skia2/include/effects/SkLayerDrawLooper.h
Cary Clark 89ad31e97c Revert "Reland "remove toString""
This reverts commit 92e37b6d79.

Reason for revert: toString still used by flutter

Original change's description:
> Reland "remove toString"
> 
> This reverts commit 32a4910e57.
> 
> Reason for revert: SkMatrix::toString use has been removed from flutter and has been picked up in fuchsia
> 
> Original change's description:
> > Revert "remove toString"
> > 
> > This reverts commit 5191880cbf.
> > 
> > Reason for revert: broke flutter
> > 
> > Original change's description:
> > > remove toString
> > > 
> > > toString may have been used by obsolete debugger only
> > > find out if that is so
> > > 
> > > R=​brianosman@google.com,bsalomon@google.com
> > > 
> > > Docs-Preview: https://skia.org/?cl=119894
> > > Bug:830651
> > > Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> > > Reviewed-on: https://skia-review.googlesource.com/119894
> > > Commit-Queue: Cary Clark <caryclark@google.com>
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > 
> > TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
> > 
> > Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: 830651
> > Reviewed-on: https://skia-review.googlesource.com/129340
> > Reviewed-by: Cary Clark <caryclark@google.com>
> > Commit-Queue: Cary Clark <caryclark@google.com>
> 
> TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
> 
> # Not skipping CQ checks because original CL landed > 1 day ago.
> 
> Bug: 830651
> Change-Id: Ida8725b6051132d8c46faf99358a8fcc1bcabf34
> Reviewed-on: https://skia-review.googlesource.com/129623
> Reviewed-by: Cary Clark <caryclark@skia.org>
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Cary Clark <caryclark@google.com>

TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org

Change-Id: Iafc59ffc1b3db67c520ba31bf12d68e1b46c0ea2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 830651
Reviewed-on: https://skia-review.googlesource.com/131082
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
2018-05-31 12:27:44 +00:00

155 lines
4.6 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkLayerDrawLooper_DEFINED
#define SkLayerDrawLooper_DEFINED
#include "SkDrawLooper.h"
#include "SkPaint.h"
#include "SkPoint.h"
#include "SkBlendMode.h"
class SK_API SkLayerDrawLooper : public SkDrawLooper {
public:
~SkLayerDrawLooper() override;
/**
* Bits specifies which aspects of the layer's paint should replace the
* corresponding aspects on the draw's paint.
* kEntirePaint_Bits means use the layer's paint completely.
* 0 means ignore the layer's paint... except for fColorMode, which is
* always applied.
*/
enum Bits {
kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings
kTextSkewX_Bit = 1 << 1, //!< use this layer's textskewx
kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect
kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter
kShader_Bit = 1 << 4, //!< use this layer's shader
kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter
kXfermode_Bit = 1 << 6, //!< use this layer's xfermode
/**
* Use the layer's paint entirely, with these exceptions:
* - We never override the draw's paint's text_encoding, since that is
* used to interpret the text/len parameters in draw[Pos]Text.
* - Color is always computed using the LayerInfo's fColorMode.
*/
kEntirePaint_Bits = -1
};
typedef int32_t BitFlags;
/**
* Info for how to apply the layer's paint and offset.
*
* fColorMode controls how we compute the final color for the layer:
* The layer's paint's color is treated as the SRC
* The draw's paint's color is treated as the DST
* final-color = Mode(layers-color, draws-color);
* Any SkBlendMode will work. Two common choices are:
* kSrc: to use the layer's color, ignoring the draw's
* kDst: to just keep the draw's color, ignoring the layer's
*/
struct SK_API LayerInfo {
BitFlags fPaintBits;
SkBlendMode fColorMode;
SkVector fOffset;
bool fPostTranslate; //!< applies to fOffset
/**
* Initial the LayerInfo. Defaults to settings that will draw the
* layer with no changes: e.g.
* fPaintBits == 0
* fColorMode == kDst_Mode
* fOffset == (0, 0)
*/
LayerInfo();
};
SkDrawLooper::Context* makeContext(SkCanvas*, SkArenaAlloc*) const override;
bool asABlurShadow(BlurShadowRec* rec) const override;
void toString(SkString* str) const override;
Factory getFactory() const override { return CreateProc; }
static sk_sp<SkFlattenable> CreateProc(SkReadBuffer& buffer);
protected:
sk_sp<SkDrawLooper> onMakeColorSpace(SkColorSpaceXformer*) const override;
SkLayerDrawLooper();
void flatten(SkWriteBuffer&) const override;
private:
struct Rec {
Rec* fNext;
SkPaint fPaint;
LayerInfo fInfo;
};
Rec* fRecs;
int fCount;
// state-machine during the init/next cycle
class LayerDrawLooperContext : public SkDrawLooper::Context {
public:
explicit LayerDrawLooperContext(const SkLayerDrawLooper* looper);
protected:
bool next(SkCanvas*, SkPaint* paint) override;
private:
Rec* fCurrRec;
static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&);
};
typedef SkDrawLooper INHERITED;
public:
class SK_API Builder {
public:
Builder();
~Builder();
/**
* Call for each layer you want to add (from top to bottom).
* This returns a paint you can modify, but that ptr is only valid until
* the next call made to addLayer().
*/
SkPaint* addLayer(const LayerInfo&);
/**
* This layer will draw with the original paint, at the specified offset
*/
void addLayer(SkScalar dx, SkScalar dy);
/**
* This layer will with the original paint and no offset.
*/
void addLayer() { this->addLayer(0, 0); }
/// Similar to addLayer, but adds a layer to the top.
SkPaint* addLayerOnTop(const LayerInfo&);
/**
* Pass list of layers on to newly built looper and return it. This will
* also reset the builder, so it can be used to build another looper.
*/
sk_sp<SkDrawLooper> detach();
private:
Rec* fRecs;
Rec* fTopRec;
int fCount;
};
};
#endif