29187b15fd
This reverts commit 8a2a020ef4
.
Reason for revert: breaking chrome roll. Needs change in chrome to land first
Original change's description:
> Create a common Tessellation.h header
>
> This header and corresponding implementation will contain common
> definitions and subroutines for tessellation code.
>
> Bug: skia:12524
> Change-Id: Ib29b444177f284acb88a3d5644936674c48c0b89
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463437
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:12524
Change-Id: Ifd7e81eed8c337506d67ecd0fd2501eedf2e4408
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464297
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
519 lines
20 KiB
C++
519 lines
20 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/utils/SkRandom.h"
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#include "src/core/SkGeometry.h"
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#include "src/gpu/tessellate/WangsFormula.h"
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#include "tests/Test.h"
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constexpr static float kPrecision = 4; // 1/4 pixel max error.
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const SkPoint kSerp[4] = {
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{285.625f, 499.687f}, {411.625f, 808.188f}, {1064.62f, 135.688f}, {1042.63f, 585.187f}};
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const SkPoint kLoop[4] = {
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{635.625f, 614.687f}, {171.625f, 236.188f}, {1064.62f, 135.688f}, {516.625f, 570.187f}};
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const SkPoint kQuad[4] = {
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{460.625f, 557.187f}, {707.121f, 209.688f}, {779.628f, 577.687f}};
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static float wangs_formula_quadratic_reference_impl(float precision, const SkPoint p[3]) {
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float k = (2 * 1) / 8.f * precision;
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return sqrtf(k * (p[0] - p[1]*2 + p[2]).length());
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}
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static float wangs_formula_cubic_reference_impl(float precision, const SkPoint p[4]) {
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float k = (3 * 2) / 8.f * precision;
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return sqrtf(k * std::max((p[0] - p[1]*2 + p[2]).length(),
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(p[1] - p[2]*2 + p[3]).length()));
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}
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// Returns number of segments for linearized quadratic rational. This is an analogue
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// to Wang's formula, taken from:
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//
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// J. Zheng, T. Sederberg. "Estimating Tessellation Parameter Intervals for
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// Rational Curves and Surfaces." ACM Transactions on Graphics 19(1). 2000.
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// See Thm 3, Corollary 1.
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//
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// Input points should be in projected space.
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static float wangs_formula_conic_reference_impl(float precision,
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const SkPoint P[3],
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const float w) {
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// Compute center of bounding box in projected space
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float min_x = P[0].fX, max_x = min_x,
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min_y = P[0].fY, max_y = min_y;
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for (int i = 1; i < 3; i++) {
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min_x = std::min(min_x, P[i].fX);
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max_x = std::max(max_x, P[i].fX);
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min_y = std::min(min_y, P[i].fY);
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max_y = std::max(max_y, P[i].fY);
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}
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const SkPoint C = SkPoint::Make(0.5f * (min_x + max_x), 0.5f * (min_y + max_y));
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// Translate control points and compute max length
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SkPoint tP[3] = {P[0] - C, P[1] - C, P[2] - C};
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float max_len = 0;
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for (int i = 0; i < 3; i++) {
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max_len = std::max(max_len, tP[i].length());
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}
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SkASSERT(max_len > 0);
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// Compute delta = parametric step size of linearization
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const float eps = 1 / precision;
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const float r_minus_eps = std::max(0.f, max_len - eps);
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const float min_w = std::min(w, 1.f);
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const float numer = 4 * min_w * eps;
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const float denom =
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(tP[2] - tP[1] * 2 * w + tP[0]).length() + r_minus_eps * std::abs(1 - 2 * w + 1);
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const float delta = sqrtf(numer / denom);
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// Return corresponding num segments in the interval [tmin,tmax]
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constexpr float tmin = 0, tmax = 1;
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SkASSERT(delta > 0);
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return (tmax - tmin) / delta;
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}
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static void for_random_matrices(SkRandom* rand, std::function<void(const SkMatrix&)> f) {
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SkMatrix m;
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m.setIdentity();
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f(m);
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for (int i = -10; i <= 30; ++i) {
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for (int j = -10; j <= 30; ++j) {
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m.setScaleX(std::ldexp(1 + rand->nextF(), i));
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m.setSkewX(0);
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m.setSkewY(0);
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m.setScaleY(std::ldexp(1 + rand->nextF(), j));
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f(m);
