skia2/dm/DMQuiltTask.h
mtklein 2a65a238b0 Remove SkQuadTree.
We're not testing it to the same degree we do RTree and TileGrid.  Any changes
we'll make to BBH APIs become 33% easier without it.  If find we want it again,
we can always resurrect it.

BUG=skia:1021,skia:2834
R=robertphillips@google.com, mtklein@google.com
TBR=reed

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/500373005
2014-08-26 14:07:04 -07:00

46 lines
1.1 KiB
C++

#ifndef DMQuiltTask_DEFINED
#define DMQuiltTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
namespace DM {
class QuiltTask : public CpuTask {
public:
enum BBH {
kNone_BBH,
kRTree_BBH,
kTileGrid_BBH,
};
enum Backend {
kDefault_Backend,
kSkRecord_Backend,
};
QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its parent here.
skiagm::GM*, // GM to run through a picture. Takes ownership.
SkBitmap reference, // Bitmap to compare picture replay results to.
BBH, Backend);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const BBH fBBH;
const Backend fBackend;
const SkString fName;
SkAutoTDelete<skiagm::GM> fGM;
const SkBitmap fReference;
};
} // namespace DM
#endif // DMReplayTask_DEFINED