4e9e325725
The reason we push Json updates for every frame is to support the Android FPS meter - which happens to require the native FPS meter for updates. Instead of supporting two meters: 1) scale up the native FPS widget on Android (1.5x) 2) remove the Android widget 3) stop calling updateUIState() from onPaint() Change-Id: Ica8109869035b2f885743a7e38b50688b69fa5e4 Reviewed-on: https://skia-review.googlesource.com/126621 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
155 lines
5.6 KiB
C++
155 lines
5.6 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "StatsLayer.h"
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#include "SkCanvas.h"
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#include "SkString.h"
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#include "SkTime.h"
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StatsLayer::StatsLayer()
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: fCurrentMeasurement(0)
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, fCumulativeMeasurementTime(0)
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, fCumulativeMeasurementCount(0) {}
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void StatsLayer::resetMeasurements() {
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for (int i = 0; i < fTimers.count(); ++i) {
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memset(fTimers[i].fTimes, 0, sizeof(fTimers[i].fTimes));
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}
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fCurrentMeasurement = 0;
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fCumulativeMeasurementTime = 0;
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fCumulativeMeasurementCount = 0;
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}
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StatsLayer::Timer StatsLayer::addTimer(const char* label, SkColor color, SkColor labelColor) {
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Timer newTimer = fTimers.count();
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TimerData& newData = fTimers.push_back();
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memset(newData.fTimes, 0, sizeof(newData.fTimes));
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newData.fLabel = label;
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newData.fColor = color;
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newData.fLabelColor = labelColor ? labelColor : color;
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return newTimer;
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}
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void StatsLayer::beginTiming(Timer timer) {
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fTimers[timer].fTimes[fCurrentMeasurement] -= SkTime::GetMSecs();
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}
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void StatsLayer::endTiming(Timer timer) {
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fTimers[timer].fTimes[fCurrentMeasurement] += SkTime::GetMSecs();
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}
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double StatsLayer::getLastTime(Timer timer) {
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int idx = (fCurrentMeasurement + (kMeasurementCount - 1)) & (kMeasurementCount - 1);
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return fTimers[timer].fTimes[idx];
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}
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void StatsLayer::onPaint(SkCanvas* canvas) {
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// Advance our timing bookkeeping
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for (int i = 0; i < fTimers.count(); ++i) {
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fCumulativeMeasurementTime += fTimers[i].fTimes[fCurrentMeasurement];
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}
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fCumulativeMeasurementCount++;
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fCurrentMeasurement = (fCurrentMeasurement + 1) & (kMeasurementCount - 1);
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SkASSERT(fCurrentMeasurement < kMeasurementCount);
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for (int i = 0; i < fTimers.count(); ++i) {
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fTimers[i].fTimes[fCurrentMeasurement] = 0;
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}
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#ifdef SK_BUILD_FOR_ANDROID
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// Scale up the stats overlay on Android devices
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static constexpr SkScalar kScale = 1.5;
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#else
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static constexpr SkScalar kScale = 1;
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#endif
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// Now draw everything
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static const float kPixelPerMS = 2.0f;
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static const int kDisplayWidth = 192;
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static const int kGraphHeight = 100;
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static const int kTextHeight = 60;
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static const int kDisplayHeight = kGraphHeight + kTextHeight;
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static const int kDisplayPadding = 10;
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static const int kGraphPadding = 3;
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static const SkScalar kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps
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SkISize canvasSize = canvas->getBaseLayerSize();
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SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth-kDisplayWidth-kDisplayPadding),
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SkIntToScalar(kDisplayPadding),
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SkIntToScalar(kDisplayWidth), SkIntToScalar(kDisplayHeight));
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SkPaint paint;
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canvas->save();
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// Scale the canvas while keeping the right edge in place.
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canvas->concat(SkMatrix::MakeRectToRect(SkRect::Make(canvasSize),
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SkRect::MakeXYWH(canvasSize.width() * (1 - kScale),
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0,
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canvasSize.width() * kScale,
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canvasSize.height() * kScale),
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SkMatrix::kFill_ScaleToFit));
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paint.setColor(SK_ColorBLACK);
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canvas->drawRect(rect, paint);
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// draw the 16ms line
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paint.setColor(SK_ColorLTGRAY);
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canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS,
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rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint);
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paint.setColor(SK_ColorRED);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(rect, paint);
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paint.setStyle(SkPaint::kFill_Style);
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int x = SkScalarTruncToInt(rect.fLeft) + kGraphPadding;
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const int xStep = 3;
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int i = fCurrentMeasurement;
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double ms = 0;
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SkTDArray<double> sumTimes;
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sumTimes.setCount(fTimers.count());
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memset(sumTimes.begin(), 0, sumTimes.count() * sizeof(double));
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int count = 0;
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do {
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int startY = SkScalarTruncToInt(rect.fBottom);
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double inc = 0;
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for (int timer = 0; timer < fTimers.count(); ++timer) {
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int height = (int)(fTimers[timer].fTimes[i] * kPixelPerMS + 0.5);
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int endY = SkTMax(startY - height, kDisplayPadding + kTextHeight);
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paint.setColor(fTimers[timer].fColor);
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canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
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SkIntToScalar(x), SkIntToScalar(endY), paint);
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startY = endY;
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inc += fTimers[timer].fTimes[i];
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sumTimes[timer] += fTimers[timer].fTimes[i];
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}
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if (inc > 0) {
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ms += inc;
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++count;
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}
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i++;
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i &= (kMeasurementCount - 1); // fast mod
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x += xStep;
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} while (i != fCurrentMeasurement);
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paint.setTextSize(16);
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SkString mainString;
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mainString.appendf("%4.3f ms -> %4.3f ms", ms / SkTMax(1, count),
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fCumulativeMeasurementTime / SkTMax(1, fCumulativeMeasurementCount));
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paint.setColor(SK_ColorWHITE);
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canvas->drawString(mainString.c_str(), rect.fLeft + 3, rect.fTop + 14, paint);
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for (int timer = 0; timer < fTimers.count(); ++timer) {
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SkString str;
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str.appendf("%s: %4.3f ms", fTimers[timer].fLabel.c_str(),
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sumTimes[timer] / SkTMax(1, count));
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paint.setColor(fTimers[timer].fLabelColor);
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canvas->drawString(str, rect.fLeft + 3, rect.fTop + 28 + (14 * timer), paint);
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}
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canvas->restore();
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}
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