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m.setScaleX(std::ldexp(1 + rand->nextF(), i));
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m.setSkewX(std::ldexp(1 + rand->nextF(), (j + i) / 2));
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m.setSkewY(std::ldexp(1 + rand->nextF(), (j + i) / 2));
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m.setScaleY(std::ldexp(1 + rand->nextF(), j));
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f(m);
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}
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}
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}
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static void for_random_beziers(int numPoints, SkRandom* rand,
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std::function<void(const SkPoint[])> f,
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int maxExponent = 30) {
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SkASSERT(numPoints <= 4);
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SkPoint pts[4];
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for (int i = -10; i <= maxExponent; ++i) {
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for (int j = 0; j < numPoints; ++j) {
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pts[j].set(std::ldexp(1 + rand->nextF(), i), std::ldexp(1 + rand->nextF(), i));
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}
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f(pts);
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}
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}
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// Ensure the optimized "*_log2" versions return the same value as ceil(std::log2(f)).
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DEF_TEST(wangs_formula_log2, r) {
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// Constructs a cubic such that the 'length' term in wang's formula == term.
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//
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// f = sqrt(k * length(max(abs(p0 - p1*2 + p2),
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// abs(p1 - p2*2 + p3))));
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auto setupCubicLengthTerm = [](int seed, SkPoint pts[], float term) {
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memset(pts, 0, sizeof(SkPoint) * 4);
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SkPoint term2d = (seed & 1) ?
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SkPoint::Make(term, 0) : SkPoint::Make(.5f, std::sqrt(3)/2) * term;
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seed >>= 1;
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if (seed & 1) {
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term2d.fX = -term2d.fX;
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}
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seed >>= 1;
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if (seed & 1) {
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std::swap(term2d.fX, term2d.fY);
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}
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seed >>= 1;
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switch (seed % 4) {
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case 0:
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pts[0] = term2d;
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pts[3] = term2d * .75f;
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return;
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case 1:
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pts[1] = term2d * -.5f;
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return;
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case 2:
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pts[1] = term2d * -.5f;
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return;
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case 3:
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pts[3] = term2d;
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pts[0] = term2d * .75f;
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return;
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}
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};
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// Constructs a quadratic such that the 'length' term in wang's formula == term.
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//
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// f = sqrt(k * length(p0 - p1*2 + p2));
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auto setupQuadraticLengthTerm = [](int seed, SkPoint pts[], float term) {
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memset(pts, 0, sizeof(SkPoint) * 3);
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SkPoint term2d = (seed & 1) ?
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SkPoint::Make(term, 0) : SkPoint::Make(.5f, std::sqrt(3)/2) * term;
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seed >>= 1;
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if (seed & 1) {
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term2d.fX = -term2d.fX;
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}
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seed >>= 1;
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if (seed & 1) {
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std::swap(term2d.fX, term2d.fY);
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}
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seed >>= 1;
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switch (seed % 3) {
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case 0:
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pts[0] = term2d;
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return;
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case 1:
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pts[1] = term2d * -.5f;
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return;
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case 2:
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pts[2] = term2d;
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return;
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}
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};
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// wangs_formula_cubic and wangs_formula_quadratic both use rsqrt instead of sqrt for speed.
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// Linearization is all approximate anyway, so as long as we are within ~1/2 tessellation
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// segment of the reference value we are good enough.
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constexpr static float kTessellationTolerance = 1/128.f;
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for (int level = 0; level < 30; ++level) {
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float epsilon = std::ldexp(SK_ScalarNearlyZero, level * 2);
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SkPoint pts[4];
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{
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// Test cubic boundaries.
