6c2aa7af0b
This reverts commit 63a3873957
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Reason for revert: fail
Original change's description:
> Reduce inputs to GrProgramDesc::Build method(s)
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> This moves the computation of the GrStencilSettings into GrProgramDesc::Build for the Vulkan backend
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> This makes it clear that the stencilSettings are determined by the GrProgramInfo.
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> Note that this does change some behavior in that the number of stencil bits is now determined (and set up for) the number requested not the number actually available on the attached stencil buffer at flush time.
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> Bug: skia:9455
> Change-Id: Ia5fa4e30e34952c1a492b8d571094abf2291b2a4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248696
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: Ib0b337c19acea8000b5592f3dfeda181fd6ef157
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249222
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
237 lines
9.7 KiB
C++
237 lines
9.7 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/GrTypes.h"
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#include "include/private/GrRecordingContext.h"
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#include "include/private/GrTypesPriv.h"
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#include "include/private/SkColorData.h"
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#include "src/gpu/GrBuffer.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrClip.h"
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#include "src/gpu/GrColorSpaceXform.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrGpuBuffer.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrMesh.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrOpsRenderPass.h"
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#include "src/gpu/GrPipeline.h"
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#include "src/gpu/GrPrimitiveProcessor.h"
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#include "src/gpu/GrProcessor.h"
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#include "src/gpu/GrProcessorSet.h"
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#include "src/gpu/GrProgramInfo.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#include "src/gpu/GrRenderTargetContextPriv.h"
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#include "src/gpu/GrResourceProvider.h"
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#include "src/gpu/GrSamplerState.h"
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#include "src/gpu/GrShaderCaps.h"
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#include "src/gpu/GrShaderVar.h"
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#include "src/gpu/GrSurfaceProxy.h"
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#include "src/gpu/GrTextureProxy.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
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#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/ops/GrDrawOp.h"
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#include "src/gpu/ops/GrOp.h"
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#include <memory>
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#include <utility>
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class GrAppliedClip;
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class GrGLSLProgramDataManager;
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namespace {
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static constexpr GrGeometryProcessor::Attribute gVertex =
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{"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
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/**
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* This is a GPU-backend specific test. It ensures that SkSL properly identifies clockwise-winding
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* triangles (sk_Clockwise), in terms of to Skia device space, in all backends and with all render
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* target origins. We draw clockwise triangles green and counter-clockwise red.
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*/
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class ClockwiseGM : public skiagm::GpuGM {
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SkString onShortName() override { return SkString("clockwise"); }
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SkISize onISize() override { return {300, 200}; }
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void onDraw(GrContext*, GrRenderTargetContext*, SkCanvas*) override;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// SkSL code.
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class ClockwiseTestProcessor : public GrGeometryProcessor {
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public:
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ClockwiseTestProcessor(bool readSkFragCoord)
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: GrGeometryProcessor(kClockwiseTestProcessor_ClassID)
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, fReadSkFragCoord(readSkFragCoord) {
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this->setVertexAttributes(&gVertex, 1);
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}
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const char* name() const override { return "ClockwiseTestProcessor"; }
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
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b->add32(fReadSkFragCoord);
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}
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
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private:
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const bool fReadSkFragCoord;
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friend class GLSLClockwiseTestProcessor;
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};
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class GLSLClockwiseTestProcessor : public GrGLSLGeometryProcessor {
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void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
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FPCoordTransformIter&& transformIter) override {}
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const ClockwiseTestProcessor& proc = args.fGP.cast<ClockwiseTestProcessor>();
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args.fVaryingHandler->emitAttributes(proc);
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gpArgs->fPositionVar.set(kFloat2_GrSLType, "position");
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args.fFragBuilder->codeAppendf(
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"%s = sk_Clockwise ? half4(0,1,0,1) : half4(1,0,0,1);", args.fOutputColor);
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if (!proc.fReadSkFragCoord) {
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args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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} else {
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// Verify layout(origin_upper_left) on gl_FragCoord does not affect gl_FrontFacing.
