skia2/tools/flags/SkCommonFlagsGpu.h
Robert Phillips 2a2d732c39 Revert "Always explicitly allocate except in Android Framework (take 2)"
This reverts commit 88b93da63d.

Reason for revert: Chrome

Original change's description:
> Always explicitly allocate except in Android Framework (take 2)
> 
> This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
> 
> We want:
>   Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
>   Android to never explicitly allocate and, thus, automatically never sort opLists
> 
> This cannot land until after the following Chrome CL lands:
> 
> https://chromium-review.googlesource.com/c/chromium/src/+/1516096 (Disable opList sorting within Skia)
> 
> 
> Change-Id: Ic7d6a1a77a08f2fe42324773f62cccf8175ab3d7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199931
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: Ida481ee9833d6db366b3d315fb4e9850d7c005ab
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200506
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-03-12 16:29:43 +00:00

71 lines
2.2 KiB
C

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SK_COMMON_FLAGS_GPU_H
#define SK_COMMON_FLAGS_GPU_H
#include "GrTypesPriv.h"
#include "SkCommandLineFlags.h"
#include "SkTypes.h"
DECLARE_int32(gpuThreads);
DECLARE_bool(cachePathMasks);
DECLARE_bool(noGS);
DECLARE_string(pr);
DECLARE_bool(disableExplicitAlloc);
DECLARE_bool(reduceOpListSplitting);
inline GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
if (!strcmp(name, "none")) {
return GpuPathRenderers::kNone;
} else if (!strcmp(name, "dashline")) {
return GpuPathRenderers::kDashLine;
} else if (!strcmp(name, "nvpr")) {
return GpuPathRenderers::kStencilAndCover;
} else if (!strcmp(name, "ccpr")) {
return GpuPathRenderers::kCoverageCounting;
} else if (!strcmp(name, "aahairline")) {
return GpuPathRenderers::kAAHairline;
} else if (!strcmp(name, "aaconvex")) {
return GpuPathRenderers::kAAConvex;
} else if (!strcmp(name, "aalinearizing")) {
return GpuPathRenderers::kAALinearizing;
} else if (!strcmp(name, "small")) {
return GpuPathRenderers::kSmall;
} else if (!strcmp(name, "tess")) {
return GpuPathRenderers::kTessellating;
} else if (!strcmp(name, "all")) {
return GpuPathRenderers::kAll;
}
SK_ABORT(SkStringPrintf("error: unknown named path renderer \"%s\"\n", name).c_str());
return GpuPathRenderers::kNone;
}
inline GpuPathRenderers CollectGpuPathRenderersFromFlags() {
if (FLAGS_pr.isEmpty()) {
return GpuPathRenderers::kAll;
}
GpuPathRenderers gpuPathRenderers = '~' == FLAGS_pr[0][0]
? GpuPathRenderers::kAll : GpuPathRenderers::kNone;
for (int i = 0; i < FLAGS_pr.count(); ++i) {
const char* name = FLAGS_pr[i];
if (name[0] == '~') {
gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
} else {
gpuPathRenderers |= get_named_pathrenderers_flags(name);
}
}
return gpuPathRenderers;
}
/**
* Helper to set GrContextOptions from common GPU flags.
*/
void SetCtxOptionsFromCommonFlags(struct GrContextOptions*);
#endif