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// f = sqrt(k * length(max(abs(p0 - p1*2 + p2),
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// abs(p1 - p2*2 + p3))));
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constexpr static float k = (3 * 2) / (8 * (1.f/kPrecision));
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float x = std::ldexp(1, level * 2) / k;
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setupCubicLengthTerm(level << 1, pts, x - epsilon);
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float referenceValue = wangs_formula_cubic_reference_impl(kPrecision, pts);
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REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level);
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float c = wangs_formula::cubic(kPrecision, pts);
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REPORTER_ASSERT(r, SkScalarNearlyEqual(c/referenceValue, 1, kTessellationTolerance));
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REPORTER_ASSERT(r, wangs_formula::cubic_log2(kPrecision, pts) == level);
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setupCubicLengthTerm(level << 1, pts, x + epsilon);
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referenceValue = wangs_formula_cubic_reference_impl(kPrecision, pts);
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REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level + 1);
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c = wangs_formula::cubic(kPrecision, pts);
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REPORTER_ASSERT(r, SkScalarNearlyEqual(c/referenceValue, 1, kTessellationTolerance));
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REPORTER_ASSERT(r, wangs_formula::cubic_log2(kPrecision, pts) == level + 1);
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}
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{
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// Test quadratic boundaries.
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// f = std::sqrt(k * Length(p0 - p1*2 + p2));
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constexpr static float k = 2 / (8 * (1.f/kPrecision));
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float x = std::ldexp(1, level * 2) / k;
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setupQuadraticLengthTerm(level << 1, pts, x - epsilon);
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float referenceValue = wangs_formula_quadratic_reference_impl(kPrecision, pts);
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REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level);
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float q = wangs_formula::quadratic(kPrecision, pts);
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REPORTER_ASSERT(r, SkScalarNearlyEqual(q/referenceValue, 1, kTessellationTolerance));
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REPORTER_ASSERT(r, wangs_formula::quadratic_log2(kPrecision, pts) == level);
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setupQuadraticLengthTerm(level << 1, pts, x + epsilon);
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referenceValue = wangs_formula_quadratic_reference_impl(kPrecision, pts);
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REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level+1);
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q = wangs_formula::quadratic(kPrecision, pts);
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REPORTER_ASSERT(r, SkScalarNearlyEqual(q/referenceValue, 1, kTessellationTolerance));
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REPORTER_ASSERT(r, wangs_formula::quadratic_log2(kPrecision, pts) == level + 1);
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}
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}
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auto check_cubic_log2 = [&](const SkPoint* pts) {
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float f = std::max(1.f, wangs_formula_cubic_reference_impl(kPrecision, pts));
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int f_log2 = wangs_formula::cubic_log2(kPrecision, pts);
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REPORTER_ASSERT(r, SkScalarCeilToInt(std::log2(f)) == f_log2);
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float c = std::max(1.f, wangs_formula::cubic(kPrecision, pts));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(c/f, 1, kTessellationTolerance));
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};
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auto check_quadratic_log2 = [&](const SkPoint* pts) {
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float f = std::max(1.f, wangs_formula_quadratic_reference_impl(kPrecision, pts));
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int f_log2 = wangs_formula::quadratic_log2(kPrecision, pts);
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REPORTER_ASSERT(r, SkScalarCeilToInt(std::log2(f)) == f_log2);
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float q = std::max(1.f, wangs_formula::quadratic(kPrecision, pts));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(q/f, 1, kTessellationTolerance));
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};
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SkRandom rand;
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for_random_matrices(&rand, [&](const SkMatrix& m) {
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SkPoint pts[4];
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m.mapPoints(pts, kSerp, 4);
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check_cubic_log2(pts);
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m.mapPoints(pts, kLoop, 4);
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check_cubic_log2(pts);
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m.mapPoints(pts, kQuad, 3);
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check_quadratic_log2(pts);
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});
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for_random_beziers(4, &rand, [&](const SkPoint pts[]) {
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check_cubic_log2(pts);
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});
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for_random_beziers(3, &rand, [&](const SkPoint pts[]) {
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check_quadratic_log2(pts);
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});
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}
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// Ensure using transformations gives the same result as pre-transforming all points.
