c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef PathOpsTestCommon_DEFINED
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#define PathOpsTestCommon_DEFINED
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#include "include/private/SkTArray.h"
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#include "src/pathops/SkPathOpsQuad.h"
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struct SkPathOpsBounds;
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struct QuadPts {
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static const int kPointCount = 3;
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SkDPoint fPts[kPointCount];
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};
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struct ConicPts {
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QuadPts fPts;
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SkScalar fWeight;
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};
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struct CubicPts {
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static const int kPointCount = 4;
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SkDPoint fPts[kPointCount];
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};
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void CubicPathToQuads(const SkPath& cubicPath, SkPath* quadPath);
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void CubicPathToSimple(const SkPath& cubicPath, SkPath* simplePath);
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void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads);
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bool ValidBounds(const SkPathOpsBounds& );
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bool ValidConic(const SkDConic& cubic);
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bool ValidCubic(const SkDCubic& cubic);
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bool ValidLine(const SkDLine& line);
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bool ValidPoint(const SkDPoint& pt);
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bool ValidPoints(const SkPoint* pts, int count);
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bool ValidQuad(const SkDQuad& quad);
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bool ValidVector(const SkDVector& v);
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#endif
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