973d92cf91
Remove SkWindow::setColorType, it is used wrong and inconsistently. The color type is actually property of window backbuffer, used when the window is painted with software. This is as opposed to a generic window property that would affect all operation. Similar to MSAA sample count for window GPU backbuffer, the bitmap backbuffer color type should be a parameter of "attach" or "create window" functions, should this property ever be added back. The apps use the call wrong, setting the type as kRGBA_8888 or kBGRRA_8888 without no apparent rationale. These color types are incorrect, as the raster surface can not work with these. Reorganize the SkWindow::resize, since no change in SkWindow backbuffer size does not neccessarily mean that SkView would not need the call. Do not show the sw backbuffer color type in SampleApp title, as it does not really provide any information. On small screens, kBGRA_8888_ColorType fills up the whole title. BUG=skia:4733 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1595503002 Review URL: https://codereview.chromium.org/1595503002
193 lines
4.9 KiB
C++
193 lines
4.9 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "HelloWorld.h"
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#include "gl/GrGLInterface.h"
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#include "GrContext.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkGr.h"
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void application_init() {
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SkGraphics::Init();
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SkEvent::Init();
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}
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void application_term() {
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SkEvent::Term();
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}
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HelloWorldWindow::HelloWorldWindow(void* hwnd)
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: INHERITED(hwnd) {
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fType = kGPU_DeviceType;
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fRenderTarget = NULL;
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fRotationAngle = 0;
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this->setTitle();
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this->setUpBackend();
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}
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HelloWorldWindow::~HelloWorldWindow() {
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tearDownBackend();
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}
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void HelloWorldWindow::tearDownBackend() {
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SkSafeUnref(fContext);
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fContext = NULL;
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SkSafeUnref(fInterface);
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fInterface = NULL;
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SkSafeUnref(fRenderTarget);
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fRenderTarget = NULL;
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INHERITED::detach();
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}
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void HelloWorldWindow::setTitle() {
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SkString title("Hello World ");
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title.appendf(fType == kRaster_DeviceType ? "raster" : "opengl");
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INHERITED::setTitle(title.c_str());
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}
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bool HelloWorldWindow::setUpBackend() {
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this->setVisibleP(true);
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this->setClipToBounds(false);
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bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo);
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if (false == result) {
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SkDebugf("Not possible to create backend.\n");
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detach();
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return false;
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}
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fInterface = GrGLCreateNativeInterface();
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SkASSERT(NULL != fInterface);
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fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface);
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SkASSERT(NULL != fContext);
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this->setUpRenderTarget();
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return true;
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}
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void HelloWorldWindow::setUpRenderTarget() {
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SkSafeUnref(fRenderTarget);
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fRenderTarget = this->renderTarget(fAttachmentInfo, fInterface, fContext);
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}
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void HelloWorldWindow::drawContents(SkCanvas* canvas) {
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// Clear background
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canvas->drawColor(SK_ColorWHITE);
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SkPaint paint;
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paint.setColor(SK_ColorRED);
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// Draw a rectangle with red paint
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SkRect rect = {
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10, 10,
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128, 128
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};
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canvas->drawRect(rect, paint);
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// Set up a linear gradient and draw a circle
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{
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SkPoint linearPoints[] = {
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{0, 0},
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{300, 300}
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};
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SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK};
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SkShader* shader = SkGradientShader::CreateLinear(
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linearPoints, linearColors, NULL, 2,
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SkShader::kMirror_TileMode);
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SkAutoUnref shader_deleter(shader);
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paint.setShader(shader);
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paint.setFlags(SkPaint::kAntiAlias_Flag);
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canvas->drawCircle(200, 200, 64, paint);
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// Detach shader
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paint.setShader(NULL);
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}
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// Draw a message with a nice black paint.
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paint.setFlags(
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SkPaint::kAntiAlias_Flag |
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SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating.
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SkPaint::kUnderlineText_Flag);
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paint.setColor(SK_ColorBLACK);
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paint.setTextSize(20);
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canvas->save();
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static const char message[] = "Hello World";
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// Translate and rotate
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canvas->translate(300, 300);
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fRotationAngle += 0.2f;
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if (fRotationAngle > 360) {
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fRotationAngle -= 360;
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}
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canvas->rotate(fRotationAngle);
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// Draw the text:
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canvas->drawText(message, strlen(message), 0, 0, paint);
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canvas->restore();
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}
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void HelloWorldWindow::draw(SkCanvas* canvas) {
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drawContents(canvas);
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// in case we have queued drawing calls
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fContext->flush();
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(NULL);
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if (kRaster_DeviceType == fType) {
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// need to send the raster bits to the (gpu) window
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SkImage* snap = fSurface->newImageSnapshot();
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size_t rowBytes;
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SkImageInfo info;
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const void* pixels = snap->peekPixels(&info, &rowBytes);
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fRenderTarget->writePixels(0, 0, snap->width(), snap->height(),
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SkImageInfo2GrPixelConfig(info.colorType(),
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info.alphaType(),
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info.profileType()),
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pixels,
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rowBytes,
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GrContext::kFlushWrites_PixelOp);
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SkSafeUnref(snap);
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}
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INHERITED::present();
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}
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void HelloWorldWindow::onSizeChange() {
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setUpRenderTarget();
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}
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bool HelloWorldWindow::onHandleChar(SkUnichar unichar) {
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if (' ' == unichar) {
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fType = fType == kRaster_DeviceType ? kGPU_DeviceType: kRaster_DeviceType;
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tearDownBackend();
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setUpBackend();
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this->setTitle();
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this->inval(NULL);
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}
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return true;
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}
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SkOSWindow* create_sk_window(void* hwnd, int , char** ) {
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return new HelloWorldWindow(hwnd);
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}
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