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DEF_TEST(wangs_formula_vectorXforms, r) {
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auto check_cubic_log2_with_transform = [&](const SkPoint* pts, const SkMatrix& m){
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SkPoint ptsXformed[4];
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m.mapPoints(ptsXformed, pts, 4);
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int expected = wangs_formula::cubic_log2(kPrecision, ptsXformed);
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int actual = wangs_formula::cubic_log2(kPrecision, pts, wangs_formula::VectorXform(m));
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REPORTER_ASSERT(r, actual == expected);
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};
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auto check_quadratic_log2_with_transform = [&](const SkPoint* pts, const SkMatrix& m) {
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SkPoint ptsXformed[3];
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m.mapPoints(ptsXformed, pts, 3);
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int expected = wangs_formula::quadratic_log2(kPrecision, ptsXformed);
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int actual = wangs_formula::quadratic_log2(kPrecision, pts, wangs_formula::VectorXform(m));
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REPORTER_ASSERT(r, actual == expected);
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};
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SkRandom rand;
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for_random_matrices(&rand, [&](const SkMatrix& m) {
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check_cubic_log2_with_transform(kSerp, m);
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check_cubic_log2_with_transform(kLoop, m);
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check_quadratic_log2_with_transform(kQuad, m);
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for_random_beziers(4, &rand, [&](const SkPoint pts[]) {
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check_cubic_log2_with_transform(pts, m);
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});
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for_random_beziers(3, &rand, [&](const SkPoint pts[]) {
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check_quadratic_log2_with_transform(pts, m);
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});
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});
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}
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DEF_TEST(wangs_formula_worst_case_cubic, r) {
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{
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SkPoint worstP[] = {{0,0}, {100,100}, {0,0}, {0,0}};
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REPORTER_ASSERT(r, wangs_formula::worst_case_cubic(kPrecision, 100, 100) ==
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wangs_formula_cubic_reference_impl(kPrecision, worstP));
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REPORTER_ASSERT(r, wangs_formula::worst_case_cubic_log2(kPrecision, 100, 100) ==
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wangs_formula::cubic_log2(kPrecision, worstP));
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}
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{
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SkPoint worstP[] = {{100,100}, {100,100}, {200,200}, {100,100}};
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REPORTER_ASSERT(r, wangs_formula::worst_case_cubic(kPrecision, 100, 100) ==
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wangs_formula_cubic_reference_impl(kPrecision, worstP));
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REPORTER_ASSERT(r, wangs_formula::worst_case_cubic_log2(kPrecision, 100, 100) ==
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wangs_formula::cubic_log2(kPrecision, worstP));
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}
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auto check_worst_case_cubic = [&](const SkPoint* pts) {
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SkRect bbox;
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bbox.setBoundsNoCheck(pts, 4);
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float worst = wangs_formula::worst_case_cubic(kPrecision, bbox.width(), bbox.height());
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int worst_log2 = wangs_formula::worst_case_cubic_log2(kPrecision, bbox.width(),
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bbox.height());
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float actual = wangs_formula_cubic_reference_impl(kPrecision, pts);
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REPORTER_ASSERT(r, worst >= actual);
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REPORTER_ASSERT(r, std::ceil(std::log2(std::max(1.f, worst))) == worst_log2);
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};
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SkRandom rand;
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for (int i = 0; i < 100; ++i) {
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for_random_beziers(4, &rand, [&](const SkPoint pts[]) {
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check_worst_case_cubic(pts);
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});
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}
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}
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// Ensure Wang's formula for quads produces max error within tolerance.
