dbe6074a06
Reason for revert: Turning bots red: Nanobench seems to be uniformly failing on Android (http://108.170.220.21:10117/builders/Perf-Android-Venue8-PowerVR-x86-Release/builds/99/steps/RunNanobench/logs/stdio) Ubuntu GTX660 32bit is failing in both Debug and Release on GM generation (it appears to be out of memory) (http://108.170.220.120:10117/builders/Test-Ubuntu12-ShuttleA-GTX660-x86-Debug/builds/2457/steps/GenerateGMs/logs/stdio) Original issue's description: > GrResourceCache2 manages scratch texture. > > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/3d398c876440deaab39bbf2a9b881c337e6dc8d4 R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: robertphillips@google.com Review URL: https://codereview.chromium.org/611383003
168 lines
6.0 KiB
C++
168 lines
6.0 KiB
C++
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrTest.h"
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#include "effects/GrTextureDomain.h"
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#include "SkBitmap.h"
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#include "SkGr.h"
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#include "SkGradientShader.h"
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namespace skiagm {
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/**
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* This GM directly exercises GrTextureDomainEffect.
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*/
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class TextureDomainEffect : public GM {
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public:
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TextureDomainEffect() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("texture_domain_effect");
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}
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virtual SkISize onISize() SK_OVERRIDE {
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const SkScalar canvasWidth = kDrawPad +
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(kTargetWidth + 2 * kDrawPad) * GrTextureDomain::kModeCount +
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kTestPad * GrTextureDomain::kModeCount;
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return SkISize::Make(SkScalarCeilToInt(canvasWidth), 800);
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}
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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// This is a GPU-specific GM.
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return kGPUOnly_Flag;
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}
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virtual void onOnceBeforeDraw() SK_OVERRIDE {
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fBmp.allocN32Pixels(kTargetWidth, kTargetHeight);
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SkCanvas canvas(fBmp);
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canvas.clear(0x00000000);
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SkPaint paint;
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SkColor colors1[] = { SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorGRAY };
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paint.setShader(SkGradientShader::CreateSweep(65.f, 75.f, colors1,
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NULL, SK_ARRAY_COUNT(colors1)))->unref();
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f,
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fBmp.width() + 10.f, fBmp.height() + 10.f), paint);
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SkColor colors2[] = { SK_ColorMAGENTA, SK_ColorLTGRAY, SK_ColorYELLOW };
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paint.setShader(SkGradientShader::CreateSweep(45.f, 55.f, colors2, NULL,
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SK_ARRAY_COUNT(colors2)))->unref();
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paint.setXfermodeMode(SkXfermode::kDarken_Mode);
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f,
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fBmp.width() + 10.f, fBmp.height() + 10.f), paint);
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SkColor colors3[] = { SK_ColorBLUE, SK_ColorLTGRAY, SK_ColorGREEN };
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paint.setShader(SkGradientShader::CreateSweep(25.f, 35.f, colors3, NULL,
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SK_ARRAY_COUNT(colors3)))->unref();
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paint.setXfermodeMode(SkXfermode::kLighten_Mode);
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f,
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fBmp.width() + 10.f, fBmp.height() + 10.f), paint);
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
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if (NULL == rt) {
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return;
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}
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GrContext* context = rt->getContext();
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if (NULL == context) {
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return;
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}
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GrTestTarget tt;
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context->getTestTarget(&tt);
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if (NULL == tt.target()) {
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SkDEBUGFAIL("Couldn't get Gr test target.");
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return;
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}
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GrDrawState* drawState = tt.target()->drawState();
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GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fBmp, NULL);
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if (NULL == texture) {
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return;
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}
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SkTArray<SkMatrix> textureMatrices;
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textureMatrices.push_back().setIDiv(texture->width(), texture->height());
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textureMatrices.push_back() = textureMatrices[0];
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textureMatrices.back().postScale(1.5f, 0.85f);
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textureMatrices.push_back() = textureMatrices[0];
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textureMatrices.back().preRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
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const SkIRect texelDomains[] = {
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SkIRect::MakeWH(fBmp.width(), fBmp.height()),
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SkIRect::MakeXYWH(fBmp.width() / 4,
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fBmp.height() / 4,
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fBmp.width() / 2,
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fBmp.height() / 2),
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};
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SkRect renderRect = SkRect::MakeWH(SkIntToScalar(fBmp.width()),
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SkIntToScalar(fBmp.height()));
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renderRect.outset(kDrawPad, kDrawPad);
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SkScalar y = kDrawPad + kTestPad;
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for (int tm = 0; tm < textureMatrices.count(); ++tm) {
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for (size_t d = 0; d < SK_ARRAY_COUNT(texelDomains); ++d) {
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SkScalar x = kDrawPad + kTestPad;
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for (int m = 0; m < GrTextureDomain::kModeCount; ++m) {
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GrTextureDomain::Mode mode = (GrTextureDomain::Mode) m;
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SkAutoTUnref<GrFragmentProcessor> fp(
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GrTextureDomainEffect::Create(texture, textureMatrices[tm],
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GrTextureDomain::MakeTexelDomain(texture,
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texelDomains[d]),
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mode, GrTextureParams::kNone_FilterMode));
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if (!fp) {
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continue;
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}
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SkMatrix viewMatrix;
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viewMatrix.setTranslate(x, y);
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drawState->reset(viewMatrix);
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drawState->setRenderTarget(rt);
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drawState->setColor(0xffffffff);
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drawState->addColorProcessor(fp);
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tt.target()->drawSimpleRect(renderRect);
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x += renderRect.width() + kTestPad;
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}
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y += renderRect.height() + kTestPad;
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}
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}
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GrUnlockAndUnrefCachedBitmapTexture(texture);
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}
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private:
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static const SkScalar kDrawPad;
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static const SkScalar kTestPad;
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static const int kTargetWidth = 100;
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static const int kTargetHeight = 100;
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SkBitmap fBmp;
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typedef GM INHERITED;
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};
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// Windows builds did not like SkScalar initialization in class :(
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const SkScalar TextureDomainEffect::kDrawPad = 10.f;
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const SkScalar TextureDomainEffect::kTestPad = 10.f;
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DEF_GM( return SkNEW(TextureDomainEffect); )
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}
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#endif
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