Stage1 * outputCoverage_Stage0;
}
}
)");
// This fragment shader is taken from GM_BlurDrawImage.
COMPILER_BENCH(medium, R"(
layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0_c0;
layout(set=0, binding=0) uniform half4 urectH_Stage2_c1;
layout(set=0, binding=0) uniform float3x3 umatrix_Stage2_c1_c0;
layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage1;
layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage2;
flat in half4 vcolor_Stage0;
noperspective in float2 vTransformedCoords_0_Stage0;
out half4 sk_FragColor;
half4 TextureEffect_Stage1_c0_c0_c0_c0(half4 _input)
{
return sample(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
}
half4 MatrixEffect_Stage1_c0_c0_c0(half4 _input)
{
return TextureEffect_Stage1_c0_c0_c0_c0(_input);
}
half4 Blend_Stage1_c0_c0(half4 _input)
{
// Blend mode: SrcIn (Compose-One behavior)
return blend_src_in(MatrixEffect_Stage1_c0_c0_c0(half4(1)), _input);
}
half4 OverrideInputFragmentProcessor_Stage1_c0(half4 _input)
{
return Blend_Stage1_c0_c0(false ? half4(0) : half4(1.000000, 1.000000, 1.000000, 1.000000));
}
half4 TextureEffect_Stage2_c1_c0_c0(half4 _input, float2 _coords)
{
return sample(uTextureSampler_0_Stage2, _coords).000r;
}
half4 MatrixEffect_Stage2_c1_c0(half4 _input, float2 _coords)
{
return TextureEffect_Stage2_c1_c0_c0(_input, ((umatrix_Stage2_c1_c0) * _coords.xy1).xy);
}
half4 RectBlurEffect_Stage2_c1(half4 _input)
{
/* key */ const bool highPrecision = false;
half xCoverage;
half yCoverage;
float2 pos = sk_FragCoord.xy;
@if (false)
{
pos = (float3x3(1) * float3(pos, 1.0)).xy;
}
@if (true)
{
half2 xy;
@if (highPrecision)
{
xy = max(half2(float4(0).xy - pos), half2(pos - float4(0).zw));
}
else
{
xy = max(half2(float2(urectH_Stage2_c1.xy) - pos), half2(pos - float2(urectH_Stage2_c1.zw)));
}
xCoverage = MatrixEffect_Stage2_c1_c0(_input, float2(half2(xy.x, 0.5))).w;
yCoverage = MatrixEffect_Stage2_c1_c0(_input, float2(half2(xy.y, 0.5))).w;
}
else
{
half4 rect;
@if (highPrecision)
{
rect.xy = half2(float4(0).xy - pos);
rect.zw = half2(pos - float4(0).zw);
}
else
{
rect.xy = half2(float2(urectH_Stage2_c1.xy) - pos);
rect.zw = half2(pos - float2(urectH_Stage2_c1.zw));
}
xCoverage = (1.0 - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.x, 0.5))).w) - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.z, 0.5))).w;
yCoverage = (1.0 - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.y, 0.5))).w) - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.w, 0.5))).w;
}
return (_input * xCoverage) * yCoverage;
}
void main()
{
// Stage 0, QuadPerEdgeAAGeometryProcessor
half4 outputColor_Stage0;
outputColor_Stage0 = vcolor_Stage0;
const half4 outputCoverage_Stage0 = half4(1);
half4 output_Stage1;
output_Stage1 = OverrideInputFragmentProcessor_Stage1_c0(outputColor_Stage0);
half4 output_Stage2;
output_Stage2 = RectBlurEffect_Stage2_c1(outputCoverage_Stage0);
{
// Xfer Processor: Porter Duff
sk_FragColor = output_Stage1 * output_Stage2;
}
}
)");
// This is the fragment shader used to blit the Viewer window when running the software rasterizer.
COMPILER_BENCH(small, R"(
layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0;
layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage1;
noperspective in float2 vTransformedCoords_0_Stage0;
out half4 sk_FragColor;
half4 TextureEffect_Stage1_c0_c0_c0(half4 _input)
{
return sample(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
}
half4 MatrixEffect_Stage1_c0_c0(half4 _input)
{
return TextureEffect_Stage1_c0_c0_c0(_input);
}
half4 Blend_Stage1_c0(half4 _input)
{
// Blend mode: Modulate (Compose-One behavior)
return blend_modulate(MatrixEffect_Stage1_c0_c0(half4(1)), _input);
}
void main()
{
// Stage 0, QuadPerEdgeAAGeometryProcessor
half4 outputColor_Stage0 = half4(1);
const half4 outputCoverage_Stage0 = half4(1);
half4 output_Stage1;
output_Stage1 = Blend_Stage1_c0(outputColor_Stage0);
{
// Xfer Processor: Porter Duff
sk_FragColor = output_Stage1 * outputCoverage_Stage0;
}
}
)");
COMPILER_BENCH(tiny, "void main() { sk_FragColor = half4(1); }");
#if defined(SK_BUILD_FOR_UNIX)
#include <malloc.h>
// These benchmarks aren't timed, they produce memory usage statistics. They run standalone, and
// directly add their results to the nanobench log.
void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter* log) {
auto heap_bytes_used = []() { return mallinfo().uordblks; };
auto bench = [log](const char* name, int bytes) {
log->beginObject(name); // test
log->beginObject("meta"); // config
log->appendS32("bytes", bytes); // sub_result
log->endObject(); // config
log->endObject(); // test
};
// Heap used by a default compiler (with no modules loaded)
{
int before = heap_bytes_used();
GrShaderCaps caps(GrContextOptions{});
SkSL::Compiler compiler(&caps);
int after = heap_bytes_used();
bench("sksl_compiler_baseline", after - before);
}
// Heap used by a compiler with the two main GPU modules (fragment + vertex) loaded
{
int before = heap_bytes_used();
GrShaderCaps caps(GrContextOptions{});
SkSL::Compiler compiler(&caps);
compiler.moduleForProgramKind(SkSL::ProgramKind::kVertex);
compiler.moduleForProgramKind(SkSL::ProgramKind::kFragment);
int after = heap_bytes_used();
bench("sksl_compiler_gpu", after - before);
}
// Heap used by a compiler with the runtime shader, color filter and blending modules loaded
{
int before = heap_bytes_used();
GrShaderCaps caps(GrContextOptions{});
SkSL::Compiler compiler(&caps);
compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeColorFilter);
compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeShader);
compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeBlender);
int after = heap_bytes_used();
bench("sksl_compiler_runtimeeffect", after - before);
}
}
#else
void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter*) {}
#endif