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DEF_TEST(wangs_formula_quad_within_tol, r) {
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// Wang's formula and the quad math starts to lose precision with very large
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// coordinate values, so limit the magnitude a bit to prevent test failures
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// due to loss of precision.
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constexpr int maxExponent = 15;
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SkRandom rand;
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for_random_beziers(3, &rand, [&r](const SkPoint pts[]) {
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const int nsegs = static_cast<int>(
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std::ceil(wangs_formula_quadratic_reference_impl(kPrecision, pts)));
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const float tdelta = 1.f / nsegs;
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for (int j = 0; j < nsegs; ++j) {
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const float tmin = j * tdelta, tmax = (j + 1) * tdelta;
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// Get section of quad in [tmin,tmax]
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const SkPoint* sectionPts;
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SkPoint tmp0[5];
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SkPoint tmp1[5];
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if (tmin == 0) {
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if (tmax == 1) {
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sectionPts = pts;
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} else {
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SkChopQuadAt(pts, tmp0, tmax);
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sectionPts = tmp0;
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}
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} else {
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SkChopQuadAt(pts, tmp0, tmin);
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if (tmax == 1) {
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sectionPts = tmp0 + 2;
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} else {
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SkChopQuadAt(tmp0 + 2, tmp1, (tmax - tmin) / (1 - tmin));
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sectionPts = tmp1;
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}
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}
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// For quads, max distance from baseline is always at t=0.5.
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SkPoint p;
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p = SkEvalQuadAt(sectionPts, 0.5f);
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// Get distance of p to baseline
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const SkPoint n = {sectionPts[2].fY - sectionPts[0].fY,
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sectionPts[0].fX - sectionPts[2].fX};
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const float d = std::abs((p - sectionPts[0]).dot(n)) / n.length();
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// Check distance is within specified tolerance
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REPORTER_ASSERT(r, d <= (1.f / kPrecision) + SK_ScalarNearlyZero);
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}
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}, maxExponent);
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}
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// Ensure the specialized version for rational quads reduces to regular Wang's
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// formula when all weights are equal to one
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DEF_TEST(wangs_formula_rational_quad_reduces, r) {
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constexpr static float kTessellationTolerance = 1 / 128.f;
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SkRandom rand;
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for (int i = 0; i < 100; ++i) {
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for_random_beziers(3, &rand, [&r](const SkPoint pts[]) {
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const float rational_nsegs = wangs_formula::conic(kPrecision, pts, 1.f);
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const float integral_nsegs = wangs_formula_quadratic_reference_impl(kPrecision, pts);
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REPORTER_ASSERT(
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r, SkScalarNearlyEqual(rational_nsegs, integral_nsegs, kTessellationTolerance));
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});
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}
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}
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// Ensure the rational quad version (used for conics) produces max error within tolerance.
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DEF_TEST(wangs_formula_conic_within_tol, r) {
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constexpr int maxExponent = 24;
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// Single-precision functions in SkConic/SkGeometry lose too much accuracy with
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// large-magnitude curves and large weights for this test to pass.
