skia2/gm/texturedomaineffect.cpp
halcanary 2a24338c77 GM: replace boilerplate with macros
I have verified locally that nothing draws differently.

Motivation:
*   SK_SIMPLE_GM makes it easier to write a GM.
*   Reducing 1100 lines of code makes maintenance easier.
*   Simple GMs are easy to convert to Fiddles.

Review URL: https://codereview.chromium.org/1333553002
2015-09-09 08:16:41 -07:00

162 lines
5.9 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTest.h"
#include "effects/GrTextureDomain.h"
#include "SkBitmap.h"
#include "SkGr.h"
#include "SkGradientShader.h"
namespace skiagm {
/**
* This GM directly exercises GrTextureDomainEffect.
*/
class TextureDomainEffect : public GM {
public:
TextureDomainEffect() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("texture_domain_effect");
}
SkISize onISize() override {
const SkScalar canvasWidth = kDrawPad +
(kTargetWidth + 2 * kDrawPad) * GrTextureDomain::kModeCount +
kTestPad * GrTextureDomain::kModeCount;
return SkISize::Make(SkScalarCeilToInt(canvasWidth), 800);
}
void onOnceBeforeDraw() override {
fBmp.allocN32Pixels(kTargetWidth, kTargetHeight);
SkCanvas canvas(fBmp);
canvas.clear(0x00000000);
SkPaint paint;
SkColor colors1[] = { SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorGRAY };
paint.setShader(SkGradientShader::CreateSweep(65.f, 75.f, colors1,
nullptr, SK_ARRAY_COUNT(colors1)))->unref();
canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f,
fBmp.width() + 10.f, fBmp.height() + 10.f), paint);
SkColor colors2[] = { SK_ColorMAGENTA, SK_ColorLTGRAY, SK_ColorYELLOW };
paint.setShader(SkGradientShader::CreateSweep(45.f, 55.f, colors2, nullptr,
SK_ARRAY_COUNT(colors2)))->unref();
paint.setXfermodeMode(SkXfermode::kDarken_Mode);
canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f,
fBmp.width() + 10.f, fBmp.height() + 10.f), paint);
SkColor colors3[] = { SK_ColorBLUE, SK_ColorLTGRAY, SK_ColorGREEN };
paint.setShader(SkGradientShader::CreateSweep(25.f, 35.f, colors3, nullptr,
SK_ARRAY_COUNT(colors3)))->unref();
paint.setXfermodeMode(SkXfermode::kLighten_Mode);
canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f,
fBmp.width() + 10.f, fBmp.height() + 10.f), paint);
}
void onDraw(SkCanvas* canvas) override {
GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
if (nullptr == rt) {
return;
}
GrContext* context = rt->getContext();
if (nullptr == context) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrTestTarget tt;
context->getTestTarget(&tt);
if (nullptr == tt.target()) {
SkDEBUGFAIL("Couldn't get Gr test target.");
return;
}
SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fBmp, nullptr));
if (!texture) {
return;
}
SkTArray<SkMatrix> textureMatrices;
textureMatrices.push_back().setIDiv(texture->width(), texture->height());
textureMatrices.push_back() = textureMatrices[0];
textureMatrices.back().postScale(1.5f, 0.85f);
textureMatrices.push_back() = textureMatrices[0];
textureMatrices.back().preRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
const SkIRect texelDomains[] = {
fBmp.bounds(),
SkIRect::MakeXYWH(fBmp.width() / 4,
fBmp.height() / 4,
fBmp.width() / 2,
fBmp.height() / 2),
};
SkRect renderRect = SkRect::Make(fBmp.bounds());
renderRect.outset(kDrawPad, kDrawPad);
SkScalar y = kDrawPad + kTestPad;
for (int tm = 0; tm < textureMatrices.count(); ++tm) {
for (size_t d = 0; d < SK_ARRAY_COUNT(texelDomains); ++d) {
SkScalar x = kDrawPad + kTestPad;
for (int m = 0; m < GrTextureDomain::kModeCount; ++m) {
GrTextureDomain::Mode mode = (GrTextureDomain::Mode) m;
GrPipelineBuilder pipelineBuilder;
SkAutoTUnref<GrFragmentProcessor> fp(
GrTextureDomainEffect::Create(pipelineBuilder.getProcessorDataManager(),
texture, textureMatrices[tm],
GrTextureDomain::MakeTexelDomain(texture,
texelDomains[d]),
mode, GrTextureParams::kNone_FilterMode));
if (!fp) {
continue;
}
const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
pipelineBuilder.setRenderTarget(rt);
pipelineBuilder.addColorFragmentProcessor(fp);
tt.target()->drawNonAARect(pipelineBuilder,
GrColor_WHITE,
viewMatrix,
renderRect);
x += renderRect.width() + kTestPad;
}
y += renderRect.height() + kTestPad;
}
}
}
private:
static const SkScalar kDrawPad;
static const SkScalar kTestPad;
static const int kTargetWidth = 100;
static const int kTargetHeight = 100;
SkBitmap fBmp;
typedef GM INHERITED;
};
// Windows builds did not like SkScalar initialization in class :(
const SkScalar TextureDomainEffect::kDrawPad = 10.f;
const SkScalar TextureDomainEffect::kTestPad = 10.f;
DEF_GM(return new TextureDomainEffect;)
}
#endif