skia2/gm/imagemagnifier.cpp
halcanary 2a24338c77 GM: replace boilerplate with macros
I have verified locally that nothing draws differently.

Motivation:
*   SK_SIMPLE_GM makes it easier to write a GM.
*   Reducing 1100 lines of code makes maintenance easier.
*   Simple GMs are easy to convert to Fiddles.

Review URL: https://codereview.chromium.org/1333553002
2015-09-09 08:16:41 -07:00

39 lines
1.3 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkMagnifierImageFilter.h"
#include "SkRandom.h"
#define WIDTH 500
#define HEIGHT 500
DEF_SIMPLE_GM_BG(imagemagnifier, canvas, WIDTH, HEIGHT, SK_ColorBLACK) {
SkPaint filterPaint;
filterPaint.setImageFilter(
SkMagnifierImageFilter::Create(
SkRect::MakeXYWH(SkIntToScalar(100), SkIntToScalar(100),
SkIntToScalar(WIDTH / 2),
SkIntToScalar(HEIGHT / 2)),
100))->unref();
canvas->saveLayer(nullptr, &filterPaint);
const char* str = "The quick brown fox jumped over the lazy dog.";
SkRandom rand;
for (int i = 0; i < 25; ++i) {
int x = rand.nextULessThan(WIDTH);
int y = rand.nextULessThan(HEIGHT);
SkPaint paint;
sk_tool_utils::set_portable_typeface(&paint);
paint.setColor(sk_tool_utils::color_to_565(rand.nextBits(24) | 0xFF000000));
paint.setTextSize(rand.nextRangeScalar(0, 300));
paint.setAntiAlias(true);
canvas->drawText(str, strlen(str), SkIntToScalar(x),
SkIntToScalar(y), paint);
}
canvas->restore();
}