2a24338c77
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkMagnifierImageFilter.h"
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#include "SkRandom.h"
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#define WIDTH 500
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#define HEIGHT 500
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DEF_SIMPLE_GM_BG(imagemagnifier, canvas, WIDTH, HEIGHT, SK_ColorBLACK) {
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SkPaint filterPaint;
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filterPaint.setImageFilter(
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SkMagnifierImageFilter::Create(
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SkRect::MakeXYWH(SkIntToScalar(100), SkIntToScalar(100),
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SkIntToScalar(WIDTH / 2),
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SkIntToScalar(HEIGHT / 2)),
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100))->unref();
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canvas->saveLayer(nullptr, &filterPaint);
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const char* str = "The quick brown fox jumped over the lazy dog.";
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SkRandom rand;
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for (int i = 0; i < 25; ++i) {
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int x = rand.nextULessThan(WIDTH);
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int y = rand.nextULessThan(HEIGHT);
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SkPaint paint;
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sk_tool_utils::set_portable_typeface(&paint);
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paint.setColor(sk_tool_utils::color_to_565(rand.nextBits(24) | 0xFF000000));
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paint.setTextSize(rand.nextRangeScalar(0, 300));
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paint.setAntiAlias(true);
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canvas->drawText(str, strlen(str), SkIntToScalar(x),
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SkIntToScalar(y), paint);
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}
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canvas->restore();
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}
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