7f01588f15
This reverts commit 7bba1f55e8
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Change-Id: I707a3c215f37376086e22eaa43916afeed6da4c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388456
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
86 lines
3.1 KiB
JavaScript
86 lines
3.1 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "a"
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OpMemberName %_UniformBuffer 1 "b"
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OpMemberName %_UniformBuffer 2 "c"
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OpMemberName %_UniformBuffer 3 "d"
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OpMemberName %_UniformBuffer 4 "e"
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OpMemberName %_UniformBuffer 5 "f"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 4
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 2 Offset 8
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OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 3 Offset 16
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OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 4 Offset 32
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OpMemberDecorate %_UniformBuffer 4 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 5 Offset 48
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OpMemberDecorate %_UniformBuffer 5 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %16 RelaxedPrecision
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OpDecorate %21 RelaxedPrecision
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OpDecorate %24 RelaxedPrecision
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OpDecorate %27 RelaxedPrecision
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OpDecorate %30 RelaxedPrecision
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OpDecorate %34 RelaxedPrecision
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OpDecorate %37 RelaxedPrecision
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OpDecorate %40 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %float %float %float %v4float %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%_ptr_Output_float = OpTypePointer Output %float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int_3 = OpConstant %int 3
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%int_4 = OpConstant %int 4
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%int_5 = OpConstant %int 5
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%main = OpFunction %void None %14
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%15 = OpLabel
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%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%21 = OpLoad %float %17
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%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1
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%24 = OpLoad %float %22
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%25 = OpAccessChain %_ptr_Uniform_float %10 %int_2
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%27 = OpLoad %float %25
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%16 = OpExtInst %float %1 FaceForward %21 %24 %27
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%28 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %28 %16
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%31 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3
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%34 = OpLoad %v4float %31
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%35 = OpAccessChain %_ptr_Uniform_v4float %10 %int_4
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%37 = OpLoad %v4float %35
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%38 = OpAccessChain %_ptr_Uniform_v4float %10 %int_5
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%40 = OpLoad %v4float %38
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%30 = OpExtInst %v4float %1 FaceForward %34 %37 %40
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OpStore %sk_FragColor %30
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OpReturn
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OpFunctionEnd
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