skia2/tests/PathOpsTestCommon.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

43 lines
1.1 KiB
C

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef PathOpsTestCommon_DEFINED
#define PathOpsTestCommon_DEFINED
#include "include/private/SkTArray.h"
#include "src/pathops/SkPathOpsQuad.h"
struct SkPathOpsBounds;
struct QuadPts {
static const int kPointCount = 3;
SkDPoint fPts[kPointCount];
};
struct ConicPts {
QuadPts fPts;
SkScalar fWeight;
};
struct CubicPts {
static const int kPointCount = 4;
SkDPoint fPts[kPointCount];
};
void CubicPathToQuads(const SkPath& cubicPath, SkPath* quadPath);
void CubicPathToSimple(const SkPath& cubicPath, SkPath* simplePath);
void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads);
bool ValidBounds(const SkPathOpsBounds& );
bool ValidConic(const SkDConic& cubic);
bool ValidCubic(const SkDCubic& cubic);
bool ValidLine(const SkDLine& line);
bool ValidPoint(const SkDPoint& pt);
bool ValidPoints(const SkPoint* pts, int count);
bool ValidQuad(const SkDQuad& quad);
bool ValidVector(const SkDVector& v);
#endif