5f675be193
This does not give us 100% coverage of intrinsics yet, but it is a pretty good start. Change-Id: I97d49324db1afd9f2975c2eeafbacdead710d4aa Bug: skia:11054 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341977 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
39 lines
1.2 KiB
JavaScript
39 lines
1.2 KiB
JavaScript
OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %a
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpName %sk_FragColor "sk_FragColor"
|
|
OpName %sk_Clockwise "sk_Clockwise"
|
|
OpName %a "a"
|
|
OpName %main "main"
|
|
OpDecorate %sk_FragColor RelaxedPrecision
|
|
OpDecorate %sk_FragColor Location 0
|
|
OpDecorate %sk_FragColor Index 0
|
|
OpDecorate %sk_Clockwise RelaxedPrecision
|
|
OpDecorate %sk_Clockwise BuiltIn FrontFacing
|
|
OpDecorate %a RelaxedPrecision
|
|
OpDecorate %16 RelaxedPrecision
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
%bool = OpTypeBool
|
|
%_ptr_Input_bool = OpTypePointer Input %bool
|
|
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
|
|
%_ptr_Input_float = OpTypePointer Input %float
|
|
%a = OpVariable %_ptr_Input_float Input
|
|
%void = OpTypeVoid
|
|
%13 = OpTypeFunction %void
|
|
%_ptr_Output_float = OpTypePointer Output %float
|
|
%int = OpTypeInt 32 1
|
|
%int_0 = OpConstant %int 0
|
|
%main = OpFunction %void None %13
|
|
%14 = OpLabel
|
|
%16 = OpLoad %float %a
|
|
%15 = OpExtInst %float %1 Exp %16
|
|
%17 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
|
|
OpStore %17 %15
|
|
OpReturn
|
|
OpFunctionEnd
|