7db0e2f942
We did this to allow pipelining of GPU/CPU work in nanobench on devices that don't have GL sync objects (or NV fence). However, we've found that on the AndroidOne/Mali400 and Nexus7/Tegra3 devices that the majority of a frame's work can be reordered to complete before an earlier EGL sync. This makes the results unreliable, especially the min_ms result. Just accept that we will sync the CPU and GPU on these devices. Change-Id: I04d168cbb05504d367f6a06b7b4903163ab2aa79 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414897 Commit-Queue: Brian Salomon <bsalomon@google.com> Commit-Queue: Adlai Holler <adlai@google.com> Auto-Submit: Brian Salomon <bsalomon@google.com> Reviewed-by: Adlai Holler <adlai@google.com> |
||
---|---|---|
.. | ||
angle | ||
command_buffer | ||
egl | ||
glx | ||
interface | ||
iOS | ||
mac | ||
none | ||
win | ||
GLTestContext.cpp | ||
GLTestContext.h |