29e5054dd0
The regression was due to the fact that we were calling PlatformColorProc() for every span (which in turns makes CPUID, a fairly expensive call). Since we draw a lot of rects, and rects have 1-pixel wide spans for the vertical segments, that's a lot of CPUID. Fixed by cacheing the result of PlatformColorProc(), as is done for the other platform-specific blitters. Review URL: http://codereview.appspot.com/3669042/ git-svn-id: http://skia.googlecode.com/svn/trunk@636 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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animator | ||
config | ||
core | ||
effects | ||
images | ||
ports | ||
svg | ||
text | ||
utils | ||
views | ||
xml |