skia2/fuzz/oss_fuzz/FuzzTriangulation.cpp
Robert Phillips 98b066cbe8 Add fuzzer for Triangulating Path Renderer
Bug: skia:11892
Change-Id: I3f8145516f8fd23eb05c29517cd5c1553c9b1df1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399296
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-04-22 15:35:29 +00:00

20 lines
431 B
C++

/*
* Copyright 2021 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "fuzz/Fuzz.h"
void fuzz_Triangulation(Fuzz* f);
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
if (size > 4000) {
return 0;
}
auto fuzz = Fuzz(SkData::MakeWithoutCopy(data, size));
fuzz_Triangulation(&fuzz);
return 0;
}