d67e518980
Viewer still has plenty of code that uses ImGui to create application specific UI, but the structural code that forwards input to ImGui, and converts per-frame ImGui rendering data to Skia draw commands is now in a single component that can be reused in any sk_app-based application. Bug: skia: Change-Id: Ic14ece659d4af8ee13b69c638bdaf7df6c24f5c0 Reviewed-on: https://skia-review.googlesource.com/82627 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
/*
|
|
* Copyright 2017 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef ImGuiLayer_DEFINED
|
|
#define ImGuiLayer_DEFINED
|
|
|
|
#include "SkPaint.h"
|
|
#include "SkTArray.h"
|
|
#include "sk_app/Window.h"
|
|
#include "imgui.h"
|
|
|
|
class ImGuiLayer : public sk_app::Window::Layer {
|
|
public:
|
|
ImGuiLayer();
|
|
|
|
typedef std::function<void(SkCanvas*)> SkiaWidgetFunc;
|
|
void skiaWidget(const ImVec2& size, SkiaWidgetFunc func);
|
|
|
|
void onAttach(sk_app::Window* window) override;
|
|
void onPrePaint() override;
|
|
void onPaint(SkCanvas* canvas) override;
|
|
bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override;
|
|
bool onMouseWheel(float delta, uint32_t modifiers) override;
|
|
bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override;
|
|
bool onChar(SkUnichar c, uint32_t modifiers) override;
|
|
|
|
private:
|
|
sk_app::Window* fWindow;
|
|
SkPaint fFontPaint;
|
|
SkTArray<SkiaWidgetFunc> fSkiaWidgetFuncs;
|
|
};
|
|
|
|
#endif
|