skia2/samplecode/SampleNima.cpp
Kevin Lubick d969932474 Refactor Nima code
There were two copies of a Nima "player" and this moves them out of
samplecode/ and viewer/ to experimental/ where it is a bit more
accessible (e.g. for WebAssembly).

Bug: skia:
Change-Id: I05419a352f0d13d16b462a374578107513eb1243
Reviewed-on: https://skia-review.googlesource.com/c/166441
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-10-30 19:32:52 +00:00

74 lines
1.7 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Sample.h"
#include "Resources.h"
#include "SkAnimTimer.h"
#include "nima/NimaActor.h"
#include <nima/Animation/ActorAnimationInstance.hpp>
#include <cmath>
using namespace nima;
class NimaView : public Sample {
public:
NimaView()
: fActor(nullptr) {
}
protected:
virtual bool onQuery(Sample::Event* evt) override {
if (Sample::TitleQ(*evt)) {
Sample::TitleR(evt, "Nima");
return true;
}
return this->INHERITED::onQuery(evt);
}
void onOnceBeforeDraw() override {
// Create the actor.
std::string nimaPath(GetResourcePath("nima/Robot.nima").c_str());
std::string texturePath(GetResourcePath("nima/Robot.png").c_str());
fActor = std::make_unique<NimaActor>(nimaPath, texturePath);
// Also available: dance, jump, idle
fActor->setAnimation("attack");
}
void onDrawContent(SkCanvas* canvas) override {
canvas->save();
canvas->translate(500, 700);
canvas->scale(1, -1);
// Render the actor.
fActor->render(canvas);
canvas->restore();
}
bool onAnimate(const SkAnimTimer& timer) override {
if (fActor) {
float time = std::fmod(timer.secs(), fActor->duration());
fActor->seek(time);
}
return true;
}
private:
std::unique_ptr<NimaActor> fActor;
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new NimaView(); )