9ea53f93e7
That way when declaring a test with DEF_TEST() macro, you don't have to uniquify the test name because it might colide with the class it is being testing. For example, if you are testing SkBase64 and do: DEF_TEST(SkBase64, reporter) { } That will generate an error because the macro will declare a function named SkBase64 which colides with the type SkBase64. By adding Test to the function name we avoid this problem. Fixed the entries found with the following command line: $ git grep "Test, r" | grep DEF BUG=None TEST=make tests && out/Debug/tests R=mtklein@google.com Author: tfarina@chromium.org Review URL: https://codereview.chromium.org/345753007
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#if SK_SUPPORT_GPU
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#include "GrContextFactory.h"
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#include "Test.h"
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DEF_GPUTEST(GrContextFactory, reporter, factory) {
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// Reset in case some other test has been using it first.
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factory->destroyContexts();
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// Before we ask for a context, we expect the GL context to not be there.
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REPORTER_ASSERT(reporter,
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NULL == factory->getGLContext(GrContextFactory::kNative_GLContextType));
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// After we ask for a context, we expect that the GL context to be there.
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factory->get(GrContextFactory::kNative_GLContextType);
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REPORTER_ASSERT(reporter,
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factory->getGLContext(GrContextFactory::kNative_GLContextType) != NULL);
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// If we did not ask for a context with the particular GL context, we would
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// expect the particular GL context to not be there.
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REPORTER_ASSERT(reporter,
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NULL == factory->getGLContext(GrContextFactory::kNull_GLContextType));
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}
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#endif
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