2a2dfcbb42
Paint nodes contribute to invalidation. Hoist the inval logic from geometry nodes to draw nodes. TBR= Change-Id: Iab33086c377ef4940a84dae3cdccb2c9bdbee99c Reviewed-on: https://skia-review.googlesource.com/89901 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
42 lines
844 B
C++
42 lines
844 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGInvalidationController_DEFINED
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#define SkSGInvalidationController_DEFINED
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#include "SkMatrix.h"
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#include "SkTDArray.h"
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#include "SkTypes.h"
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struct SkRect;
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namespace sksg {
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/**
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* Receiver for invalidation events.
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*
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* Tracks dirty regions for repaint.
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*/
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class InvalidationController : public SkNoncopyable {
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public:
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InvalidationController();
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void inval(const SkRect&, const SkMatrix& ctm = SkMatrix::I());
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const SkRect* begin() const { return fRects.begin(); }
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const SkRect* end() const { return fRects.end(); }
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private:
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SkTDArray<SkRect> fRects;
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typedef SkNoncopyable INHERITED;
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};
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} // namespace sksg
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#endif // SkSGInvalidationController_DEFINED
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