2ab4b2b871
Just let the general three-stop shader handle all three-stop gradients. Also, pre-compute values derived from the middle stop to remove all division (and actually convert computation to FMA form). Bug: skia: Change-Id: I1aae069d929d1a942c38aa2e2f3fd5fb7d9b2f10 Reviewed-on: https://skia-review.googlesource.com/45800 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> |
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bin | ||
debugger | ||
dm | ||
docs | ||
example | ||
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fuzz | ||
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include | ||
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LICENSE | ||
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README.chromium | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.