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using Sk2d = skvx::Vec<2, double>;
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const auto eval_conic = [](const SkPoint pts[3], float w, float t) -> Sk2d {
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const auto eval = [](Sk2d A, Sk2d B, Sk2d C, float t) -> Sk2d {
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return (A * t + B) * t + C;
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};
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const Sk2d p0 = {pts[0].fX, pts[0].fY};
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const Sk2d p1 = {pts[1].fX, pts[1].fY};
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const Sk2d p1w = p1 * w;
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const Sk2d p2 = {pts[2].fX, pts[2].fY};
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Sk2d numer = eval(p2 - p1w * 2 + p0, (p1w - p0) * 2, p0, t);
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Sk2d denomC = {1, 1};
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Sk2d denomB = {2 * (w - 1), 2 * (w - 1)};
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Sk2d denomA = {-2 * (w - 1), -2 * (w - 1)};
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Sk2d denom = eval(denomA, denomB, denomC, t);
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return numer / denom;
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};
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const auto dot = [](const Sk2d& a, const Sk2d& b) -> double {
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return a[0] * b[0] + a[1] * b[1];
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};
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const auto length = [](const Sk2d& p) -> double { return sqrt(p[0] * p[0] + p[1] * p[1]); };
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SkRandom rand;
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for (int i = -10; i <= 10; ++i) {
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const float w = std::ldexp(1 + rand.nextF(), i);
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for_random_beziers(
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3, &rand,
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[&](const SkPoint pts[]) {
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const int nsegs = SkScalarCeilToInt(wangs_formula::conic(kPrecision, pts, w));
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const float tdelta = 1.f / nsegs;
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for (int j = 0; j < nsegs; ++j) {
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const float tmin = j * tdelta, tmax = (j + 1) * tdelta,
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tmid = 0.5f * (tmin + tmax);
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Sk2d p0, p1, p2;
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p0 = eval_conic(pts, w, tmin);
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p1 = eval_conic(pts, w, tmid);
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p2 = eval_conic(pts, w, tmax);
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// Get distance of p1 to baseline (p0, p2).
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const Sk2d n = {p2[1] - p0[1], p0[0] - p2[0]};
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SkASSERT(length(n) != 0);
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const double d = std::abs(dot(p1 - p0, n)) / length(n);
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|
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// Check distance is within tolerance
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REPORTER_ASSERT(r, d <= (1.0 / kPrecision) + SK_ScalarNearlyZero);
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}
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},
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maxExponent);
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}
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}
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// Ensure the vectorized conic version equals the reference implementation
|
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DEF_TEST(wangs_formula_conic_matches_reference, r) {
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SkRandom rand;
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for (int i = -10; i <= 10; ++i) {
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const float w = std::ldexp(1 + rand.nextF(), i);
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for_random_beziers(3, &rand, [&r, w](const SkPoint pts[]) {
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const float ref_nsegs = wangs_formula_conic_reference_impl(kPrecision, pts, w);
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const float nsegs = wangs_formula::conic(kPrecision, pts, w);
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// Because the Gr version may implement the math differently for performance,
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// allow different slack in the comparison based on the rough scale of the answer.
|
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const float cmpThresh = ref_nsegs * (1.f / (1 << 20));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(ref_nsegs, nsegs, cmpThresh));
|
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});
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|
}
|
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}
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|
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// Ensure using transformations gives the same result as pre-transforming all points.
|
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DEF_TEST(wangs_formula_conic_vectorXforms, r) {
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auto check_conic_with_transform = [&](const SkPoint* pts, float w, const SkMatrix& m) {
|
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SkPoint ptsXformed[3];
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m.mapPoints(ptsXformed, pts, 3);
|
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float expected = wangs_formula::conic(kPrecision, ptsXformed, w);
|
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float actual = wangs_formula::conic(kPrecision, pts, w, wangs_formula::VectorXform(m));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(actual, expected));
|
|
};
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|
|
|
SkRandom rand;
|
|
for (int i = -10; i <= 10; ++i) {
|
|
const float w = std::ldexp(1 + rand.nextF(), i);
|
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for_random_beziers(3, &rand, [&](const SkPoint pts[]) {
|
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check_conic_with_transform(pts, w, SkMatrix::I());
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|
check_conic_with_transform(
|
|
pts, w, SkMatrix::Scale(rand.nextRangeF(-10, 10), rand.nextRangeF(-10, 10)));
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|
|
|
// Random 2x2 matrix
|
|
SkMatrix m;
|
|
m.setScaleX(rand.nextRangeF(-10, 10));
|
|
m.setSkewX(rand.nextRangeF(-10, 10));
|
|
m.setSkewY(rand.nextRangeF(-10, 10));
|
|
m.setScaleY(rand.nextRangeF(-10, 10));
|
|
check_conic_with_transform(pts, w, m);
|
|
});
|
|
}
|
|
}
|