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args.fFragBuilder->codeAppendf("%s = half4(min(half(sk_FragCoord.y), 1));",
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args.fOutputCoverage);
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}
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}
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};
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GrGLSLPrimitiveProcessor* ClockwiseTestProcessor::createGLSLInstance(
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const GrShaderCaps&) const {
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return new GLSLClockwiseTestProcessor;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Draw Op.
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class ClockwiseTestOp : public GrDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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static std::unique_ptr<GrDrawOp> Make(GrRecordingContext* context,
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bool readSkFragCoord, int y = 0) {
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GrOpMemoryPool* pool = context->priv().opMemoryPool();
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return pool->allocate<ClockwiseTestOp>(readSkFragCoord, y);
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}
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private:
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ClockwiseTestOp(bool readSkFragCoord, float y)
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: GrDrawOp(ClassID()), fReadSkFragCoord(readSkFragCoord), fY(y) {
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this->setBounds(SkRect::MakeXYWH(0, fY, 100, 100), HasAABloat::kNo, IsHairline::kNo);
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}
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const char* name() const override { return "ClockwiseTestOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
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bool hasMixedSampledCoverage, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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void onPrepare(GrOpFlushState* flushState) override {
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SkPoint vertices[4] = {
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{100, fY},
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{0, fY+100},
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{0, fY},
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{100, fY+100},
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};
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fVertexBuffer = flushState->resourceProvider()->createBuffer(
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sizeof(vertices), GrGpuBufferType::kVertex, kStatic_GrAccessPattern, vertices);
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}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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if (!fVertexBuffer) {
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return;
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}
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GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kPlus,
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flushState->drawOpArgs().outputSwizzle());
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GrMesh mesh(GrPrimitiveType::kTriangleStrip);
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mesh.setNonIndexedNonInstanced(4);
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mesh.setVertexData(std::move(fVertexBuffer));
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ClockwiseTestProcessor primProc(fReadSkFragCoord);
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GrProgramInfo programInfo(flushState->drawOpArgs().numSamples(),
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flushState->drawOpArgs().origin(),
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pipeline,
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primProc,
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nullptr, nullptr, 0);
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flushState->opsRenderPass()->draw(programInfo, &mesh, 1, SkRect::MakeXYWH(0, fY, 100, 100));
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}
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sk_sp<GrBuffer> fVertexBuffer;
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const bool fReadSkFragCoord;
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const float fY;
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friend class ::GrOpMemoryPool; // for ctor
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Test.
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void ClockwiseGM::onDraw(GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas) {
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rtc->clear(nullptr, { 0, 0, 0, 1 }, GrRenderTargetContext::CanClearFullscreen::kYes);
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// Draw the test directly to the frame buffer.
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rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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// Draw the test to an off-screen, top-down render target.
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GrColorType rtcColorType = rtc->colorInfo().colorType();
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if (auto topLeftRTC = ctx->priv().makeDeferredRenderTargetContext(
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SkBackingFit::kExact, 100, 200, rtcColorType, nullptr, 1,
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GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin, nullptr, SkBudgeted::kYes)) {
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topLeftRTC->clear(nullptr, SK_PMColor4fTRANSPARENT,
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GrRenderTargetContext::CanClearFullscreen::kYes);
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()), rtcColorType,
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GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver,
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SK_PMColor4fWHITE, {0, 0, 100, 200},
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{100, 0, 200, 200}, GrAA::kNo, GrQuadAAFlags::kNone,
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SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
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nullptr);
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}
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// Draw the test to an off-screen, bottom-up render target.
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if (auto topLeftRTC = ctx->priv().makeDeferredRenderTargetContext(
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SkBackingFit::kExact, 100, 200, rtcColorType, nullptr, 1,
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GrMipMapped::kNo, kBottomLeft_GrSurfaceOrigin, nullptr, SkBudgeted::kYes)) {
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topLeftRTC->clear(nullptr, SK_PMColor4fTRANSPARENT,
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GrRenderTargetContext::CanClearFullscreen::kYes);
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()), rtcColorType,
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GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver,
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SK_PMColor4fWHITE, {0, 0, 100, 200},
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{200, 0, 300, 200}, GrAA::kNo, GrQuadAAFlags::kNone,
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SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
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nullptr);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new ClockwiseGM(); )
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}
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